Original Post — Direct link
over 2 years ago - /u/JagexFlippy - Direct link

Originally posted by harrymuana

Yeah, sounded good at first but the more I think about it the less I like it.

  • As a temporary game mode, progress in leagues is much faster. If people will get to know the new skill at these faster xp rates, they will be disappointed when the skill releases. If there's no xp boost, that would probably mean you'd need to spend 100s of hours to max that skill...
  • Either they spend a lot of dev time fleshing out the skill really well, which runs the risk of a lot of wasted dev time. Or they don't work it out well and then players might not like it because of that.
  • Imo training a skill is not something you do from 1 to 99 as a single goal. For me the whole fun in rs is to constantly switch up what I'm doing. A skill can be good, but if it's so central to the game mode it's still very likely that you'll get bored of it. Except for combat I can't think of a single skill in RS that would be exciting as a central theme to the league, without significantly altering it.

You touch on most points I came here to raise. The core of Leagues is about giving you a game breaking experience, to challenge you and push you outside of your comfort zone. That's what makes Leagues addictive and feel like a unique journey compared to your usual OSRS gameplay.

Now, I don't think it's a horrible idea to add a new skill to a future League just to get some initial thoughts about the skill, but I also think it's a slightly misleading experience due to relics and xp rates. It's generally not good to test something like that in an environment where player motivations are driven by different factors. Lastly, it takes time to develop a new skill and League content might really suffer from it unless it'd be a straight up re-run of a previous League.

Something I'd rather see is a month long beta with boosted xp/drop rates to to test out the skill with the sole purpose of having players engage with the skill. It could be designed and set up in a way to promote players to test the key features rather than racing for highscores! :)