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Old School RuneScape
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1s | [Music] |
---|---|
8s | hi there and welcome to the fourth and |
10s | final part of the sailing developer blog |
12s | I'm your host gnome and today we'll be |
14s | talking about Lauren integration or how |
16s | saline will fit into the story and |
18s | Landscape of gilinore |
20s | if you're new to the sailing skill be |
22s | sure to check out part 1 navigation |
24s | where we go over what it looks like to |
26s | sail |
27s | part 2 core gameplay which details the |
30s | activities sailing will include in part |
32s | 3 rewards are what you get from training |
35s | the skill but for now let's discuss |
37s | learn integration how the game addressed |
39s | the player's ability to sail what |
41s | changes will be accommodated to meet the |
43s | new skill how will sailing fit in with |
45s | the rest of RuneScape |
51s | the world of gilinore has always had a |
53s | need for ships from transporting Mass |
55s | Goods to discover new places to |
58s | conducting Naval Warfare the sea has |
60s | been an essential part in building the |
61s | world of today as an adventurer you've |
64s | previously brushed against some of these |
65s | aspects while traveling about or |
67s | completing quests but always in tightly |
69s | controlled static environments this |
71s | changes with sailing where you are put |
73s | at the helm and get to Traverse the |
75s | ocean on an adventure of your own making |
78s | to help get you grounded a new Quest |
79s | will be added called maiden voyage where |
82s | Ned's son Rob is looking to follow in |
83s | his Father's Footsteps and tackle the |
85s | high seas but his eyes are set on a |
87s | treasure hunting challenge that might |
89s | land you in a little more trouble than |
90s | expected besides introducing you to the |
92s | skill the quest will jump start your |
94s | sailing Journey with a simple boat to |
96s | take where you please |
98s | [Music] |
101s | now during the navigation blog we |
104s | discussed a bit of what the ocean will |
106s | look like once you floated the first |
107s | ship so let's dive into that a little |
109s | further because some of the vessels |
111s | you'll be sailing will be quite large |
113s | it's important to avoid cluttering up |
114s | our Shores or getting you caught in |
116s | narrow causeways so the ocean will be |
118s | divided into shallow open and deep seas |
120s | small boats will work best in Shallow |
122s | Waters like serum Bay while large and |
124s | colossal ships are better suited for |
126s | open and deep Waters like the cramgen or |
128s | Caribbean Seas you'll be able to access |
131s | the ocean at ports which act as Bridges |
133s | between current land masses and the |
134s | newly traversable oceans |
136s | sailing will bring Newfound life to |
138s | Ports as they'll be where you obtain |
139s | store upgrade and customize your ship |
142s | trademark can't tell goods and pick up |
144s | Port tasks this will inevitably require |
146s | some changes to these areas but the old |
148s | school teams committed to integrating |
150s | them naturally and ensuring the places |
152s | you already know and love Don't Stray |
153s | too far from the current design although |
156s | you may always sail solo you'll also be |
158s | able to put together a crew in a port to |
160s | help you out at Sea which can include |
161s | other players or a mix of new and |
163s | pre-existing NPCs for example perhaps |
166s | you can convince vanica or duradel to |
168s | join you if you're professions of Slayer |
170s | or if you're truly evil you get evil |
172s | Dave to leave his mother's basement or |
174s | if you've completed song of the elves |
175s | Elena might be willing to join you in |
177s | your nautical Adventures |
179s | speaking of quests if you're an |
180s | experienced Adventurer you've been to |
182s | Islands like a patrol through monkey |
184s | Madness and lunar Isle through lunar |
185s | diplomacy that with sailing are located |
188s | on easily accessible Waters to deal with |
190s | these unless there's a mooring Point |
192s | like a dock or port on the quest locked |
194s | Island you won't be able to land there |
196s | places that do have more in points will |
198s | be handled individually like the Pirates |
200s | of mostly harmless chewing you off with |
202s | cannonballs unless you've completed |
203s | cabin fever or elvark herself driving |
206s | you from crandor unless you finish |
207s | dragon slayer similarly you've already |
210s | experienced some sailing-like content |
212s | through bone voyage and Cabin Fever |
214s | which with sailing will be adapted to |
216s | use the new skills mechanics while any |
219s | quest with sailing related content will |
220s | not have additional requirements they |
