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Old School RuneScape
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0s | hello and welcome to this week's old |
---|---|
2s | school Q&A I am your host mod gambit I |
5s | am joined on the couch this week by mod |
7s | keyring Europe more - hello mod wolf |
11s | hello and on my left out more tween |
13s | hello and mod Matt K we don't have oh |
18s | also we have the one for mod Bruno on |
20s | chat don't forget to send your questions |
23s | in the chat ax is it Rs sorry out |
26s | runescape old school RS old school RS |
28s | and he'll it is that runescape send your |
33s | questions to a bruise gape in chat and |
34s | you'll pick those up so something I want |
41s | to talk about well actually gonna hand |
42s | over to mod tween and Matt K for this is |
44s | that exclamation mark big big so let me |
47s | start again |
47s | exclamation mark big blog will take you |
50s | to the blog the other day yeah will |
55s | bring you to the blog that we put live |
56s | the other day answering some of the sort |
59s | of hottest topics that you guys have had |
61s | and plugs I'm gonna hand over to mod |
64s | Sweeney Matt K to talk a bit more about |
65s | that and some of the questions that have |
67s | been wrong you guys so take it away I |
70s | mean we covered a lot in the yesterday's |
72s | blog so we try to assemble the couch |
76s | with a few of those who contributed to |
79s | it we don't have anyone from a support |
81s | but we've spoken to them about the |
82s | questions and feedback you had from the |
84s | blog so you've got some messages from |
86s | them to relate to you and I think we |
88s | just run through the feedback they want |
90s | it they wanted to give us and question |
92s | they want answers |
94s | yeah they support stuff first since okay |
97s | so we spoke to mod Kelvin mostly W mod |
99s | mix and what bento to the operations |
101s | team to play support I guess they had |
104s | their kind of free main questions or |
106s | three main pieces of feedback you guys |
107s | which is the first one was you've heard |
109s | it all before |
109s | which is very much true it's the same |
112s | for everything in a blog really not just |
114s | to play support stuff but also the |
115s | sections we wrote all we can do is try |
120s | to make it right this time and make it |
123s | work this time we have changed our |
126s | approach to it's no longer isolated in |
127s | that we're all different teams trying to |
129s | do different things at once by ourselves |
131s | but it all falls under a large project |
134s | which every part of the blog moves into |
137s | one big working group meeting together |
138s | yes I guess this is gonna sound very |
141s | technical and boring a project managing |
143s | but this is that we're doing it |
145s | differently this time we have one big |
147s | project which is just called sentiment |
148s | how do we make sure that you guys are |
150s | happy it all breaks down to little |
152s | projects that we've been talking about |
154s | and that's what constructed the blog in |
156s | itself these are all the issues that |
157s | you're talking about how do we address |
159s | each one of those needs one of those has |
160s | their owner different departments are |
162s | owned in their own departments there's |
164s | no point having content development |
166s | owning the sentiment for account |
170s | security for example because they're two |
172s | very different things but it all comes |
173s | together on one big banner of game |
175s | sentiment which is controlled from |
176s | within the team so we're making sure |
178s | that everything whether you're whole old |
180s | school team whether it's community |
182s | management whether it's platform whether |
184s | it's game bad development are all |
186s | pushing to to doing the right thing for |
188s | you and making sure that we move forward |
190s | on all of this stuff yeah spot-on |
195s | questionable stuff like what about your |
197s | offender case delay or case sensitive |
200s | passwords or longer passwords or symbols |
202s | in your passwords are those kind of |
203s | suggestions you've got for account |
204s | security so the reason they weren't |
207s | covered specifically is because they |
209s | fall under they're like the general |
211s | umbrella term of account security they |
214s | in their blog they address that they |
218s | know you're not happy with account |
219s | security and those are parts of yeah |
222s | what they want to cover |
223s | they mentioned surveys and blogs going |
226s | forwards and that's one now get into the |
228s | specifics of what you can expect such as |
230s | potential for authenticated relay or Kay |
233s | sensitive passwords and they do want to |
235s | kind of iterate that this will take of |
