almost 3 years ago - Hello Games - Direct link
Hello Everyone,
First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch Update 06/04
  • Fixed a crash related to network synchronisation of starships.

Experimental Branch 05/04
  • Fixed a PlayStation 5 specific HDR issue.
  • Fixed a visual glitch in the starship c*ckpit map.
  • Fixed an issue that caused the glow on the star representing the final phase of the Expedition to be overly orange.
  • Fixed a number of UI issues that could occur when every milestone in an Expedition was complete.
  • Fixed an issue that required players to gain an S-Class Multi-Tool to unlock the 'Light Show' milestone, instead of an A-Class Multi-Tool.
  • Fixed an issue that caused Explorer-class starships to change appearance.
  • Fixed an issue that could cause the music to be clipped at the start of an expedition.
  • Fixed an issue that caused Power Inverter switches to malfunction.
  • Fixed an issue that prevented the glowing grass found on some lush planets from glowing.
  • Fixed a rare PS5 specific crash that could occur during load.
  • Fixed a terrain generation crash on next-generation consoles.
  • Fixed a rare crash that could occur when loading the game.
  • Fixed an issue that caused a specific Multi-Tool broken slot to require an inordinate number of Ion Batteries to repair.
  • Fixed a softlock that could occur when interacting with an NPC on the space station.
  • Fixed a crash related to creature navigation.
  • Fixed a number of memory-related crashes on Xbox One X.
  • Fixed a crash that could occur while interacting with an NPC that had been network desynced.
  • Fixed an issue that could prevent the reward for Phase 5 of the expedition being claimed when completing the expedition a second time on a new save.
  • Fixed a multiplayer-related crash in the animation system.
  • Fixed a PC-specific issue that could cause hitching while loading shaders.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.