almost 4 years ago - Sleipnir - Direct link
lol wait until you discover the plethora of other confusing things xD
over 3 years ago - Sleipnir - Direct link
Yes, you're right! I admit I wasn't having a great day and responded with snark. I apologize and I should have answered the question and not been childish.

The values work like this:

Highest first.

0 - Settlers won't do.
1 - Do this if there are no 2 or 3 priority jobs.
2 - Do this if there are no 3 priority jobs.
3 - Settlers do this above all others.

i.e., if you have two logging jobs, one with priority [1], the other with priority [3], the priority [3] logging job is done first! Then, the [1] priority job will be started after.

Skill priorities have that same logic where higher priority skills are checked first. i.e., Logging priority 23 will be checked before looting 1.

Again, same thing with workstation priority. Highest values first.

The only place that has the opposite meaning is in uniforms where lower values will result in uniforms being equipped first over higher values. This isn't the intended logic. It's just a legacy system that I still need to change to use the same priority rating as jobs/skills.
over 3 years ago - Sleipnir - Direct link
Ya, sounds like a bug. Feel free to send me the save and I'll take a look!
over 3 years ago - Sleipnir - Direct link
I see your email but no file attached.

over 3 years ago - Sleipnir - Direct link
Not yet! Just got home from vacation. I'll try to look at it soon, but I need to finish some others things first.
over 3 years ago - Sleipnir - Direct link
Version 0.10.0.0 (the one being finished now) addresses these issues. The 0.9.0.13 update didn't change anything related to priorities.