239s | all the customer support stuff mention |
240s | in the book this would take the longest |
241s | to get right and it'll be the hardest |
244s | resolved so in terms of timeline we |
246s | don't have one immediately for you but |
248s | it is work is already underway yeah it's |
251s | really difficult because account |
253s | security and it still is very difficult |
255s | because there's not an awful lot we can |
256s | say beforehand anyway because obviously |
258s | if we give you details of what's |
259s | happening then that sort of makes |
262s | account security |
263s | less so we've got to sort of talk about |
265s | quite carefully and obviously want the |
267s | experts to talk to you as well which |
268s | will be the player support people and |
270s | they'll be on this couch at some point |
272s | in the coming weeks and months to talk |
273s | more about it to you and you can have a |
275s | proper conversation with them and they |
276s | can give you the right information there |
278s | yep lastly there are lots of questions |
281s | about what we meant by toxicity in the |
283s | blog and in hindsight we probably could |
285s | have called it player behavior or |
287s | something more player-friendly rather |
289s | than as toxicity I mean that's quite a |
290s | industry term for how we want to look at |
293s | player behaviour to answer some |
295s | questions like will we go back to muting |
297s | players how we did in the early 2000s |
299s | we're not going to meet you for like AQ |
301s | pw's we're not we're not no that's going |
305s | to be in a Chapman |
308s | we don't really know what we mean by |
310s | toxicity we need to understand what you |
313s | consider to be toxic ah |
315s | do you like offensive language or just |
317s | being cast out if you're being crashed |
320s | do you consider that toxic or is it |
322s | people at the GE spamming incessantly |
324s | all day long is that more pressing is |
325s | that more toxic for you so we to |
327s | understand what you can see the toxic |
328s | what you want to be addressed and that's |
330s | one again we can work on addressing it |
332s | and it's pretty much it from Facebook |
335s | spective I think that what they covered |
337s | was quite expensive and one too many |
339s | questions relate apart from the |
341s | specifics about kind of security and |
342s | stuff yeah absolutely I think when |
346s | conversations continue with this and |
348s | when player support and start talking |
350s | directly with you guys and I think |
351s | that's when you're going to start seeing |
352s | to get a lot more detailed a lot more |
354s | understanding of what's going on so yes |
356s | they pinpointed three different blogs |
357s | and and each one will have a hopefully |
359s | more of a timeline for when you can |
362s | expect to see play facing stuff you can |
365s | really look at yeah it's not something |
367s | that we've we've not heard and not been |
370s | working on already this entire thing |
372s | it's not know this is a surprise to us |
374s | as it's not a surprise for you so we |
375s | have got plans in place we started |
377s | putting plans in place for this year |
380s | it's all about six months ago so we've |
382s | been thinking about this quite a lot |
383s | even before that a lot of work went on |
385s | as well so yeah so we are moving forward |
387s | we're just gonna be more open about it |
388s | with you guys going forward I think one |
391s | of the most encouraging things for me |
393s | about this from the player support angle |
394s | is the increase in visibility and |
396s | communication about what |
397s | to be done so I think the fact that |
399s | we're gonna release blogs explaining how |
401s | we're addressing the concerns as we go |
402s | it's only going well reassure you guys |
405s | that we are working on the things you've |
407s | raised and it looks very positive at |
409s | least from that perspective which is |
411s | yeah it's good indeed I didn't really |
414s | expect the positive reaction that we got |
416s | through the blog because like you said |
418s | it's not you know you've heard it all |
419s | before but I think it's plain to see |
421s | that you weren't expecting a quick fix |
423s | for all these things |
424s | you just wanted better communication |
430s | other stuff contest winners |
433s | will go through all the crab I didn't |
438s | think it was relevant for the blog |
440s | because it's doesn't directly impact you |
442s | in-game and it is only a small number of |
445s | players but it is still embarrassing |
447s | it's still problem like I hate seeing it |
449s | is an embarrassment in the past the |
453s | process for handling contest winners and |
455s | prizes was crap there's no |
456s | accountability the budget holder was an |
458s | entirely different department we've |
