over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/2928987915279924158]here[/url].
over 3 years ago - Sleipnir - Direct link
Hey Odd Realm crew!

This will be a VERY short dev log as I don't have a ton of new things to show off but I wanted to touch base so you know I'm still working away.

Let me take a sec to thank you all for your patience and trust in me. I know this update is taking a long time to put out there. I'm working on things which are complicated and difficult to wrap up and it feels like cutting one's lawn with scissors. However, I am getting closer each day. Also, I'm in the middle of looking for somewhere else to live and that takes up a lot of my attention. But thanks so much for supporting me and the game and being a wonderful community.

As for what I'm working on, I'm still closing out the tasks which I mentioned in the last dev log but I also overhauled a lot of the job systems and world rendering engine. I did this because of some serious behaviour bugs that would appear but also because there was a pretty serious lag when changing layers, panning around the map, and changing the zoom. This lag is gone and the game will now efficiently render the entire world without having to do magic tricks such as hiding offloaded terrain with distance fog. This means players can completely remove the distance fog effect if they wish. I know some people don't like it, so there you go. Otherwise, you can change the distance to your personal taste.

There's lots of other tech changes and improvements I've made which will benefit the game in the long run and I want to stress how important this update will be for reducing implementation time for future updates. Specifically the next Ardyn update. :)

Alright, back to work for me. Thanks again and I hope you are all happy and healthy.

Waylon

over 3 years ago - /u/unknownorigingames - Direct link

Hey Odd Realm crew!

This will be a VERY short dev log as I don't have a ton of new things to show off but I wanted to touch base so you know I'm still working away.

Let me take a sec to thank you all for your patience and trust in me. I know this update is taking a long time to put out there. I'm working on things which are complicated and difficult to wrap up and it feels like cutting one's lawn with scissors. However, I am getting closer each day. Also, I'm in the middle looking for somewhere else to live and that takes up a lot of my attention. But thanks so much for supporting me and the game and being a wonderful community.

As for what I'm working on, I'm still closing out the tasks which I mentioned in the last dev log but I also overhauled a lot of the job systems and world rendering engine. I did this because of some serious behaviour bugs that would appear but also because there was a pretty serious lag when changing layers, panning around the map, and changing the zoom. This lag is gone and the game will now efficiently render the entire world without having to do magic tricks such as hiding offloaded terrain with distance fog. This means players can completely remove the distance fog effect if they wish. I know some people don't like it, so there you go. Otherwise, you can change the distance to your personal taste.

There's lots of other tech changes and improvements I've made which will benefit the game in the long run and I want to stress how important this update will be for reducing implementation time for future updates. Specifically the next Ardyn update. :)

Alright, back to work for me. Thanks again and I hope you are all happy and healthy.

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