Hey gang!
Wanted to give a quick update on how things are going with the Tundra update.
I'm making really great progress. I've added a new system to the world which lets me display effects on blocks which opens up the possibility of snow/dust/rust/burns and other similar visual treatment. This system is hand because it can transition over previous textures making things like snow have a more natural appearance.
I've combined this new effect system with the weather system which creates a really cool building up progression:
The above showcases how the winter season progresses. As it snows, the snow will build up on surfaces that are open to the sky. I can think of a couple other fun uses for this such as ash falling from the sky if you are in a volcano biome (which I want to add one of these days).
As well--and I know SO many of you have waited for this--I've added in grass regrowth for when it rains:
The grass will fill appear on top of blocks that allow natural growth such as dirt.
This next week I'll be implementing temperature. The core system should be easy to add but I'm guessing I'll need to add a lot of UI to help communicate why snow is melting or things are setting on fire. I anticipate this system will take me a week to add. Once that's up and running, I'll be implementing the biome specific things such as new animals, trees, plants for the Tundra. I'm hoping to have this update ready and good to go for the end of Feb but no promises! ;P
I'm feeling really good about these additions and I think they make the world feel much more alive. Can't wait to share them with you!
Have a good weekend!
Waylon