over 5 years ago - Sleipnir - Direct link
Hello!

Aside from the changes that are rolling over from the beta branch (0.7.0.12 Changes), this build includes some fixes and QoL stuff. This update is a little lighter than usual as I'm working a lot on the overworld map and most of that is not ready. Though, you will now be able to 'migrate' but this is very much a basic version of the intended design. In this build you can freely migrate anywhere at no real cost, bringing with you what you want to. In future updates, migrating will require food and you will encounter various good and bad events along the journey. This will also be used for the raiding, caravan, and scouting stuff I'm going to add soon. The reason I have put this basic version into the game is that I'd like to get testing on how well items and settlers carry over into a new tile and I figured having the ability to migrate in a simple manner would be welcome.

Here are the patch notes:
-Entities will now only go eat food while holding position if they are not in combat.
-Fixed a bug where health buffs could stack each time the game was loaded.
-Weapons now have skill a proficiency. This makes it so swords and the like can't be used effectively to, say, mine a block.
-Added a save-game hotkey (f8).
-Added a load-game hotkey (f12).
-Fixed a memory leak that would occur if you clicked on many different tiles on the overworld map.
-Fixed a bug where hotkeys would not work after loading into a new settlement after a game over.
-Fixed a bug where settlers could get into an infinite loop of trying to put items into a container that was placed on a floor blueprint.
-Fixed a bug where permitted paths sometimes would not update. The most common scenario for this to occur was mining down one block through grass.

This next week I'm going to continue working on the overworld journey (caravans, migrating, raiding, etc) UI and requirements.

Thanks and hope you have an excellent weekend. :)

Waylon