about 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/2236542350368424432]here[/url].
about 4 years ago - Sleipnir - Direct link
Hey folks! Hope you're all having a great week. Here are the notes for last two patches.

0.9.0.3
-Fixed a bug where blueprints could be placed on blocks that are the same as the blueprint creation.
-Fixed a bug where gates weren't rotatable.
-Fixed a bug where blueprints weren't resetting ambient shadows for props.
-Fixed a bug where you could build over a light/heat source and keep the light/heat properties.
-Fixed a bug where points weren't being unreserved after item pickup, causing entities to have to wait for the point to be unreserved after the reserving entity had finished their task.
-Fixed a bug where rain would SNEAK past glass surfaces like some sort of Baggins.
-Fixed a bug where plants were using the correct data for cold tolerance thresholds.
-Fixed a bug where latitude temperature offsets weren't saving and loading correctly.
-Fixed a bug where entities could get stuck in combat, flailing about like idiots as they contemplate life. Their eyes blank, faces slack. "Distance too big. Stabby stick big too! Kill? No kill!", they grunted. Bewildered and afraid, the idiots stared at each other. Time ran on, like the wind over a savanna filled with a pack of frothing, insane hyenas. Madness precluded any feelings of hunger or thirst. These creatures were lost in the dark recesses of their minds. Anyway, turns out the bug was happening because of some incorrect tuning values. Should be good now.
-Certain indicators will now only show up after a set delay. This is to keep hunger/thirst indicators from appearing even though the settler will immediately go and eat.
-Fixed a bug where saplings were block paths.

0.9.0.4
-Fixed a bug where the wrong grass type was growing in the tropical biome.
-Fixed a bug where grass wasn't growing naturally.
-Fixed a bug where 'medium' was not capitalized for Vytrax and Gharrox Medium Leather blueprints.
-Fixed a bug where leather blueprints were not showing up in the Tannery workstation.
-Entity buffs are now ordered by name.
-Fixed a bug where entity buffs weren't showing tooltips.
-Added a subtle cloud shadow to textures in open skylight.
-Fixed a bug where weather fx were showing incorrectly for dust storms.
-Switched expand tooltip hotkey to left-control so as not to conflict with the search function (left-shift) on the build menu.
-Fixed a bug where entities could get stuck building things out over water.

Have a safe and fun weekend!

Best,

Waylon

about 4 years ago - /u/unknownorigingames - Direct link

Hey folks! Hope you're all having a great week. Here are the notes for last two patches.

0.9.0.3
-Fixed a bug where blueprints could be placed on blocks that are the same as the blueprint creation.
-Fixed a bug where gates weren't rotatable.
-Fixed a bug where blueprints weren't resetting ambient shadows for props.
-Fixed a bug where you could build over a light/heat source and keep the light/heat properties.
-Fixed a bug where points weren't being unreserved after item pickup, causing entities to have to wait for the point to be unreserved after the reserving entity had finished their task.
-Fixed a bug where rain would SNEAK past glass surfaces like some sort of Baggins.
-Fixed a bug where plants were using the correct data for cold tolerance thresholds.
-Fixed a bug where latitude temperature offsets weren't saving and loading correctly.
-Fixed a bug where entities could get stuck in combat, flailing about like idiots as they contemplate life. Their eyes blank, faces slack. "Distance too big. Stabby stick big too! Kill? No kill!", they grunted. Bewildered and afraid, the idiots stared at each other. Time ran on, like the wind over a savanna filled with a pack of frothing, insane hyenas. Madness precluded any feelings of hunger or thirst. These creatures were lost in the dark recesses of their minds. Anyway, turns out the bug was happening because of some incorrect tuning values. Should be good now.
-Certain indicators will now only show up after a set delay. This is to keep hunger/thirst indicators from appearing even though the settler will immediately go and eat.
-Fixed a bug where saplings were block paths.

0.9.0.4
-Fixed a bug where the wrong grass type was growing in the tropical biome.
-Fixed a bug where grass wasn't growing naturally.
-Fixed a bug where 'medium' was not capitalized for Vytrax and Gharrox Medium Leather blueprints.
-Fixed a bug where leather blueprints were not showing up in the Tannery workstation.
-Entity buffs are now ordered by name.
-Fixed a bug where entity buffs weren't showing tooltips.
-Added a subtle cloud shadow to textures in open skylight.
-Fixed a bug where weather fx were showing incorrectly for dust storms.
-Switched expand tooltip hotkey to left-control so as not to conflict with the search function (left-shift) on the build menu.
-Fixed a bug where entities could get stuck building things out over water.

Have a safe and fun weekend!

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