over 2 years ago - /u/unknownorigingames - Direct link

Hello everyone!

Today's post will be short and sweet to update you on what I'm working on.

Two weeks ago the beta build went live and I've mostly been focused on all the bugs that have been reported. There are... a few. That has been keeping me real busy. Special thanks to everyone that has been helping out with that! All those bug reports are invaluable. There are some nasty issues with the multitude of ways settlers can die. It's mostly a tuning issue, but I am addressing the lack of feedback as well as some strange cases where settlers just ignore important, life saving items. The entity state machine is pretty complicated, so there's no one panacea for this type of issue. It simply comes down to finding edge cases and tuning various stats. We'll get there!

Aside from major bugs, I've reserved some time to work on the room edit screen. This screen is one of the most important in the game, so I want to polish it quite a bit. I've spent some time cleaning up the overall look, improving performance, and have also added lots of feedback for why things may not be working. As well, there are some features I've added based on requests from the community. For example, I've made it so players can specify exact items as well as item categories for storing items using the storage room function. Plus, players can now auto-queue room jobs based on the number of items the settlement has. i.e., queueing up bread baking jobs when bread falls below 5. That sort of thing.

I wanted to have that stuff ready in a patch today, but couldn't line it up. Will have it out next week for sure!

Thanks again to all those playing the beta and finding bugs!

Best

W

External link →
over 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 2 years ago - Sleipnir - Direct link
Hello everyone!

Today's post will be short and sweet to update you on what I'm working on.

Two weeks ago the beta build went live and I've mostly been focused on all the bugs that have been reported. There are... a few. That has been keeping me real busy. Special thanks to everyone that has been helping out with that! All those bug reports are invaluable. There are some nasty issues with the multitude of ways settlers can die. It's mostly a tuning issue, but I am addressing the lack of feedback as well as some strange cases where settlers just ignore important, life saving items. The entity state machine is pretty complicated, so there's no one panacea for this type of issue. It simply comes down to finding edge cases and tuning various stats. We'll get there!

Aside from major bugs, I've reserved some time to work on the room edit screen. This screen is one of the most important in the game, so I want to polish it quite a bit. I've spent some time cleaning up the overall look, improving performance, and have also added lots of feedback for why things may not be working. As well, there are some features I've added based on requests from the community. For example, I've made it so players can specify exact items as well as item categories for storing items using the storage room function. Plus, players can now auto-queue room jobs based on the number of items the settlement has. i.e., queueing up bread baking jobs when bread falls below 5. That sort of thing.

I wanted to have that stuff ready in a patch today, but couldn't line it up. Will have it out next week for sure!

Thanks again to all those playing the beta and finding bugs!

Best

W
over 2 years ago - /u/unknownorigingames - Direct link

Hello everyone!

Today's post will be short and sweet to update you on what I'm working on.

Two weeks ago the beta build went live and I've mostly been focused on all the bugs that have been reported. There are... a few. That has been keeping me real busy. Special thanks to everyone that has been helping out with that! All those bug reports are invaluable. There are some nasty issues with the multitude of ways settlers can die. It's mostly a tuning issue, but I am addressing the lack of feedback as well as some strange cases where settlers just ignore important, life saving items. The entity state machine is pretty complicated, so there's no one panacea for this type of issue. It simply comes down to finding edge cases and tuning various stats. We'll get there!

Aside from major bugs, I've reserved some time to work on the room edit screen. This screen is one of the most important in the game, so I want to polish it quite a bit. I've spent some time cleaning up the overall look, improving performance, and have also added lots of feedback for why things may not be working. As well, there are some features I've added based on requests from the community. For example, I've made it so players can specify exact items as well as item categories for storing items using the storage room function. Plus, players can now auto-queue room jobs based on the number of items the settlement has. i.e., queueing up bread baking jobs when bread falls below 5. That sort of thing.

I wanted to have that stuff ready in a patch today, but couldn't line it up. Will have it out next week for sure!

Thanks again to all those playing the beta and finding bugs!

Best

W

External link →
over 2 years ago - /u/unknownorigingames - Direct link

Originally posted by ImhotepOdinsson

Keep it up! I love this game

I'm happy you are enjoying it!