460s | ironed all that out going forwards I'm |
462s | totally confident that prizes and |
464s | contests will be resolved they should be |
466s | properly terms of outstanding prizes and |
471s | stuff if you're still wasting anything |
474s | email us at old school community Jagex |
477s | comm revere account name contest the |
480s | prize as much information you can |
482s | provide and retroactively Lee will sort |
483s | out going forwards it'll be much |
485s | smoother I'll be some checking for those |
487s | people who write in saying that they're |
490s | gonna fall out didn't I win one of those |
495s | [Laughter] |
497s | yeah we will have the necessary checks |
500s | we need to do okay we were there isn't |
503s | really a better way of going back to the |
506s | historical competitions and pricing |
507s | we've done over the years like I said |
509s | the process was pretty pants there's not |
510s | much documentation as I understand it |
513s | the people who actually had the |
514s | authority to transfer the funds were not |
516s | in the community team and therefore |
517s | wouldn't let early do it on request and |
519s | wanted a lot more verification did it |
522s | sound like your team's got more control |
524s | over that quite a thing that the budget |
525s | is now then I mean the players do care |
528s | wasn't part of the community budget we |
530s | have to |
531s | approval from other departments but the |
532s | budget is now winning community team so |
535s | this is a much smoother process that'll |
537s | sound a lot better polling it was a big |
544s | one |
544s | lots of questions about polling came up |
546s | there were lots of support from the |
548s | players actually for increasing the |
550s | visibility and accessibility of polling |
553s | so not necessarily just the one message |
556s | on the login check which is in the poll |
557s | live from the first login and then |
559s | nothing else people were suggesting |
561s | making it upon every login some people |
565s | suggested making it so you don't have to |
568s | visit a poll booth to vote you could do |
570s | it via another interface lots of |
572s | suggestions for incentives but then also |
574s | there were debunked by other players who |
576s | said no people would just spam yes spam |
578s | No |
579s | and ruin equality so they wouldn't solve |
580s | that problem themselves I think forcing |
582s | people to express an opinion when they |
583s | hadn't got one is not quite the help |
586s | that players would be looking for it's |
588s | making more access and more sounds like |
589s | sounds rather good |
590s | we actually offered when we first did |
592s | in-game polls to various things we could |
595s | do like building for the game frame |
596s | built into the welcome screen we've had |
599s | a survey in the most popular one by far |
600s | was booths so that's where we went but |
604s | it would actually have been easy to |
605s | stick a button on the game frame table |
607s | thematic work and which door was just |
610s | happy to if you want it and then the |
614s | inevitable was the lots of feedback |
616s | regarding hiding poor results but we you |
622s | might say just hide them but there are |
623s | other things we want to consider that |
625s | post and other things we want to look at |
627s | improving so we mentioned visibility and |
630s | accessibility there are suggestions for |
633s | just restricting votes dependent on the |
635s | type of content that comes with other |
636s | problems - such as how do you just |
638s | categorize what piece of content is how |
640s | is it inherently PvP or PBM then what |
643s | the actual requirements would be could |
645s | you find them could you gain them would |
648s | you want more transparency about the |
649s | work required for content would that |
651s | help better inform your vote could polls |
655s | act as a means of suggestions rather |
656s | than there's like a final say over |
657s | yes/no loss I mean we know that the chat |
662s | about yeah |
664s | I so it boils down to it you know what |
666s | is the purpose of the pole system that |
668s | is the fundamental question that we want |
671s | to answer I mean we think we have a |
672s | understanding what it should be and it's |
676s | all why I mean I'm happy to design this |
679s | one but I'm having to have sort of a |
680s | discussion here about what is the pole |
682s | system for I think it's there for us to |
684s | understand exactly what the players want |
686s | to put in game and that's the core |
688s | purpose of the pole system the solutions |
692s | to getting that as a thing in the pole |
694s | system being that it's some window when |
697s | there at the moment I mean if we look at |
698s | how many people vote in a pole this less |
700s | than 5% of the the members community in |
