almost 5 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/1699476680671870034]here[/url].
almost 5 years ago - Sleipnir - Direct link
Friends! Hello!

Just uploaded this week's update, 0.8.23.0. This one has quite a few changes/additions to screens. Ok, I know I really need to add some more content to the game but I HAD to fix up some UI as it was buggin' the heck out of me.

Here are the main changes:
Entity screen - This one didn't need to be updated necessarily but I figured why not as I was already working on UI. I've rearranged a lot of the elements to be more compartmentalized and clearer than before.




Workstations screen - Now fits on a 1200x800 (the min spec supported) display! You'll also notice you can prioritize tasks here. Improved layout and such as well.




Settlers screen - Added some new filters and organized things. You can now see neutral and hostile entities and animals have been separated out into their own panel. As well, I've added a skill priorities panel so you can manage that. Make sure to check out hotkeys for this panel by holding shift over a toggle. Has some helpful ones in there. You'll also notice that you can drag lists horizontally on the skill screens. Had to add this because they don't all fit on a 1200 width window.






World Markers - These work through the same system as control groups. You can now create markers around the world to snap to via the hotkeys 0-9. It has the same functionality as control groups. The only difference is that, if you have no entities selected, it will create a world marker for the current camera position.




There are a TON more little changes and quality of life additions in here that I haven't mentioned. Check them out:
-Fixed a bug where the more settlers you had the slower their behavior update would be.
-Fixed a bug where tool output wouldn't fit on blueprints.
-Workstation screen will now fit on 1200x800 displays.
-Lowered level up xp requirements.
-The first settler wave can now be turned away.
-Some settler behaviors can now be disabled.
-Added priority to workstation blueprints.
-Overhauled the entity overlay screen.
-Added a skill priority page to the settlers overlay.
-Lowered the chance fire-based props can start fires.
-Increased max workstation job queue to 999.
-Fixed a bug where trap doors wouldn't drop entities.
-Neutral and Hostile entities can now starve and die of thirst. (Race permitting)
-Neutral, Hostile, and Tamed Entities now have their own panels within the Settlers overlay.
-Fixed a bug where auto-plant would not happen if item was in the way.
-Farmers will now cut and replant weeds in farms to harvest plant fiber and seeds.
-Mirmit will now find mushroom spores rather than plant trees.
-Fixed a bug where cut jobs persisted after a plant had expired.
-Fixed a bug where the iron hatchet was showing the iron sickle sprite.
-Fixed a bug where plants would spawn in bad lighting at the start of a new season.
-Fixed a bug where plants would spawn in places that planting isn't permitted at the start of a new season.
-Added missing sfx to several UI buttons.
-Required skill is now shown on blueprint tooltips (the ones placed in the world).
-Props that have fires will now only ignite flammable props directly adjacent to them.
-Fixed a bug where the workstation lists would snap to the top occasionally.
-Added World Markers.

Ok. Now, I'm seriously, no joke, for reals, honest going to go add some content. :D

Thanks!

Waylon
almost 5 years ago - /u/unknownorigingames - Direct link

Friends! Hello!

Just uploaded this week's update, u/. This one has quite a few changes/additions to screens. Ok, I know I really need to add some more content to the game but I HAD to fix up some UI as it was buggin' the heck out of me.

Here are the main changes:
Entity screen - This one didn't need to be updated necessarily but I figured why not as I was already working on UI. I've rearranged a lot of the elements to be more compartmentalized and clearer than before.

https://preview.redd.it/odo2yaeizw241.png?width=1203&format=png&auto=webp&s=2967c9a43c5c9bad324a8424e4fb311b746e7dc4

Workstations screen - Now fits on a 1200x800 (the min spec supported) display! You'll also notice you can prioritize tasks here. Improved layout and such as well.

https://preview.redd.it/wbh2fi8jzw241.png?width=1202&format=png&auto=webp&s=efe940d604aedb5116cc483ce963dd69c965c41c

Settlers screen - Added some new filters and organized things. You can now see neutral and hostile entities and animals have been separated out into their own panel. As well, I've added a skill priorities panel so you can manage that. Make sure to check out hotkeys for this panel by holding shift over a toggle. Has some helpful ones in there. You'll also notice that you can drag lists horizontally on the skill screens. Had to add this because they don't all fit on a 1200 width window.

https://preview.redd.it/0j8dzvyjzw241.png?width=1202&format=png&auto=webp&s=507bbe6b2ab3d9273ae5bb3afc1e64da73a4977b

https://preview.redd.it/r6xtbhlkzw241.png?width=1202&format=png&auto=webp&s=6594ef232cde04481c92d18f52903abebfc75ea2

World Markers - These work through the same system as control groups. You can now create markers around the world to snap to via the hotkeys 0-9. It has the same functionality as control groups. The only difference is that, if you have no entities selected, it will create a world marker for the current camera position.

https://i.redd.it/p7u1vwblzw241.gif

There are a TON more little changes and quality of life additions in here that I haven't mentioned. Check them out:
-Fixed a bug where the more settlers you had the slower their behavior update would be.
-Fixed a bug where tool output wouldn't fit on blueprints.
-Workstation screen will now fit on 1200x800 displays.
-Lowered level up xp requirements.
-The first settler wave can now be turned away.
-Some settler behaviors can now be disabled.
-Added priority to workstation blueprints.
-Overhauled the entity overlay screen.
-Added a skill priority page to the settlers overlay.
-Lowered the chance fire-based props can start fires.
-Increased max workstation job queue to 999.
-Fixed a bug where trap doors wouldn't drop entities.
-Neutral and Hostile entities can now starve and die of thirst. (Race permitting)
-Neutral, Hostile, and Tamed Entities now have their own panels within the Settlers overlay.
-Fixed a bug where auto-plant would not happen if item was in the way.
-Farmers will now cut and replant weeds in farms to harvest plant fiber and seeds.
-Mirmit will now find mushroom spores rather than plant trees.
-Fixed a bug where cut jobs persisted after a plant had expired.
-Fixed a bug where the iron hatchet was showing the iron sickle sprite.
-Fixed a bug where plants would spawn in bad lighting at the start of a new season.
-Fixed a bug where plants would spawn in places that planting isn't permitted at the start of a new season.
-Added missing sfx to several UI buttons.
-Required skill is now shown on blueprint tooltips (the ones placed in the world).
-Props that have fires will now only ignite flammable props directly adjacent to them.
-Fixed a bug where the workstation lists would snap to the top occasionally.
-Added World Markers.

Ok. Now, I'm seriously, no joke, for reals, honest going to go add some content. :D

Thanks!

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