222s | will give a sailing XP lamp upon |
224s | completion with a minimum level to use |
227s | another existing system to tackle is |
229s | whether your ship's thinking should |
230s | qualify as a player death particularly |
232s | in regards to death costs and hardcore |
234s | Iron Men just because your ship sinks |
237s | doesn't necessarily mean you die too the |
239s | game could rescue you and send you |
240s | safely back to shore this is still an |
243s | active area of discussion that will be |
244s | further investigated if proper |
246s | development proceeds to get a better |
248s | feel for the overall ship mechanics and |
250s | find out what players think is best |
251s | another concern for all irons is whether |
254s | they can join another player's ship and |
256s | therefore bypass certain sailing and |
258s | ship requirements for accessing new |
259s | areas and activities |
261s | similar to play your own houses this |
262s | will not be possible for irons if you |
264s | need help you can instead recruit NPC |
266s | crewmates or allowing your group Byron |
268s | team |
272s | Now with an entire new skill we'll also |
274s | come new stories and characters so let's |
276s | talk about a few groups of special |
278s | interest in the high seas |
279s | in the last Vlog we introduced the |
281s | tortugans the turtle people who live on |
284s | the great conch their secluded Community |
286s | led by their Elders each individual has |
288s | a role to contribute and takes great |
290s | pride in their work |
291s | tortugans paint their shells of their |
293s | life's achievements and craft a spear as |
295s | a rite of passage during adolescence |
297s | dedicating themselves to their creation |
299s | as a lifelong Universal tool of Peace |
301s | war and expression of identity |
304s | the next faction is the barracudas a |
306s | group of thrill-seeking sailors who run |
308s | the Barracuda trials for you to test |
310s | your medal rather than a formal group |
312s | they're a mix of people with a shared |
314s | love for the challenge of sailing |
315s | Dangerous Waters led by their found Mako |
317s | a welcoming but fearsome Master of the |
319s | Seas if you're looking to improve your |
321s | navigational skills you'll find them |
323s | quite open to beginners instilling you |
325s | with their same drive for |
326s | self-improvement |
328s | you may also find the alliance of |
329s | merchants running about at ports the |
331s | home flows incredible wealth and |
333s | opportunity the by exotic resources from |
335s | you sell unique items that can't be |
337s | found elsewhere and offer you pay for |
339s | completion of Port tasks behind the |
341s | curtains however it's quite the |
343s | Cutthroat business life with bribes |
345s | privateers and Shady deals in a reckless |
347s | race to the top |
349s | finally we have the ship Rights |
351s | Association who manage the ports of |
353s | gilinore and provide services to |
354s | seafaring Adventures like retrieving |
356s | your ship from another port or from out |
358s | at Sea to your current Port repairing |
360s | damaged ships recovering capsized |
362s | vessels helping to construct low to |
364s | mid-level facilities and selling |
366s | schematics for you to improve your ship |
368s | now the seas are home to more than just |
370s | factions of humanoids on your adventures |
373s | you may just chance upon a deadly sea |
375s | Legend creatures people or mere forces |
377s | of nature at the heart of many whispered |
380s | Tales these Legends will be encountered |
382s | during sea monster hunts quests or |
384s | simply through exploring the oceans they |
386s | include the Shah High and a knowable |
388s | underwater horror that preys on |
390s | unsuspecting vessels the dark Dame a |
393s | dreaded pirate ship manned by an |
395s | Infamous crew who will inexplicably |
396s | appear and disappear at will and will |
398s | card the Thunderbird the gargantuan |
400s | winged Beast who only appears within the |
402s | most terrible thunderstorms at sea |
404s | [Music] |
407s | foreign |
410s | and with that we're brought to the end |
412s | of the final sailing developer blog if |
415s | you still have questions please see the |
416s | full blog in the description |
418s | to both players and j-mods alike thank |
420s | you for joining me on this adventure old |
423s | school is built and the collaboration of |
424s | player and developer and has been a joy |
427s | to both watch sailing grow from that |
428s | Dynamic and to have the opportunity to |
430s | realize the skill in video form |
432s | in turn I hope you've enjoyed Journey |
435s | alongside me I'll see you shortly for a |
437s | final summary of the sailing skill but |
439s | after then perhaps we'll meet again |
440s | ideally with tiller in hand main sheet |
444s | and the other |
446s | [Music] |