Having to learn the map and stumbling around lost didn't stop OSRS from becoming as popular as it is today. Nor did it stop RuneScape reaching its peak in 2007, when the game was far less friendly than 2019 OSRS in many ways.
If the goal of the team is to make OSRS the most popular MMO in the world, they have the wrong goal. Their goal should be making OSRS the best MMO.
This isn't to say that the proposals in the blog today are bad - but they should be considered for what they are: changes to the game which were not requested by players, rather thought up internally at Jagex to solve a problem they found in the data.
If someone is going to quit forever because they couldn't find Varrock, why would you want them to keep playing a game filled with many other, much greater, more tedious challenges?
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