over 2 years ago - /u/unknownorigingames - Direct link

Hi friends!

I'm back from my mini vacation to see family and am feeling good about the beta build. I was able to get a tiny bit done in the mornings during the vacation, but, even so, I have a bit more work to do to get this build out into the beta branch for Steam, Itch, and GoG. That said, I'm going to push for

October 1st

as the date that I upload the build. I'm very excited and nervous to start getting players to see the new changes.

Aside from that announcement, let's take a look at some things I've been working on since our last post.

Rafts!

https://i.redd.it/8sujbesoqpn71.gif

I want players to be able to settle any tile they choose, so I added the option to select water tiles as a settlement point. Players can then select a water block for their starting position, and the game will generate a little raft for you to start on. This isn't limited to ocean tiles. You can also do this in, say, the middle of a lake in a Taiga tile.

Later on, I'll be adding a lot of sea creatures and marine plant-life. I think it'll make islands and ocean tiles a lot of fun.

Items Can Fall Into Water

https://i.redd.it/i8qhggypqpn71.gif

Because I want the bodies of water in the game to feel more alive, things like items and plants will be able to enter water blocks. They'll then slowly sink to the bottom.

There are a couple ways to get the items back...

Fishing Can Catch Items

https://i.redd.it/4585hxwqqpn71.gif

This will pick up items from below, but will also occasionally find random unique items. Fishing isn't the only way to get items from the water....

Entities Can Now Swim In Water Blocks

https://i.redd.it/y2vm8zwrqpn71.gif

Entities can enter any water block to go get items, or just do underwater jobs.

I was on the fence as to whether I wanted to make this change or not. Initially, a bit apprehensive, I thought it would be an absolute mess to implement. On the other hand, it sucked how water was essentially blue lava. To have water pathable opens up a lot of fun options for players. So, what the heck, I decided to make them pathable. Plus, it turns out it wasn't such a mess to add, only needing some extra animations for characters.

I will later be adding some threats for being in water, but that'll have to wait.

Somewhat Realistic Temperature Physics

![gif](zs5zo5psqpn71 " ")

Torches and other heat sources will now emit heat that fills up rooms, rather than, like the game's lighting, flood fill an area.

Action Text

This is something I've been meaning to add for a looooong time. Before, you would only see output by looking at the notification log. Now, you'll see these values appear when doing work or in combat.

https://i.redd.it/zi9a4jvtqpn71.gif

https://i.redd.it/flrohm6uqpn71.gif

https://i.redd.it/s1sfyqguqpn71.gif

FX And SFX Additions

I've added a bunch of new sfx and fx for things. Namely, spent a whole day spicing up the audio. Plus, you'll now see things like cracks that progressively get bigger as you remove a block.

That pretty much covers it for now. I'm going to work my butt off to get the beta build ready for Oct 1. Thank you for all the support. Hope you all have a great day.

External link →
over 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 2 years ago - Sleipnir - Direct link
Hi friends!

I'm back from my mini vacation to see family and am feeling good about the beta build. I was able to get a tiny bit done in the mornings during the vacation, but, even so, I have a bit more work to do to get this build out into the beta branch for Steam, Itch, and GoG. That said, I'm going to push for
October 1st as the date that I upload the build. I'm very excited and nervous to start getting players to see the new changes.

Aside from that announcement, let's take a look at some things I've been working on since our last post.

Rafts!


I want players to be able to settle any tile they choose, so I added the option to select water tiles as a settlement point. Players can then select a water block for their starting position, and the game will generate a little raft for you to start on. This isn't limited to ocean tiles. You can also do this in, say, the middle of a lake in a Taiga tile.

Later on, I'll be adding a lot of sea creatures and marine plant-life. I think it'll make islands and ocean tiles a lot of fun.

Items Can Fall Into Water


Because I want the bodies of water in the game to feel more alive, things like items and plants will be able to enter water blocks. They'll then slowly sink to the bottom.

There are a couple ways to get the items back...

Fishing Can Catch Items


This will pick up items from below, but will also occasionally find random unique items. Fishing isn't the only way to get items from the water....

Entities Can Now Swim In Water Blocks


Entities can enter any water block to go get items, or just do underwater jobs.

I was on the fence as to whether I wanted to make this change or not. Initially, a bit apprehensive, I thought it would be an absolute mess to implement. On the other hand, it sucked how water was essentially blue lava. To have water pathable opens up a lot of fun options for players. So, what the heck, I decided to make them pathable. Plus, it turns out it wasn't such a mess to add, only needing some extra animations for characters.

I will later be adding some threats for being in water, but that'll have to wait.

Somewhat Realistic Temperature Physics


Torches and other heat sources will now emit heat that fills up rooms, rather than, like the game's lighting, flood fill an area.

Action Text






This is something I've been meaning to add for a looooong time. Before, you would only see output by looking at the notification log. Now, you'll see these values appear when doing work or in combat.

FX And SFX Additions I've added a bunch of new sfx and fx for things. Namely, spent a whole day spicing up the audio. Plus, you'll now see things like cracks that progressively get bigger as you remove a block.