703s | itself there was 12 percent 12 percent |
705s | average for the lamins |
707s | so it's a tiny proportion of players who |
710s | actually tell us what what your 20 types |
713s | enter we knew telling us what you want |
714s | us to do and to me that makes me think |
717s | well is this really representative of |
719s | the players are we really servicing the |
721s | players and needs servicing do 88 |
723s | percent of you not care you know it's |
726s | it's it's a it's a very that's the |
730s | fundamental question to me and hiding |
732s | the poll results isn't going to solve |
733s | that and we need to look much more |
734s | deeper than that find out what the |
736s | actual problem is get the puck at the |
737s | pole so that people care about voting |
739s | know they can make a difference |
743s | what's the other one easily get to it |
745s | no they can make a difference and |
747s | actually they have something they want |
749s | to poll on I think that they're the |
750s | things that make it really interesting |
752s | to me that's not to say that hiding them |
754s | may not be a potential solution because |
756s | they're like you know just to respond to |
758s | the chat immediately there it could be a |
761s | potentially a solution right it's not |
762s | always saying it's not going to happen |
763s | but it's not I was saying it will happen |
765s | as well just uh there's a lot of |
767s | question marks as soon as you said no |
769s | there yeah it will fall under everything |
771s | else we want to do which me exactly it's |
773s | like at the point that's 12% like |
776s | there's that is really low something |
778s | that was like that's really highs like |
779s | no that's really really low and I don't |
781s | think just hiding the poll was like |
783s | don't get me wrong |
784s | hina poll results might solve what you |
786s | guys think you want to solve as well oh |
788s | god I said there you guys think thing |
790s | I've pulled the mobile things sorry I |
791s | didn't mean that but I I really don't |
795s | think that just having Paul was also |
795s | made her 12% of our active |
798s | you know current members vote jump to a |
801s | hundred or ninety all of a sudden |
803s | there's clearly another problem there as |
804s | well yeah I think the point where we're |
806s | making here is it's part of a wider |
808s | conversation about the polling system is |
810s | something we're taking into |
811s | consideration and looking at but there |
813s | is more to do in terms of understanding |
815s | like Matt okay says the polling system |
818s | as a whole what his purpose is and how |
819s | we get as many of you engaged in giving |
821s | your opinions on the content as possible |
823s | imagine right the PvP don't get what |
828s | they want through the polling system |
829s | that is one of the other fundamental |
830s | problems we need to solve is what is |
832s | that solution in there is it as you said |
835s | we only that PvP is to actually to |
837s | prolong content can we even do that can |
840s | we identify a PvP player or is it a |
842s | wider education piece PvP has this part |
845s | in the game if they don't get content |
847s | they leave which means it affects other |
848s | areas of the game it's it's a big |
851s | massive problem and and you guys have |
853s | your opinions obviously read it has |
856s | their opinions Twitter twitch chat will |
858s | have your opinions there's a people who |
860s | aren't talking to us they're really |
862s | scare me and that's what we need to get |
863s | into the into the realms of why I'm a |
865s | voting if they just don't want it as |
868s | fine we'll just carry on doing what |
869s | we're doing and we need to get that |
873s | answered like well I saw it in the chat |
878s | as well I have to see it yeah why aren't |
880s | people voting and I have seen because we |
882s | can see the results but again I I can't |
884s | really stress any further like 90% of |
886s | them a lot of people that aren't voting |
888s | and I'm not saying it's gonna be a |
889s | hundred percent it's never gonna be |
890s | hundred percent for sure but very low I |
893s | mean the first polls we did the first |
895s | one was one hundred and forty thousand |
897s | respondents or something of the sort it |
900s | was I think the first in-game poll with |
903s | guaranteed results that wasn't something |
904s | like naming a pub so seriously that was |
908s | a poll in our 2009 so it would get more |
912s | attention also nobody knew what old |
914s | school was going to be the first you |
915s | know month of it existing it was just |
918s | there and players all had their views |
921s | about which way it should go |
922s | and how we should run it even the 75% |
925s | threshold came out at the forum thread |
927s | yeah it's worth knowing when we're |
