Hey friends!
1.0.30.0 is up. I focused some more on idle settler issues and various annoying bugs. The snow not melting was a big one and should be all good now.
Settlers should again bring items to jobs even though the settler doesn't do the job as their profession. You can disable this functionality by disabling hauling for an entity. They default with this enabled. And, I also fixed a bug related to this which kept entities from doing their jobs if they didn't have hauling enabled. So, hopefully, that all works as expected now.
I'm getting lots of great feedback from the community. I'll continue to respond to that as best I can as well as expand upon the tutorial a lot more. Thanks for being patient and learning the game the annoying hard way for now.
# 1.0.30.0 Patch Notes
Bug Fixes
- [x] Fixed an issue where settlers wouldn’t do their jobs if carry was disabled when it’s not the core skill used. i.e., Farmer not planting crops when farming is enabled, and carry disabled.
- [x] Fixed an issue where entities would drop inventory into random rooms.
- [x] Fixed an issue where NPCs were levelling up.
- [x] Fixed an issue where sometimes entities would not move items from open spaces to containers after players disabled open spaces as a permitted storage location.
- [x] Fixed an issue where snow wasn’t melting after winter.
- [x] Fixed an issue where trapdoors didn’t drop entities all the way to the ground below.
- [x] Fixed an issue where settlers could ignore close items to stockpile.
Tuning/Content/Polish/Misc
- [x] Unclaimed items are now factored into requirements on tooltips. If items requirements are not met because of unclaimed items, the amount of unclaimed items will be shown beside the requirement count.
- [x] Tuned some of the pathfinding to promote the use of ladders and stairs over climbing walls.
- [x] Added faction icon to the entity name if it’s not a player controlled entity.
- [x] Changed Carry skill name to Haul.
Thanks everyone!
Waylon