RuneScape's art style 2001-2006: Realistic proportions. Armor and weapons that look inspired by real Medieval armor and weapons. Earthy, gritty realistic tones and colors. No exaggerated, flamboyant, huge armor and weapons with 20 spikes stuck on it and flashy colors.
Someone mentioned that it was more "sword and sorcery" style. A part of that is more focus on humans than other fantasy races. Non-human races are less prominent in RS than other MMOs, you can't even play as them, and most quests involve mostly humans, most areas are populated by humans.
Starting around 2007, newer HD style models started being introduced. We end up with what you have in RS3 now, which looks like a the generic high fantasy MMO.
Not only that, all the new updates in OSRS are using the newer generic high-fantasy MMO style.
Just one example. (There was a recent post which shows how it looks like a complete ripoff from WoW as well). Huge flamboyant flashy robes with unnecessary spikes, and that purple color that all new content seems to have (just look at Zeah).
Did all the people with the original vision for RuneScape's style just leave Jagex, and since almost all other MMO's have that high fantasy style, newer employees are only familiar with that? Is this acknolwedged at all by Jagex?
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