930s | talking about the number |
931s | players voting that it's mostly stayed |
934s | the same or dropped while the game has |
937s | grown we've you know a triple the size |
940s | of why we were a few years ago yeah it's |
942s | and the fact that new players have no |
945s | jump and voting means there's probably |
947s | more of a problem there as well of |
949s | course we understand that a lot of you |
952s | guys in the chat a lot of people that |
954s | are shouting on twitter and twitch to |
955s | you this your your reason might be well |
957s | I don't feel the need to vote I can see |
960s | its passing at night percent my votes |
961s | going to not change that and it might be |
963s | different if it's hidden of course it |
965s | might be but then there's more than just |
968s | the people in the twitch chat there's |
970s | more than just if you're on Twitter all |
971s | these new players who come into the game |
972s | don't necessarily watch twitch don't |
974s | necessarily use social media either and |
977s | we need a listen wire they're not |
979s | looking at the poor booth why they're |
981s | not actually voting themselves as well |
983s | studying we came back with we did a |
986s | survey on how many people actually use |
988s | read it and I think it's not 20 correct |
990s | me if I'm wrong here but 20% of plyers |
993s | read reddit and 5% vote on it or |
996s | something or post on it it's when it's |
999s | when it's because sometimes I'll see |
1001s | people tweet like oh well where do you |
1002s | where you find out information and |
1004s | they'll make a Twitter poll and Twitter |
1005s | will be number one like see Emily's |
1007s | speaking to us like this you're putting |
1008s | the poll on Twitter of course most |
1010s | people are going to respond Twitter on |
1012s | the Twitter poll or reddit when they're |
1014s | already like it's not really as high as |
1017s | your things I see I see hello people |
1019s | thing like we're trying to flex we're |
1020s | trying to fight we're not we yeah we |
1022s | just want to get the point where we |
1023s | actually have done research before |
1025s | making a call on a whim because a lot of |
1028s | people are showing for it yeah it's |
1031s | because worst case now I was in either |
1034s | case no could it could happen where we |
1036s | do just high poll results and it's going |
1040s | what are you hoping to achieve from |
1042s | those hiding poor resource is it making |
1044s | sure that more pvp things get through |
1047s | what if less went through or what if we |
1048s | want to get you want less of this thing |
1050s | through and actually gets more through |
1051s | by having them and stuff like that as |
1053s | well we we don't know how that's going |
1055s | to work |
1055s | so some things people want to achieve by |
1058s | hiding them include avoid people's |
1061s | opinions being skewed by seeing how |
1063s | other people feel up front |
1064s | now I don't know to what extent I knew |
1068s | as a voter when you're voting do you see |
1070s | lots of people feel this way I have to |
1072s | feel the same I have feel different I |
1074s | don't know if that's something that |
1075s | influences your thinking but hiding the |
1076s | results would get rid of that as a |
1078s | source of influence and another thing is |
1082s | the concern that my colleagues have |
1084s | covered if people choose not to bother |
1086s | voting say see which way the votes going |
1088s | already and don't feel like clicking on |
1090s | the thing yeah well that would certainly |
1095s | get rid of it as well whether it would |
1097s | introduce other effects I do not know |
1099s | apparently we have various concerns |
1101s | about it not helping with other problems |
1104s | with niche content I don't think it |
1106s | would help with niche content by the way |
1108s | if anyone's going out there to say I'm |
1111s | gonna down vote this because I hate that |
1112s | kind of content they can probably do it |
1114s | even without the encouragement from the |
1116s | existing results please don't do that so |
1118s | what the record is empty of that so yeah |
1123s | I think there was some stuff to be |
1124s | gained by hiding it but you understand |
1127s | why we're not making that decision right |
1128s | now we'll investigate we'll understand |
1133s | what's going to happen we'll understand |
1135s | what we're trying to achieve we |
1136s | understand what you guys want to achieve |
1137s | with the pole system and then we'll do |
1139s | the right thing we'll talk to you all |
1140s | the way through the process but let's |
1142s | make the right decision let's make it |
1143s | the pole system reflects what you guys |
1146s | want if that's what you want the pole |
1147s | system to be I think it probably is and |
1150s | we will get to the right solution two |
