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I started a settlement on an island but quickly started to run out of food. I had a couple of dogs in my party so I did the unthinkable and did what I had to do, only to realize shortly after that my settlers were Unable to butcher the dog. My horrible deed was committed in vain. Though it didn't matter because they all starved to death the next day, anyway.

This gave me some thoughts. You should be able to butcher any dead creature (including other humans) when starvation is a factor.

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over 3 years ago - /u/unknownorigingames - Direct link

You're right. I initially didn't want to let players butcher cats, dogs, and humanoids, but the next update will allow it.

over 3 years ago - /u/unknownorigingames - Direct link

Originally posted by WankeyKang

It was actually a very difficult choice between the dog and 2 of my last breeding chickens. I was pretty heartbroken when I found out I killed the poor dog for no reason lmao. I understand how it's kind of controversial but I think we all know those settlers would have no problem eating a cat or a dog when their hunger bar is depleted lol

I've come to the conclusion that it's better to let players make their own moral decisions rather than me try and handhold based on what I would do as the player.

over 3 years ago - /u/unknownorigingames - Direct link

Originally posted by vanpik

Perhaps a much steeper debuff if there was a pet-master relation going on? I'd feel bad about butchering the communal dog, but I'd feel worse about butchering my own dog.

Later, when I've added settler personality traits, this could absolutely be something to consider. 'Animal Lover' trait which makes them unhappy to have their pets killed, or something.

over 3 years ago - /u/unknownorigingames - Direct link

Originally posted by rafaelbelo

Why debuffing? There are some cultures in real life where it is ok to eat animals that other cultures consider pets. If you consider that, then why not also consider cultures where butchering and eating a cow is worse than a dog or cat. I'd say just leave it be, and let players make their choices.

I wouldn't worry too much. It won't be something that affects all settlers. The idea is that traits would be unique making some individuals stand out. Whereas, in the current build, they're more like pawns and are rather boring.

In this specific example, *maybe* you have a settler that likes animals a ton and loses some happiness. I'm not saying your whole town goes into meltdown mode because you had to butcher your dog to survive.