almost 3 years ago - Sleipnir - Direct link
There are zones, they are just part of the rooms now. The zones were merged into rooms so that players could assign specific workers to carrying items as well as assign rooms to stockpiles. It has the exact same designation functionality as before, you're just placing a storehouse instead of a zone, but now you can mix and match item categories as well as specific items.

As for Research, can you explain what it is you don't like so I can improve it? I added a research tree for two reasons: 1) players were missing out on a lot of blueprints because they just didn't know they exist in the previous version, and, 2) I want to define a clear progression for the game. Plus, as I go, I'll be adding race specific research that you can only unlock by having a member of the race in your settlement. This will be very important as I implement more races down the line.

I think the problem with the beta isn't that there are new ways about doing things, it's how they are presented to the player. A lot of the newer windows didn't get much polish before being put into beta and that can easily make it seem like the system doesn't work when in reality it's just unclear and awkward UI/UX. I am currently finishing up a huge pass on the UI which addresses a lot of the issues reported in the feedback from the beta. I've polished all the UI, but I've especially cleaned up the room stuff, and have created a separate window just for room production so it's not awkwardly shoved into room edit. I'd like you to try out these changes when they are put into beta, and see how you feel then. If you are still not happy with things, I'd love to hear your feedback and reasoning. Then I can work towards improving the game for you.

Thanks for the feedback!