Just keep at it guys. Hard work takes time and at the absolute worst there are a lot of good things to learn from this development in terms of technical endeavors and also development/alpha-beta methodologies that’ll be great to iron out for the future of the game.
Like, seriously, this blog is a window into some really good Product Management practices with how you approached the closed alpha, shuffled the roadmap based on feedback about perpetual movement, rapidly tested new ideas, etc. awesome work.
Thank you so much for your kind feedback! We had really hoped to showcase how Sailing is an iterative process with the players and requires close community collaboration to make sure it feels perfect. We want to make sure that player feedback remains a core part of the skill throughout development!
I'm here to read comments about how this early alpha footage is literally release product and will ruin the game
Hey! We were hesitant around showing WIP footage of Sailing for a while, as we know that players might worry about whether this is reflective of the final product. As mentioned in the blog, this often results in holding information until it feels perfectly polished and causes less communication with you and transparency. For this reason, we wanted to share a look at Sailing while it is still in Alpha state so that we can keep the community involved during development. We hope that players can appreciate this is still very early on and doesn't visually represent the final product. In fact if you look closely at some of the Unity demo images you can see we have started experimenting with new water textures, so the visual direction of Sailing is still very early.