Original Post — Direct link
9 months ago - /u/Mod_West - Direct link

Originally posted by CoyotePuncher

This is all true.

The problem is that we have to travel around this map, and I know I hate going anywhere in Zeah that isnt near a teleport. Even if it is all to scale, nobody wants to run around a table the size of varrock.

Maybe you should give it a chance as that table was removed well over 2 years ago! The north is still a bit messy but the south has lots of places to explore :D

9 months ago - /u/Mod_West - Direct link

Hmm, I think it’s a reasonable size, but I might be bias :P

When we were working on the map plan with Gentletractor, I initially felt the buildings were a bit small but I decided that it’s probably better to start with them feeling too small as things generally grow when translating to 3D. I think Gentletractor has nailed the sizes of the city and towns.

While comparing to the oldest cities is a good litmus test I don’t think it’s the best way to judge scale. We have a larger render distance now and you can really see how small it makes the old world feel. The idea behind Varlamore being a vast Savannah was to really make the most use of the change in technology the game has seen over recent years.

Hopefully you can trust the team to not make the same mistakes that were made during the initial release of Zeah when it came to scale. I’ve spent much of my time here correcting those mistake! For a start, having a concept map like the one we’ve shown is a big improvement as for Zeah the plan was… not great to say the least and showed signs of failure from the start.

9 months ago - /u/Mod_West - Direct link

Originally posted by Th3_D3m1s3

Hey Mod West, speaking of correcting the mistakes from the first release, are you still working on redesigning the remaining original cities in Kourend? I saw Arceuus recently got turned green, so I figure that's a start to what you have going on?

I was hoping to have them done before moving on to Varlamore but that hasn’t gone as planned… it’s quite a difficult thing to rationalise as the reworks are pretty much as expensive as making it from scratch.

As you noticed, Arceuus did have a slight colour shift. I did this during DT2 as it was a very cheap change! I know some of the main criticisms of that area is that it’s too purple. Funnily enough purple terrain is really bad at blending with other colours and it doesn’t match the crystals in that area. Green is far more natural and makes more sense in context so figured that would be a quick win

My unofficial plans that have a small amount of white boxing done are Gentletractors rework of Lovakengj (moving most of it underground) and there are a few designs of Arceuus and Piscarilius floating around. I also have some I’ve done myself but they’re quite old now and due a revisit for sure :D

Kourend is certainly something that still needs that final touch but it won’t be coming any time soon

9 months ago - /u/Mod_West - Direct link

Originally posted by Muglah

Will we ever update older cities to be more consistent with newer cities? Or is that something you guys will never touch to keep the old-school feel?

I think we have a bit more control over how the new areas look. There’s no desire to be changing parts of the original areas :) occasionally we may add a thing here or there but only if we really need to or if there’s a high demand

9 months ago - /u/Mod_West - Direct link

Originally posted by rimwald

I think it wouldn't be as big of an issue if run energy weren't a resource that needed to be managed. That's the biggest issue I've seen people state about larger areas is the distance between locations you need to run to also increases significantly.

Transport is something we’re thinking a lot about with this project :D