about 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/4173090916839168701]here[/url].
about 4 years ago - Sleipnir - Direct link
Hey all!

Special thanks to JK47 and all the people reporting bugs on the beta. It's much appreciated. :)

Here are today's patch notes:
-Fixed a bug where beverages would show 99+ on the HUD but food would not.
-Fixed a bug where plants weren't being cut when building on them.
-Tuned night to be a bit darker.
-Added a slider to manual change how dark night is in the settings panel.
-Fixed a bug where climbing anims weren't playing for male children.
-Players now start the game with a random set of crates and barrels containing their starting items.
-Humans now start off with a bit more food and beverages.
-Fixed a bug where tutorials weren't properly restarting.
-Fixed a bug where the tutorial for building would disallow placing blueprints.
-Fixed a bug where weeds would drop seeds even when not mature.
-Fixed a bug where props could lose their light property if worked on. i.e., the fire pit losing light when someone builds coal there.
-Fixed a pathing bug where entities could path upwards but not downards in certain situations.
-Fixed a bug where entities could move through platforms.
-Fixed a bug where plants were reproducing outside their plant points.
-Fixed a bug where plants and trees could get stuck during their growing phases.
-Fixed a bug where blueprints would retain the floor texture of a previous season.
-Fixed a bug where ice/snow could spawn underwater/underground.
-Fixed a bug which caused performance issues with blueprints.
-Fixed a bug where blueprints would show as unbuildable in the build menu even if you had more than enough materials.
-Fixed a bug where the minimap wasn't always updating.
-Fixed a bug where move commands could not be given through the minimap.
-Fixed a bug where room highlights weren't updating the overlay visual.
-Fixed a bug where the temperature overlay wasn't quite matching up with the actual temperature on the tooltip.
-Added entity gender to the info tooltip.
-Training dummies are now harder to destroy.
-Training dummies now cost 1 plant fiber to build as opposed to 5.

Thanks! Have a solid rest of your evening!

Waylon
about 4 years ago - /u/unknownorigingames - Direct link

Hey all!

Here are today's patch notes:
-Fixed a bug where beverages would show 99+ on the HUD but food would not.
-Fixed a bug where plants weren't being cut when building on them.
-Tuned night to be a bit darker.
-Fixed a bug where climbing anims weren't playing for male children.
-Players now start the game with a random set of crates and barrels containing their starting items.
-Humans now start off with a bit more food and beverages.
-Fixed a bug where tutorials weren't properly restarting.
-Fixed a bug where the tutorial for building would disallow placing blueprints.
-Fixed a bug where weeds would drop seeds even when not mature.
-Added a setting for changing night brightness.
-Fixed a bug where props could lose their light property if worked on. i.e., the fire pit losing light when someone builds coal there.
-Fixed a pathing bug where entities could path upwards but not downards in certain situations.
-Fixed a bug where entities could move through platforms.
-Fixed a bug where plants were reproducing outside their plant points.
-Fixed a bug where plants and trees could get stuck during their growing phases.
-Fixed a bug where blueprints would retain the floor texture of a previous season.
-Fixed a bug where ice/snow could spawn underwater/underground.
-Fixed a bug which caused performance issues with blueprints.
-Fixed a bug where blueprints would show as unbuildable in the build menu even if you had more than enough materials.
-Fixed a bug where the minimap wasn't always updating.
-Fixed a bug where move commands could not be given through the minimap.
-Fixed a bug where room highlights weren't updating the overlay visual.
-Fixed a bug where the temperature overlay wasn't quite matching up with the actual temperature on the tooltip.
-Added entity gender to the info tooltip.
-Training dummies are now harder to destroy.
-Training dummies now cost 1 plant fiber to build as opposed to 5.

Thanks! Have a solid rest of your evening!

Waylon

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