11 days ago - Sleipnir - Direct link
Howdy friends. Hope you are having a great weekend so far. Just wanted to let you know I've uploaded a smaller patch to address some things, especially the issues with the max UI scale breaking some screens. For those of you that use the higher scale, the game should look significantly better. I did a lot of work to make sure all the text and visuals are pixel perfect and not looking... "off".

Anyway, that's all for now. Thanks for reading!

1.0.36.0 Patch Notes Bug Fixes

[x] Fixed an issue where trees could grow into the Gwnri and Gwnvayth plants and destroy them.
[x] Fixed an issue where plants would grow into jobs and clear them.
[x] Fixed a typo where dirt block tooltip displayed "furtile" instead of "fertile"
[x] Fixed an issue where setting the UI scale to higher levels would break UI layout for text labels.
[x] Fixed an issue where other UI scales would not be pixel perfect. Text and icons would appear distorted.
[x] Fixed a bug where animal children would not spawn with the animal profession.

Tuning/Content/Polish/Misc

[x] Added more game over scenarios.
[x] Any Gwdir can now plant the T’Thdir tree.
[x] Gwnri and Gwnvayth blueprints will now show up under Plants in build menu.
[x] Tuned some trees to stop growing earlier. This is to avoid overfilling forest tiles with tree trunks.
[x] Added more zoom levels.
[x] Animals are now given names when they join the player faction instead of when they spawn for any faction. Neutral and hostile animals will show ???. This only applies to animals that have name generation setup. Not every animals has this YET.
[x] Tuned starting Ancient HP to be higher.

-Sleipnir