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This might be somewhat of a long shot, but does anyone else feel the "modern" old-school art clashes with the original 2007 art? This was/is probably most noticeable in Kourend, and if I remember correctly was a complaint at the time. NPCs look fine, and fit, most likely because there is a tool to create them. For custom models (scenery and monsters) however the story is different. I can't quite put my finger on it, but there's something very slightly different about the modern models, enough to to stand out.

I think this screenshot demonstrates it quite clearly: https://i.imgur.com/0QwQcZB.png

The entrance model stands out. It's low-poly, yet it clearly stands out from e.g. the mountain and the crates. I think this clashes with the original art style. To be clear I'm not saying the modern stuff looks bad, just that it doesn't quite fit. For instance, I love the Wyrms, and I think they look amazing, especially the animation.

It's also not quite consistent. The more "blocky" art-style which seems to have started around the Great Kourend release is the worst offender. However, stuff like Nex I think fits and looks good. However, the scenery is weird. I mean, just take a look at this RS3 looking statue: https://oldschool.runescape.wiki/images/thumb/Great_Kourend.png/800px-Great_Kourend.png?70c5b (albeit a bit cherry-picked, but the houses and streets all have a very "modern" look to them.)

Or for a monster that isn't a boss (since those are generally afforded more polys), take a look at this boar: https://oldschool.runescape.wiki/images/thumb/Boar_%28lv_7%29.png/260px-Boar_%28lv_7%29.png

Every new low-poly design seems "blocky" rather than "jagged" which was the original art style for monsters. Again, the difference isn't massive but it's big enough that I can instantly pick out whenever a design is new, barring those that are recolors or very heavily modeled on older stuff, like Ogresses and Corrupted Dark Beasts.

If anyone has any insight on this I'd appreciate it. It's been bugging me for a while, and I've not been able to put my finger on it.

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almost 3 years ago - /u/JagexBrow - Direct link

It's a very good point. In my defense when I made the entrance to Camdozaal I was quite new to working on Old School and I feel I might have overly shaded things for such an "old school" area - put too many fake shadows in ect. Compare this to the interior where I did a similar fake shadow/lighting on The Vault and it doesn't stand out nearly as much.

In reality I should have probably reduced the amount of detail overall to match the surrounding area and made it, in your words, more "jagged". I do get what you mean and as other people here have said, its a difficult balance to strike! Its most glaring when its a new thing in an old place. In those instances we should really be trying to match the "old school" look I think. Likewise, isolated areas (Like Shazien) should have the flexibility to have more detail as it doesn't heavily contrast with the rest of the game (hopefully) as new and old aren't on screen at the same time.

Its something we are constantly trying to figure out within the art team - but we are getting there!

almost 3 years ago - /u/JagexBrow - Direct link

Originally posted by lelemuren

Wow, I didn't expect a mod reply to this. Let me reiterate that I love what you guys do, and that includes (most) of the new stuff. I agree with you that there's no real issue with more detail (within reason) in isolated, new areas. Most of it looks incredible, especially from 2021 forward, since the overly blocky and shaded designs from Kourend seem to have been toned down a bit. That being said, I'm a sucker for the older style and would love to see more of it be put in the game!

Thanks for the kind words, always happy to read feedback when its constructed well! I think everyone in the team is a sucker for the old style as well, its just knowing when and how to use it is key. Thanks for the feedback!