15 days ago - Hello Games - Direct link
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch Update 02/09
  • Fixed an issue that prevented the Automated Mining Unit and other similar parts from being placeable or available to research.
  • Fixed an issue that caused some bases to be powered incorrectly.
  • Fixed a crash related to building generation.
  • Fixed a crash related to terrain textures.
  • Fixed an issue that could prevent games from saving correctly.
  • Fixed an issue that caused standing lights to be powered incorrectly.
  • Fixed an issue that caused the freighter captain interaction to close prematurely.
  • Fixed an issue that caused various interactions that offered weapons to close prematurely.
  • Fixed an issue that caused power doors to be powered incorrectly.
  • Fixed an issue that could cause charts and missions that search for a settlement to be unlikely to find one.
  • Fixed an issue that caused missions that look for settlements to take players to a settlement already owned by another player.

Experimental Branch 02/09
  • Fixed an issue that could cause tutorial text boxes to become clipped.
  • Fixed several crashes related to base building.
  • Fixed an issue that could cause Ares' technology trade to close prematurely.
  • Fixed an issue that could cause the settlement mission to become stuck in a loop if players leave the settlement before claiming it.
  • Fixed a number of snapping issues with specialist base terminals.
  • Fixed a number of snapping issues that could cause old-style basic parts to become blocked.
  • Fixed an Xbox One specific crash.
  • Fixed an issue that prevented the Automated Mining Unit and other similar parts from being placeable or available to research.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.