1153s | more sections we've got feedback from |
1155s | some players from yesterday's vlog and |
1156s | we crack on with the actual Q&A fixing |
1159s | how we coined it in the blog fixing old |
1161s | content or existing game content I think |
1165s | it's clear from your feedback to our |
1166s | section that there is a gulf between |
1167s | what we consider fixing existing content |
1171s | like you some some of the quality of |
1174s | life changes examples we offered you |
1176s | said that's not what we mean by fixing |
1178s | existing content so it looks like you |
1180s | want larger reworks to existing content |
1182s | a little bit much bigger projects and we |
1184s | envision so we need to make sure we |
1186s | align on what fixing existing content |
1189s | means weather is a call.month with lots |
1192s | of different changes or it's more |
1193s | substantial work undertaken on something |
1196s | specific |
1198s | finally PvP we spoke about our |
1202s | intentions for how we want to get the |
1203s | right game design and write changes and |
1205s | identify what we need to do first let's |
1208s | talk about what we've done wrong in the |
1209s | past I think we've spoken to the wrong |
1213s | people and we've asked the wrong |
1215s | questions |
1215s | historically always lots of confirmation |
1217s | bias by having the same people in the |
1219s | room not many players interested in game |
1222s | design we need to focus less on |
1225s | influencers and more natural players and |
1227s | not just people who still engage in the |
1228s | content that's where the confirmation |
1230s | bias comes from people have stopped |
1231s | engaging like what made them give up |
1233s | pvping six months ago and also asking |
1237s | players who have never PvP like what |
1239s | would be enough to entice them so talk |
1242s | to everybody rather than maybe a start |
1244s | focus on influencers we to work out what |
1247s | we're in trying to achieve so what do |
1248s | you want do you want more people to kill |
1250s | or do want more people to fight there's |
1251s | a very big difference and attacking |
1253s | somebody trying to get resources or |
1255s | someone who would be willing to fight |
1257s | back two very different things you want |
1259s | people be more accessible what you want |
1261s | it to just be refined with quality of |
1262s | life changes to make sure that the |
1264s | current audience can play it better so |
1266s | we need to find out what you want from |
1268s | it before we can have a piece of design |
1271s | really I think that's a really important |
1273s | point |
1274s | when it comes to PvP and getting more |
1276s | players into PvP you see a lot of |
1278s | suggestions where ultimately it's a |
1282s | little bit transparent you can tell this |
1283s | existing PK is you just want more |
1285s | targets which is not necessarily healthy |
1288s | for PvP overall in the long run whereas |
1291s | there are actual suggestions and ideas |
1292s | which are going to get more players |
1294s | excited and actually learning how to PK |
1296s | and fight back and that's I think what |
1298s | we want to focus on a bit more that's |
1299s | more healthy for PvP overall in the long |
1302s | run rather just engineer introducing |
1304s | incentives for example to PV amaz in the |
1307s | wilderness isn't necessarily good for |
1308s | PvP it just creates more sort of sacks |
1310s | of meat with the PK is to feast on |
1313s | rather than engage with so these are the |
1316s | kinds of things we're gonna start |
1317s | talking about and looking to fix i think |
1321s | that's covered it if there are still |
1323s | other questions you've got or feedback |
1324s | to give to the blog then you know how to |
1326s | reach us usual social channels I think |
1329s | there's a link at the bottom of the blog |
1330s | to two |
1330s | give your feedback all right so I guess |
1334s | that about wraps things up for the big |
1336s | blog like say it was an exclamation mark |
1338s | big blog in the chat will link you |
1340s | straight to the the blog that he puts |
1341s | out discussing all these sort of big |
1344s | questions that you guys have raised cool |
1347s | so I guess we'll move on then to sort |
1349s | the standard Q&A thank you very much for |
1351s | that Sween and Matt Kay hope we go into |
1356s | the questions |
1357s | there was one bit of content I wanted to |
1359s | ask yourself wolf about in particular |
1362s | which is the seed vault |
1364s | I know players have asked about this and |
1366s | sort of the progress where it's at for a |
1368s | while now and I think there's some even |
1370s | previews available if you look at |
1371s | Jagex Mars on Twitter she's um I think |
1374s | been posting about this one as let's say |
1376s | at Jax man has actually tweeted out a |
