Originally posted by
RsCaptainFalcon
I'd like to clarify something with Soul Wars.
The original avatar damage system used your slayer level against the 1-100 number to damage it. So if you dropped the avatar to 90%, only someone with 90 slayer or higher would damage it. Is this no longer the case? I'm assuming it's not, but it didn't explicitly say otherwise.
On a similar note, burying bones had a chance to do nothing (not restore avatar level) when burying them in your team graveyard, has this been left out of the proposed version?
The Slayer link has been removed. Now it's a general % based damage mitigation that's reduced by using soul fragments. Any Slayer level can damage the Avatar.
Unsure on the chance to do nothing. I'll find out.
From the blog:
Slayer was central to the gameplay of the original minigame. We've made a number of changes to remove the skill from Soul Wars:
Originally there was a Slayer level requirement to damage Avatars (which began at 100 and was reduced by using soul fragments on the Soul Obelisk). We've replaced this with a general damage reduction mechanic - all damage dealt is initially reduced by 100%, making them immune (this percentage is reduced by using soul fragments on the Soul Obelisk).
And another section:
Initially, all damage dealt to them will be reduced by 100% (making them immune to all damage), but this percentage can be reduced to 0% by using the Soul Obelisk (see below).
The Soul Obelisk can be used to weaken the Avatars by lowering their damage reduction percentage. As mentioned above, both Avatars reduce all damage dealt to them by 100% (making them immune to all damage). However, this percentage can be reduced down to 0%. To do this, a team must sacrifice soul fragments to the Soul Obelisk. This can be done regardless of which team controls the Soul Obelisk, but sacrifices from the team that doesn't control it are only worth 1/3 of the contribution.