Hey everyone!

Sorry for the lack of updates. I have been so busy working away on adding tons and tons of stuff to the next expansion. I am so excited to share it with you guys. Not only does it introduce a race that I think is super fun to play, the Gwdir, it has lots of new content, UI improvements, and quality of life stuff.

I'm going to save a full detail of everything for the patch notes but here are some things to tease.

New Entities!

https://i.redd.it/k4cffg6n7ama1.gif

There are four new entities with very unique behaviors, including the Haast (seen above). I greatly improved my entity creation pipeline over the last two months, making it so much quicker to make entities. So, I'm going to start adding a bunch more!

New Rooms!

https://preview.redd.it/l0iu46vp7ama1.png?width=381&format=png&auto=webp&v=enabled&s=f25cbb671607df2a70dfb6c3c2e6d09ec3a7aaa9

Bunch of new ones including a few you have all been asking for (such as the Fishery seen above).

UI Improvements

https://preview.redd.it/vbfqayeq7ama1.png?width=1200&format=png&auto=webp&v=enabled&s=19c506a14e88e8318804117769846800fc822588

Tons of UI improvements based on feedback, especially for the room management UI. Lots of cleaning up and making things clearer. Without getting too far into the weeds, I've made it so there aren't so many blueprints for players to look through. Instead, a blueprint acts as an action on an item. For example, there is now a Boil item blueprint which can be used on quite a few items to spit out a boiled version of that item. Players can then choose which items not to boil to narrow down those jobs a bit. But, again, I'll get into way more detail when I release the version into beta.

New Plants And Improved Plant Growth

I've added a bunch of new plants that grow in the water. So, now, the oceans and lakes won't be so devoid of life. As well, trees will now grow out, having much bigger trunks, roots, and canopies. This is a big part of the Gwdir gameplay loop! :)

Next Steps

There's a huge amount to still show off and I'm barely restraining myself from spoiling things. I think I'm about two weeks out from having this ready for beta. It's taken a bit longer than expected as I wanted to get a lot into this version. So, thanks for waiting so patiently!

External link →
24 days ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
24 days ago - Sleipnir - Direct link
Hey everyone!

Sorry for the lack of updates. I have been so busy working away on adding tons and tons of stuff to the next expansion. I am so excited to share it with you guys. Not only does it introduce a race that I think is super fun to play, the Gwdir, it has lots of new content, UI improvements, and quality of life stuff.

I'm going to save a full detail of everything for the patch notes but here are some things to tease.

New Entities!


There are four new entities with very unique behaviors, including the Haast (seen above). I greatly improved my entity creation pipeline over the last two months, making it so much quicker to make entities. So, I'm going to start adding a bunch more!

New Rooms!


Bunch of new ones including a few you have all been asking for (such as the Fishery seen above).

UI Improvements


Tons of UI improvements based on feedback, especially for the room management UI. Lots of cleaning up and making things clearer. Without getting too far into the weeds, I've made it so there aren't so many blueprints for players to look through. Instead, a blueprint acts as an action on an item. For example, there is now a Boil item blueprint which can be used on quite a few items to spit out a boiled version of that item. Players can then choose which items not to boil to narrow down those jobs a bit. But, again, I'll get into way more detail when I release the version into beta.

New Plants And Improved Plant Growth
I've added a bunch of new plants that grow in the water. So, now, the oceans and lakes won't be so devoid of life. As well, trees will now grow out, having much bigger trunks, roots, and canopies. This is a big part of the Gwdir gameplay loop! :)

Next Steps
There's a huge amount to still show off and I'm barely restraining myself from spoiling things. I think I'm about two weeks out from having this ready for beta. It's taken a bit longer than expected as I wanted to get a lot into this version. So, thanks for waiting so patiently!

Best,

Waylon

Hey everyone!

Sorry for the lack of updates. I have been so busy working away on adding tons and tons of stuff to the next expansion. I am so excited to share it with you guys. Not only does it introduce a race that I think is super fun to play, the Gwdir, it has lots of new content, UI improvements, and quality of life stuff.

I'm going to save a full detail of everything for the patch notes but here are some things to tease.

New Entities!

https://i.redd.it/k4cffg6n7ama1.gif

There are four new entities with very unique behaviors, including the Haast (seen above). I greatly improved my entity creation pipeline over the last two months, making it so much quicker to make entities. So, I'm going to start adding a bunch more!

New Rooms!

https://preview.redd.it/l0iu46vp7ama1.png?width=381&format=png&auto=webp&v=enabled&s=f25cbb671607df2a70dfb6c3c2e6d09ec3a7aaa9

Bunch of new ones including a few you have all been asking for (such as the Fishery seen above).

UI Improvements

https://preview.redd.it/vbfqayeq7ama1.png?width=1200&format=png&auto=webp&v=enabled&s=19c506a14e88e8318804117769846800fc822588

Tons of UI improvements based on feedback, especially for the room management UI. Lots of cleaning up and making things clearer. Without getting too far into the weeds, I've made it so there aren't so many blueprints for players to look through. Instead, a blueprint acts as an action on an item. For example, there is now a Boil item blueprint which can be used on quite a few items to spit out a boiled version of that item. Players can then choose which items not to boil to narrow down those jobs a bit. But, again, I'll get into way more detail when I release the version into beta.

New Plants And Improved Plant Growth

I've added a bunch of new plants that grow in the water. So, now, the oceans and lakes won't be so devoid of life. As well, trees will now grow out, having much bigger trunks, roots, and canopies. This is a big part of the Gwdir gameplay loop! :)

Next Steps

There's a huge amount to still show off and I'm barely restraining myself from spoiling things. I think I'm about two weeks out from having this ready for beta. It's taken a bit longer than expected as I wanted to get a lot into this version. So, thanks for waiting so patiently!

External link →

Originally posted by HatfieldCW

Glad to see the progress being made. Keep up the good work!

Thanks my friend!

Originally posted by Acedrew89

This all looks and sounds really awesome!! Can’t wait to see it in full!

Thanks! I appreciate the support

Originally posted by Dlegman

Love this game and style, I'm so excited about the Gwdir! Keep the Goodwork!

I’m glad to hear you like it. Thanks so much!

Originally posted by OgSeniorFrog

Man every time I get done with a play through and take a break you just keep reeling me back in. Great quality product through and through.

What a nice thing to read. Thank you for the kind words.

Originally posted by SirGuelph

Epic, can't wait!

Thanks! :)