@hellogames: The Living Ship Update is out now on all platforms π¦
(trailer VO written and performed by the legend Rutger Hauer for No Mβ¦
@NoMansSky: The Living Ships Update
π₯ Living Void Ships π Organic Technologies π Origin Story Mission π¦ Tentacle c*ckpit π Varied Spaceβ¦
Hotfix build sent to experimental PC with first round of fixes for Living Ships update
Out now on all platforms π₯³
@hellogames: πͺπ»
@PlayStation: The universe is full of surprises βοΈ
New encounters and unique living ships are now discoverable in No Manβs Sky: https:/β¦
Iβm not saying that you should vote for us because we might get to meet host Wil Wheaton, but Iβm also not not saying that...
@danthat No Wing Commander Spoilers
@stevenspohn: @dannyodwyer @NoMansSky In NMS, Tentacle c*ckpit had you
@dannyodwyer: @NoMansSky you had me at Tentacle c*ckpit
@earcom worked with Rutger for a NMS trailer originally. He was absolutely lovely, and joked on the way to the studio pointing out a hairdressers called Bladerunners. A true legend with an incredible voice
Featuring the unique voice of Rutger Hauer (lines written by him for No Manβs Sky also). Rutger sadly passed away 6 months ago today, and this seemed appropriate to use now (with permission) π
The Living Ships Update
π₯ Living Void Ships π Organic Technologies π Origin Story Mission π¦ Tentacle c*ckpit π Varied Space Encounters π Space NPCS π Quality of Life Improvements
Find out more:
We're enjoying these more regular updates, and hopefully the community seems to too. This January had more players on all platforms than any previous year, with longer, more varied sessions too. Hopefully folks will be excited about what weβre up to next whatever form it takes π€
Whilst we continue to work on more radical things longer term in the background, in the meantime we are experimenting with releasing content we know the community would enjoy as soon as weβre able. It's fairly organic, and we'll adapt as we go π€
In previous years we have focused the team around one large update, leaving maybe 8 months where not much happened. Sometimes there were fun features that were wrapped up in other things waiting for release π
You might have noticed since Beyond we've been experimenting with something new - regular feature updates every month or so, along with community missions and new content every week π₯°
Late last night through their hard work players began to unlock new features in an experimental build. It was a super lovely moment for the team here and hopefully for the community too β€οΈ
If you bought an egg and kept it in your ship there was a tiny chance it would begin to whisper, piecing those whispers together led to a planet where the community could find more clues to try and hatch the egg π₯π³
Our weekly community mission was to unlock a mysterious egg shaped object (instead of our more normal weekly content drops) and then things got weird π±