Hi friends!

https://i.redd.it/rvs2aih5dhuc1.gif

This will be a short post as I'm mostly just focused on tuning and polish (which doesn't have a lot to show off) but I did want to say that I'm planning on releasing the 1.0 into beta in May. I'm going to need lots of help finding bugs and getting the game ready for the final release. I'm excited for you all to play. :)

That said, here are some of the small things I've been improving over the the last month.

Uniforms

https://i.redd.it/tpnl8ui6dhuc1.gif

Cleaning up a bunch of different UI windows including the uniforms window. Giving lots more control over uniform permissions and improving the feedback for item stats.

Family Info On Entity Tooltip

https://preview.redd.it/vwlxott7dhuc1.png?width=506&format=png&auto=webp&s=06a1598b36b0e5c7840663f83d6eee95290fdaa7

I've added a family section to entity tooltips to help communicate the family relationships between entities. As well, this section will tell players if they need a specific room for the entity. For example, Humans need the Home to mate.

Saga

https://i.redd.it/zytdx949dhuc1.gif

Adding some polish to the saga screen as well as tuning how tomes are earned. I'm going to test out having tomes unlocked at the racial room (each race has their own; Town Hall for Humans) instead of spawning randomly from entities. You'll still be able to find and buy tomes in the world, but this will be the main way to produce them. This will let players unlock tomes and research quicker if they want to spend settlers on writing them instead of working on other things.

Biome Info

https://preview.redd.it/ps6xfiuadhuc1.png?width=365&format=png&auto=webp&s=0bf320363356bc3db0c3adc7a918ad2f8ae22d32

Continually adding info to the overworld tile tooltip. Some more info added for the entities found in each tile. Still a bit more info to add to these!

Settlers Window

https://preview.redd.it/0iw2zygbdhuc1.png?width=1198&format=png&auto=webp&s=1bf51adc8e4d7000cdd0a2f37cb39227416a440f

Many of you will be pleased to know I've made it so skill permissions now fit on one screen. Also added some filter options here.

Concluding Thoughts

https://i.redd.it/pnmt8bcddhuc1.gif

I am working on my list of 100 polish and tuning tasks which is slow going, but I should have a better idea of the official beta date at the end of the month. I really haven't had a whole lot of time to fix bugs and optimize things, so a lot depends on doing those before the beta comes out. Will keep you posted!

Thanks for reading and for your interest in the game. I appreciate you all!

External link →
7 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
7 months ago - Sleipnir - Direct link
Hi friends!



This will be a short post as I'm mostly just focused on tuning and polish (which doesn't have a lot to show off) but I did want to say that I'm planning on releasing the 1.0 into beta in May. I'm going to need lots of help finding bugs and getting the game ready for the final release. I'm excited for you all to play. :)

That said, here are some of the small things I've been improving over the the last month.

Uniforms


Cleaning up a bunch of different UI windows including the uniforms window. Giving lots more control over uniform permissions and improving the feedback for item stats.

Family Info On Entity Tooltip


I've added a family section to entity tooltips to help communicate the family relationships between entities. As well, this section will tell players if they need a specific room for the entity. For example, Humans need the Home to mate.

Saga


Adding some polish to the saga screen as well as tuning how tomes are earned. I'm going to test out having tomes unlocked at the racial room (each race has their own; Town Hall for Humans) instead of spawning randomly from entities. You'll still be able to find and buy tomes in the world, but this will be the main way to produce them. This will let players unlock tomes and research quicker if they want to spend settlers on writing them instead of working on other things.

Biome Info


Continually adding info to the overworld tile tooltip. Some more info added for the entities found in each tile. Still a bit more info to add to these!

Settlers Window


Many of you will be pleased to know I've made it so skill permissions now fit on one screen. Also added some filter options here.

Concluding Thoughts
I am working on my list of 100 polish and tuning tasks which is slow going, but I should have a better idea of the official beta date at the end of the month. I really haven't had a whole lot of time to fix bugs and optimize things, so a lot depends on doing those before the beta comes out. Will keep you posted!

Thanks for reading and for your interest in the game. I appreciate you all!

Hi friends!

https://i.redd.it/rvs2aih5dhuc1.gif

This will be a short post as I'm mostly just focused on tuning and polish (which doesn't have a lot to show off) but I did want to say that I'm planning on releasing the 1.0 into beta in May. I'm going to need lots of help finding bugs and getting the game ready for the final release. I'm excited for you all to play. :)

That said, here are some of the small things I've been improving over the the last month.

Uniforms

https://i.redd.it/tpnl8ui6dhuc1.gif

Cleaning up a bunch of different UI windows including the uniforms window. Giving lots more control over uniform permissions and improving the feedback for item stats.

Family Info On Entity Tooltip

https://preview.redd.it/vwlxott7dhuc1.png?width=506&format=png&auto=webp&s=06a1598b36b0e5c7840663f83d6eee95290fdaa7

I've added a family section to entity tooltips to help communicate the family relationships between entities. As well, this section will tell players if they need a specific room for the entity. For example, Humans need the Home to mate.

Saga

https://i.redd.it/zytdx949dhuc1.gif

Adding some polish to the saga screen as well as tuning how tomes are earned. I'm going to test out having tomes unlocked at the racial room (each race has their own; Town Hall for Humans) instead of spawning randomly from entities. You'll still be able to find and buy tomes in the world, but this will be the main way to produce them. This will let players unlock tomes and research quicker if they want to spend settlers on writing them instead of working on other things.

Biome Info

https://preview.redd.it/ps6xfiuadhuc1.png?width=365&format=png&auto=webp&s=0bf320363356bc3db0c3adc7a918ad2f8ae22d32

Continually adding info to the overworld tile tooltip. Some more info added for the entities found in each tile. Still a bit more info to add to these!

Settlers Window

https://preview.redd.it/0iw2zygbdhuc1.png?width=1198&format=png&auto=webp&s=1bf51adc8e4d7000cdd0a2f37cb39227416a440f

Many of you will be pleased to know I've made it so skill permissions now fit on one screen. Also added some filter options here.

Concluding Thoughts

https://i.redd.it/pnmt8bcddhuc1.gif

I am working on my list of 100 polish and tuning tasks which is slow going, but I should have a better idea of the official beta date at the end of the month. I really haven't had a whole lot of time to fix bugs and optimize things, so a lot depends on doing those before the beta comes out. Will keep you posted!

Thanks for reading and for your interest in the game. I appreciate you all!

External link →

Originally posted by 555Cats555

Wow, this game has really come along a lot since I first played.

Congratulations on nearly being at 1.0!

Thanks! It’s coming along well. Almost there!

Originally posted by dwarfcomic

After 1.0 taking a break? Done? Something new being added?

If it does well enough to continue to live off, I’d like to keep adding content. Plus I want to localize the game to a few languages. Eventually, maybe make Odd Realm 2, which would be a higher res version.