The common complaint concerning bloated PvM drop tables as it relates to de-incentivizing skilling is a red herring in my opinion. Players are complaining about skilling not being profitable, and not comparing to the resource output of PvMing. I agree that this is a problem, but not the overarching one.
In my opinion, there’s a more fundamental problem with OSRS’s skilling system (which I love). It’s not effectively integrated or rewarding at all. Blacksmithing, fletching, crafting, will never provide a BIS item like crafting systems in other MMO’s, which essentially means that the corresponding gathering skills will also be relatively meaningless in their value output. By the time you hit 99 mining or smithing, the gear relative to those levels are meaningless compared to gear you can purchase or achieve through PvM. Even for an Ironman many of the “crafting skills” are pointless. This is reinforced by the fact that achievement diaries, in reality are the best underlying utility to leveling a lot of skills. I love the addition of those diaries, but it is an ultimately arbitrary way to impute value to skills.
I think if players ultimately want to fix the “profitability” of skilling, they should first think in categories of better integration and a more rewarding system. Rather than the pure GP output of a given skill.
One example that I’m just pulling out of my ass, some BIS items in other MMO’s require a sort of recipe that involves a unique PvM drop, a mixture of gathered materials, and the crafting lvl required to create the item. What if BIS items in OSRS were similarly integrated. To craft some great-sword you need 500 Runite bars and a dragons dick, with the corresponding blacksmithing level, maybe even a recipe learned from some grandmaster quest. Skilling materials will be more lucrative when they are made more useful. The drop tables would certainly still need to be addressed to some degree, but I think it’s only one piece of the pie. Just some thoughts.
TLDR: Skilling will be more “profitable” when it’s given more overall utility and better integration with other parts of the game.
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