1378s | picture of the seed vault I think the |
1380s | other week last Friday so is development |
1382s | it's done development wise and now it's |
1385s | a waiting key way to take over we're |
1387s | currently just finishing off some other |
1389s | project stuff right now with dead man |
1391s | coming out and then the rework of the |
1393s | Sidious is being worked on and treasure |
1395s | Trailz as well and we have people on |
1399s | holiday as well so Seed Vault is just a |
1401s | little it's a few weeks away from us to |
1403s | pick up but then it will be picked up |
1405s | and in about three to four weeks |
1410s | ish maybe I don't give an exact date but |
1412s | around those around that timeframe you |
1415s | will have your seed vault that we |
1416s | promised thanks they go hopefully a bit |
1419s | closer to release we'll be able to show |
1421s | you guys what it looks like it is |
1424s | looking rather good I must say in terms |
1425s | of the interface work mod Mouse has done |
1427s | an excellent job I was really happy that |
1429s | you got the favorite thing working we |
1430s | were a bit worried she did yeah we were |
1432s | a bit worried that she couldn't get the |
1433s | we had a bit of struggle with favoriting |
1436s | seeds that you want to use to be at the |
1437s | top and she saw it out and it's it's |
1440s | exciting stuff what's your favorite seed |
1447s | favorite seed you know I haven't done |
1449s | much farming recently I haven't even |
1450s | engaged with the farming guild yet but I |
1454s | did used to do toadflax all the time I |
1456s | think I sort of the best like the white |
1458s | lilies okay ash what's your favorite |
1461s | scene um with Alec on the runner |
1463s | come on Kiran why we do this there you |
1468s | have many questions to get through today |
1469s | we have cool our first question is from |
1476s | gentle tractor who would actually like |
1479s | to give a shout-out to that's the player |
1480s | who suggested the everything well yeah |
1482s | everything but in particular the the new |
1485s | quest tab that we have the tap system |
1487s | within the quest tab section where you |
1491s | can flick between your minigames |
1492s | requests what are the other two |
1494s | minigames quest stories and the current |
1497s | favor that's the one so thank you for |
1499s | that design that's now in game it looks |
1501s | beautiful if I may say so fix something |
1504s | I know I'm not you're not forget this |
1505s | question answer you fix something about |
1507s | the embedding oh you know when you're |
1509s | doing a make or skinning thing you |
1511s | switch tabs currently it stops you |
1514s | skilling loop I've made it not do that |
1518s | coming out in tomorrow's update it's |
1522s | excellent |
1522s | so yes gentle tractor has asked what |
1526s | they say the OS RS team often get asked |
1529s | what they personally want but how about |
1531s | listening something you would never want |
1532s | to see in-game and why be it an old post |
1534s | oh seven piece of content a gameplay |
1536s | mechanic a reward etc bonus points for |
1539s | not the obvious answers like evolution |
1541s | of combat and MTX okay bonus points mmm |
1546s | so I like this question it's a good |
1549s | question but I forgot to think of an |
1551s | answer for it I thought oh good answer |
1553s | and then I totally remember don't think |
1556s | I'd want to see daily distractions and |
1559s | buy versions return I'm not a fan of |
1561s | feeling like I have to go and do that |
1563s | back on them hmm I did enjoy penguins |
1567s | that was a fun social that's fair |
1568s | I like content like necks akin to that |
1573s | boss type but when I think of reward |
1575s | spaces and stuff I definitely don't like |
1577s | the idea of health boosting armor being |
1579s | a thing that I don't like so I wouldn't |
1582s | want health boosting gamma to exist |
1585s | essentially that kind of stuff my dear |
1588s | mark my change was remembered summer's |
1592s | end came out and you had to go do the |
1594s | quest and |
1595s | to run into the core and you had to set |
1597s | fire to eight fires I think it was and |
1599s | if you got killed during that process it |
1601s | blew out with your fires you had to |
1602s | start again now it was later updated so |
1605s | they stayed light that really Wow me ups |
1608s | I never got that quest finished because |
1609s | it was so difficult to get those eight |
1611s | fires lit see how that never comes in |
1614s | never comes in sometimes and I'd love it |
1616s | but no not that part from there so I |
1620s | think spring to mind |
1621s | mod Kirin something you don't ever want |
1624s | to see in old school echo at three and |
1627s | third of our dailies mmm not a fan of |
1631s | feeling like I have to go through a |