That pretty much covers it for now. I'm going to work my butt off to get the beta build ready for Oct 1. Thank you for all the support. Hope you all have a great day.

Waylon

over 2 years ago - /u/unknownorigingames - Direct link

Hi friends!

I'm back from my mini vacation to see family and am feeling good about the beta build. I was able to get a tiny bit done in the mornings during the vacation, but, even so, I have a bit more work to do to get this build out into the beta branch for Steam, Itch, and GoG. That said, I'm going to push for

October 1st

as the date that I upload the build. I'm very excited and nervous to start getting players to see the new changes.

Aside from that announcement, let's take a look at some things I've been working on since our last post.

Rafts!

https://i.redd.it/8sujbesoqpn71.gif

I want players to be able to settle any tile they choose, so I added the option to select water tiles as a settlement point. Players can then select a water block for their starting position, and the game will generate a little raft for you to start on. This isn't limited to ocean tiles. You can also do this in, say, the middle of a lake in a Taiga tile.

Later on, I'll be adding a lot of sea creatures and marine plant-life. I think it'll make islands and ocean tiles a lot of fun.

Items Can Fall Into Water

https://i.redd.it/i8qhggypqpn71.gif

Because I want the bodies of water in the game to feel more alive, things like items and plants will be able to enter water blocks. They'll then slowly sink to the bottom.

There are a couple ways to get the items back...

Fishing Can Catch Items

https://i.redd.it/4585hxwqqpn71.gif

This will pick up items from below, but will also occasionally find random unique items. Fishing isn't the only way to get items from the water....

Entities Can Now Swim In Water Blocks

https://i.redd.it/y2vm8zwrqpn71.gif

Entities can enter any water block to go get items, or just do underwater jobs.

I was on the fence as to whether I wanted to make this change or not. Initially, a bit apprehensive, I thought it would be an absolute mess to implement. On the other hand, it sucked how water was essentially blue lava. To have water pathable opens up a lot of fun options for players. So, what the heck, I decided to make them pathable. Plus, it turns out it wasn't such a mess to add, only needing some extra animations for characters.

I will later be adding some threats for being in water, but that'll have to wait.

Somewhat Realistic Temperature Physics

![gif](zs5zo5psqpn71 " ")

Torches and other heat sources will now emit heat that fills up rooms, rather than, like the game's lighting, flood fill an area.

Action Text

This is something I've been meaning to add for a looooong time. Before, you would only see output by looking at the notification log. Now, you'll see these values appear when doing work or in combat.

https://i.redd.it/zi9a4jvtqpn71.gif

https://i.redd.it/flrohm6uqpn71.gif

https://i.redd.it/s1sfyqguqpn71.gif

FX And SFX Additions

I've added a bunch of new sfx and fx for things. Namely, spent a whole day spicing up the audio. Plus, you'll now see things like cracks that progressively get bigger as you remove a block.

That pretty much covers it for now. I'm going to work my butt off to get the beta build ready for Oct 1. Thank you for all the support. Hope you all have a great day.

External link →
over 2 years ago - /u/unknownorigingames - Direct link

Originally posted by quohogsdad

Oh yes, oh god yes

Thanks for the award!

over 2 years ago - /u/unknownorigingames - Direct link

Originally posted by irantu

Just a few hours in, but love it already, thx.

This makes me very happy! Thank you for the support!

over 2 years ago - /u/unknownorigingames - Direct link

Originally posted by lastchansen

I'm really surprised how much this game is moving forward :D You are doing a great job! I hope you had a pleasent time with your familie on the mini vacation.

Thank you, my friend. I really appreciate that. :)

over 2 years ago - /u/unknownorigingames - Direct link

Originally posted by brad_edmondson

What a great bunch of features. Can't wait to see them in action!

Thanks!

over 2 years ago - /u/unknownorigingames - Direct link

Originally posted by b3nj03

Just wanted to say thank you for all your hard work you put into this game! I've bought it recently and been loving it to bits and pieces! :)

Curious about the water tile starting thing tho: If you pick a water tile to start and start on a raft, how will they be able to build anything in the middle of the water? How will they be able to survive there? Will you be able to dig somehow? Can't really wrap my head around it currently, but really intrigued by the concept. :)

Thank you. I'm so happy to hear that!

Regarding settling a water tile, it'll be tough, but not impossible to survive. Players will need to either build a base on the water with farm plots or mine out an underground base at the sea floor. Because settlers can swim, they're able to swim down to the bottom and mine.

over 2 years ago - /u/unknownorigingames - Direct link

Originally posted by StripesOverSolids

Action text looks great!

Thank you for saying so!

over 2 years ago - /u/unknownorigingames - Direct link

Originally posted by b3nj03

Thanks for the reply! Though, sorry, but this raises another question in me: If the people dig straight down in the water, wouldn't that just flood the whole... hole? :D

Great question! You'll have to dig a tunnel that forms a sort of hook shape. Water doesn't fill upwards, so, you can make pockets of air by digging upwards.