No Man's Sky

No Man's Sky Dev Tracker




29 Oct


23 Oct

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Hello Everyone!

No Man's Sky NEXT launched just a couple of months ago. We have been absolutely overwhelmed by the positive response. We are excited to be on this journey with you.

Over the months since release we have been adding new free content, community missions and improvements to No Man's Sky every week. From small features like allowing players to customise body shape, to large gameplay additions like the Pilgrim motorbike, and companion features such as addition of discovery leaderboards to the Galactic Atlas, allowing the community to track progress between factions.

We have enjoyed posting weekly development updates and highlighting some of what players are up to in our game. It's so gratifying, and often quite touching, to see how No Man's Sky and the community have grown and evolved.

We've been lis... Read more

19 Oct

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Hello Everyone!

We've had a tremendous response to last week's Explorer Feedback Survey[hellogames.typeform.com]. Thank you for all the intelligent and passionate responses, and for helping us paint a clear picture of the community's preferences and priorities. The survey will remain open for a little while longer, so there is still time to contribute your perspective and help us shape the roadmap for No Man's Sky.

Community Research Update Specialist Polo has at last emerged from the most involved data analysis they have ever undertaken - followed up by a more physical challenge in their workshop, crafting a new device to move this mystery forwards. They are exhausted and disoriented, but triumphant: they have identified the exact origin of the logs left by their lost Traveller-friends, ultimately a qu... Read more

12 Oct

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Hello Everyone!

More info available here[www.nomanssky.com]

It’s been exciting to see the range of ways players have been exploring the features introduced in our exocraft update - from pushing the limits of the Pilgrim’s grip and suspension, to matching the colour schemes between bases and exocraft. Thank you so much for playing and for sharing. It really makes us feel like we’re on this journey together with all of you.

Listening to you, the players, is an essential part of this journey for us. This week we are reaching out with a survey to discover more about what the community is most interested in seeing in No Man's Sky. Please take this opportunity to have your voice heard!

... Read more

05 Oct

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Hello Everyone!

We are so excited to finally share the focus of our development efforts over the past few weeks: a large update focused on improving and extending planetary exocraft!

A brand new exocraft is now available to drive across the galaxies: the rugged, fast-moving Pilgrim.



The Geobay for the Pilgrim is available for purchase from the Blueprint Analyser.

The existing exocraft have also been tweaked. Multiplayer racing has been fixed, inventory sizes have been increased, and summoning has been made easier. Geobays now only need to be built once - after that, all owned exocraft can be summoned with unlimited range on any planet where you’ve constructed a new Exocraft Summoning Station.

... Read more

27 Sep

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More info available here[www.nomanssky.com]

Hello Everyone!

We hope you have been enjoying the most recent additions to the game with last week’s large update! The team here are concentrating hard on the upcoming features, but we continue to balance this with time dedicated to optimisation and ironing out issues that are important to players and to us.

This week’s update addresses a few high priority issues and introduces the Space Anomaly’s next community research mission!

Community Research Update
Specialist Polo’s research has taken a new direction this week, after their analysis of the Sentinel data yielded some surprising results. The Sentinels are tracking other anomalous signals, sign... Read more

20 Sep

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    /u/ on Steam - Thread - Direct
More info available here:
https://www.nomanssky.com/2018/09/development-update-1-60/

Hello Everyone!

Seeing all the player stories and creations emerging from the recent updates has been fantastic motivation for the team here. Thank you for the tremendous effort in highlighting important issues with clear feedback - but thank you also for simply enjoying the game (and for sharing that enjoyment online where we can see it!) It's why we continue to do what we do.

As we touched on in the last Development Update, we are busy brewing up some larger features as part of the longer journey for No Man's Sky. We are aiming to share further previews of what's coming up, as soon as we are ready. In the meantime, this week introduces a new update, 1.60, which includes the features highlighted below.


Communi... Read more

07 Sep

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    /u/ on Steam - Thread - Direct
More info available here:
https://www.nomanssky.com/2018/09/development-update-1-59/

Hello Everyone!

Thank you for your feedback and kind words after our last development blog post. We hope to continue sending these updates for a little while. It’s nice to be at a point in time where we can share information and updates with the community.

While some of us are also beginning to work on new features and content, the team continue to work hard making fixes. We listen intently to the community and appreciate the effort people go to in writing up bugs and feature requests.

Community Research Update
The response to our first community mission was great to see, and your feedback is being rolled into 1.59 and 1.6. It was also lovely to read all the messages left by explorers on the Community Rese... Read more

17 Jul