almost 3 years ago - Sleipnir - Direct link
In the future, the merchant will go to the market room, and leave things there. Hopefully that will alleviate some of that travel time and would avoid giant mounds of Ren to go and collect.

Re carry capacity, it is determined by the carrying skill. I've implemented a back slot, for backpacks, which would increase the carry amount. It's disabled for now as I haven't created the bag items. But it will give bonuses to carry if you equipped a backpack.

Having a difference between item size and how that fills containers and inventory slots is a good idea and it's something which is suggested a lot. I would like to implement something like this, but it would be quite complicated. It would require more UI to communicate the difference in item size as well as an even more elaborate and dynamic carrying system under the hood. Both of which are already complicated as heck. I'm not saying I won't add that, but I want to try out a few easier solutions first.

This leads into the idea Kyrros mentioned about props holding large amounts of specific items. This is actually something that is planned and will be added soon. Not only for Ren, but for various resources. i.e., a wood rack to hold large amounts of wood logs (suggested by another community member.)

To expand on that idea of props with specific items, there's also the idea of being able to move props around. With this, you could move a crate of food across the map. Turning potentially dozens of trips into one. I think this could create some fun automated settlements.

Anywho, thanks for the feedback gang. Great stuff. I think we align on most things, but, being so slow at development, it does take me a bit more time to add things. Just know that I do read all this and take notes and, usually, I have the same concerns or things I want added. So, thanks for the continual support and patience!