over 1 year ago - /u/unknownorigingames - Direct link

Hey everyone!

Sorry for the lack of updates. I have been so busy working away on adding tons and tons of stuff to the next expansion. I am so excited to share it with you guys. Not only does it introduce a race that I think is super fun to play, the Gwdir, it has lots of new content, UI improvements, and quality of life stuff.

I'm going to save a full detail of everything for the patch notes but here are some things to tease.

New Entities!

https://i.redd.it/k4cffg6n7ama1.gif

There are four new entities with very unique behaviors, including the Haast (seen above). I greatly improved my entity creation pipeline over the last two months, making it so much quicker to make entities. So, I'm going to start adding a bunch more!

New Rooms!

https://preview.redd.it/l0iu46vp7ama1.png?width=381&format=png&auto=webp&s=752cb0a32266e3a01fdeb08adf63e8cf010d24d1

Bunch of new ones including a few you have all been asking for (such as the Fishery seen above).

UI Improvements

https://preview.redd.it/vbfqayeq7ama1.png?width=1200&format=png&auto=webp&s=56096872e6665352248e78337e15f3830c684382

Tons of UI improvements based on feedback, especially for the room management UI. Lots of cleaning up and making things clearer. Without getting too far into the weeds, I've made it so there aren't so many blueprints for players to look through. Instead, a blueprint acts as an action on an item. For example, there is now a Boil item blueprint which can be used on quite a few items to spit out a boiled version of that item. Players can then choose which items not to boil to narrow down those jobs a bit. But, again, I'll get into way more detail when I release the version into beta.

New Plants And Improved Plant Growth

I've added a bunch of new plants that grow in the water. So, now, the oceans and lakes won't be so devoid of life. As well, trees will now grow out, having much bigger trunks, roots, and canopies. This is a big part of the Gwdir gameplay loop! :)

Next Steps

There's a huge amount to still show off and I'm barely restraining myself from spoiling things. I think I'm about two weeks out from having this ready for beta. It's taken a bit longer than expected as I wanted to get a lot into this version. So, thanks for waiting so patiently!

External link →
over 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 1 year ago - Sleipnir - Direct link
Hey everyone!

Sorry for the lack of updates. I have been so busy working away on adding tons and tons of stuff to the next expansion. I am so excited to share it with you guys. Not only does it introduce a race that I think is super fun to play, the Gwdir, it has lots of new content, UI improvements, and quality of life stuff.

I'm going to save a full detail of everything for the patch notes but here are some things to tease.

New Entities!


There are four new entities with very unique behaviors, including the Haast (seen above). I greatly improved my entity creation pipeline over the last two months, making it so much quicker to make entities. So, I'm going to start adding a bunch more!

New Rooms!


Bunch of new ones including a few you have all been asking for (such as the Fishery seen above).

UI Improvements


Tons of UI improvements based on feedback, especially for the room management UI. Lots of cleaning up and making things clearer. Without getting too far into the weeds, I've made it so there aren't so many blueprints for players to look through. Instead, a blueprint acts as an action on an item. For example, there is now a Boil item blueprint which can be used on quite a few items to spit out a boiled version of that item. Players can then choose which items not to boil to narrow down those jobs a bit. But, again, I'll get into way more detail when I release the version into beta.

New Plants And Improved Plant Growth
I've added a bunch of new plants that grow in the water. So, now, the oceans and lakes won't be so devoid of life. As well, trees will now grow out, having much bigger trunks, roots, and canopies. This is a big part of the Gwdir gameplay loop! :)

Next Steps
There's a huge amount to still show off and I'm barely restraining myself from spoiling things. I think I'm about two weeks out from having this ready for beta. It's taken a bit longer than expected as I wanted to get a lot into this version. So, thanks for waiting so patiently!

Best,

Waylon
over 1 year ago - /u/unknownorigingames - Direct link

Hey everyone!

Sorry for the lack of updates. I have been so busy working away on adding tons and tons of stuff to the next expansion. I am so excited to share it with you guys. Not only does it introduce a race that I think is super fun to play, the Gwdir, it has lots of new content, UI improvements, and quality of life stuff.

