I'm still alive! I just wanted to give you a quick update so you don't feel like I've abandoned you.
I've been super busy fixing and re-writing a lot of world and rendering tech I wrote early in development. Since the beginning of early access a lot of bugs and minor issues or roadblocks popup from these systems, so it was passed time for me to clean it up. Unfortunately, this means nothing in terms of new content or features. However, with these systems written properly, I'll be able to implement things much easier and with fewer bugs going forward.
One example of rendering improvements is how I treat blueprints. Before, a blueprint would completely replace a previous block but create a facsimile of what was there. With the newer rendering system, I'm able to display two blocks occupying the same space. i.e., A dirt wall blueprint placed over a stack of wood logs.
Blueprints Example 1[imgur.com]
Blueprints Example 2[imgur.com]
Also, how I was handling transparency was a complete hack and kept me from having multiple layers of transparent textures. You may or may not have noticed graphical issues related to this but a lot of things (water for example) were really poorly implemented.
Some less interesting improvements are how I track items and other inventoried block points. Many a bug came from this area.
Anywho, no new or exciting features/content to announce but once I'm done this stuff, I'm hoping to jump onto improving and adding to rooms. I'll be sure to keep you updated.
Thanks and have a great weekend!
Waylon