I'm going to save a full detail of everything for the patch notes but here are some things to tease.

New Entities!

https://i.redd.it/k4cffg6n7ama1.gif

There are four new entities with very unique behaviors, including the Haast (seen above). I greatly improved my entity creation pipeline over the last two months, making it so much quicker to make entities. So, I'm going to start adding a bunch more!

New Rooms!

https://preview.redd.it/l0iu46vp7ama1.png?width=381&format=png&auto=webp&s=752cb0a32266e3a01fdeb08adf63e8cf010d24d1

Bunch of new ones including a few you have all been asking for (such as the Fishery seen above).

UI Improvements

https://preview.redd.it/vbfqayeq7ama1.png?width=1200&format=png&auto=webp&s=56096872e6665352248e78337e15f3830c684382

Tons of UI improvements based on feedback, especially for the room management UI. Lots of cleaning up and making things clearer. Without getting too far into the weeds, I've made it so there aren't so many blueprints for players to look through. Instead, a blueprint acts as an action on an item. For example, there is now a Boil item blueprint which can be used on quite a few items to spit out a boiled version of that item. Players can then choose which items not to boil to narrow down those jobs a bit. But, again, I'll get into way more detail when I release the version into beta.

New Plants And Improved Plant Growth

I've added a bunch of new plants that grow in the water. So, now, the oceans and lakes won't be so devoid of life. As well, trees will now grow out, having much bigger trunks, roots, and canopies. This is a big part of the Gwdir gameplay loop! :)

Next Steps

There's a huge amount to still show off and I'm barely restraining myself from spoiling things. I think I'm about two weeks out from having this ready for beta. It's taken a bit longer than expected as I wanted to get a lot into this version. So, thanks for waiting so patiently!

External link →
over 1 year ago - /u/unknownorigingames - Direct link

Originally posted by HatfieldCW

Glad to see the progress being made. Keep up the good work!

Thanks my friend!

over 1 year ago - /u/unknownorigingames - Direct link

Originally posted by Acedrew89

This all looks and sounds really awesome!! Can’t wait to see it in full!

Thanks! I appreciate the support

over 1 year ago - /u/unknownorigingames - Direct link

Originally posted by Dlegman

Love this game and style, I'm so excited about the Gwdir! Keep the Goodwork!

I’m glad to hear you like it. Thanks so much!

over 1 year ago - /u/unknownorigingames - Direct link

Originally posted by OgSeniorFrog

Man every time I get done with a play through and take a break you just keep reeling me back in. Great quality product through and through.

What a nice thing to read. Thank you for the kind words.

over 1 year ago - /u/unknownorigingames - Direct link

Originally posted by SirGuelph

Epic, can't wait!

Thanks! :)

over 1 year ago - /u/unknownorigingames - Direct link

Originally posted by carlsbl

Update the copy on GOG please. Or take it down and give me my money back please. Not meaning to throw you under the bus, you did reply to my email in November and committed to getting it updated. I want to be able to play the game without an Internet connection while at my cabin, that's why I bought the GOG license.

Hmmm, I definitely updated them last year, and am downloading the correct version (0.11.0.23) when I download via GoG. I assure you, I am not avoiding updating GoG, and am happy to try and resolve this issue. Are you playing on Win, Mac, or Linux? Maybe there's something funky going on with the installer on those platforms I can look into.

As for playing offline, you don't need an internet connection to play. Whether you got the game from Steam, Itchio, or GoG, you can play by just running the executable from the location you installed it to.

That said, if it continues to have troubles, you should be able to request a refund through GoG. I have zero control over refunds.

over 1 year ago - /u/unknownorigingames - Direct link

Originally posted by carlsbl

Either I'm an idiot (high possibility), or it was broken but it's fixed now. I downloaded it this morning and the latest version came down. I was not aware I could run the Steam .exe offline. I have a Steam and a GOG license. It's a great chill game for me to play on a laptop when traveling. Sorry for the confusion and the bitchy tone of my now deleted previous message. Now back to my retirement.

No need to apologize. I totally understand the frustration here. I'm happy to hear the new version is coming down. Hope you enjoy!