1632s | chore list before I can play the content |
1634s | I want to play but I really don't like |
1639s | to be honest it's fair everything yes |
1645s | those avatars for clans so that gave |
1649s | benefits if you were training in their |
1651s | vicinity I'm okay with you know a clan |
1655s | Sina I would love to get a client system |
1657s | so we could you let you group and do |
1659s | what you want to do together more |
1661s | effectively but giving you benefits so |
1664s | that you get the optimal rates you must |
1666s | be in a clan with a group synchronized |
1669s | that I feel is not something I wanna see |
1672s | again I prefer that if you want to go |
1675s | and train you go train if you want to go |
1678s | do things together sure we should be |
1680s | able to give you a better system for |
1682s | engaging each other but not one that |
1685s | involves rewards for its 100% agree |
1689s | you shouldn't need an incentive for |
1690s | trying to client other than one integer |
1692s | clan right yeah that's fair it's worse |
1695s | for myself and I think it does work well |
1697s | in our s3 but I don't see it ever sort |
1702s | of working for old school is the idea of |
1703s | sort of elite skills whereby you have to |
1705s | have a minimum level in these other |
1706s | skills to access this new one I don't |
1709s | think that's that's something we could |
1710s | ever really feasibly do I prefer to be |
1713s | able to just work on any skill from the |
1715s | ground up from the start so that's |
1718s | that's my answer |
1719s | our second question is from |
1723s | kitty-kitty-kitty they asked is an |
1726s | appropriate username you'll see in a |
1727s | second okay they asked have you can |
1728s | opening Gertrude's cats the quest to |
1731s | free-to-play is a short novice quest |
1733s | with no requirements and cats would be a |
1734s | great beginner pet just as beginner |
1736s | clues will give free players a taste of |
1738s | clues cats can do the same for pets can |
1741s | do what's the point of having them cat |
1744s | you can't turn him into death rooms if |
1745s | you know remember that's the only point |
1747s | of them right well |
1748s | pets are fun they're just having you're |
1750s | having a nice follower the lumberyard |
1754s | you have to go into that as that members |
1758s | it's not a sticking point we I think |
1761s | we've said you made a members area |
1762s | because you had the cat how much did it |
1763s | it's not in a members area sorry it's on |
1765s | a free area to cut off all the fencing a |
1769s | stuff that's pretty quite there I don't |
1771s | mind playing players having kittens I |
1773s | like it Hello Kitty we could we could do |
1778s | that or we could do new content for free |
1781s | to play that gives them a bit more |
1782s | tangible benefit we talked about the |
1784s | agility skill as a limited thing some |
1788s | weeks ago on this QA at the time we were |
1790s | addressing the fact that it's quite hard |
1792s | for well you know if you've got level 1 |
1794s | agility your energy is not a nice thing |
1797s | and that's why when we start up a dead |
1800s | man thing people probably leg it to the |
1802s | known stronghold area we see on the heat |
1804s | maps so agility with some way of |
1809s | training it in the free to play area but |
1812s | either place and suggest something just |
1816s | having it limits is you can go too high |
1817s | other said let them do it as high see |
1819s | like but but the only training facility |
1821s | is quite low level it might help with |
1824s | the transport thing that's so annoying |
1828s | if I remember rightly I don't know if we |
1830s | have it about years ago if you had |
1833s | agility |
1834s | still affected you're free to play game |
1835s | but you actually still the case or the |
1838s | case it's still the case yeah yeah |
1840s | probably not the help that are free to |
1842s | play people are looking for unless of |
1843s | course the messages subscribe mind you |
1846s | um if you'd like to subscribe please |
1848s | stick but um that's probably not what |
1851s | they're looking for here yeah so I mean |
1853s | that sort of takes away the worry about |
1855s | I mean limiting it's a certain X amount |
1856s | of level |
1857s | because people can use it anyway mm-hm |
1859s | leagues of benefits although as far as |
1861s | benefits going free-to-play I think |
1864s | generally speaking I quite like the idea |
1865s | of low-level content in members becoming |
1869s | available to free-to-play where |
1870s | appropriate I think things like this |
1872s | very nice example where it's giving a |
1874s | taste of something something more that |
1875s | is on the other side so to speak |
1877s | yeah I've been heat up oh because um |
1879s | like one of you were saying we could |
1881s | give him the cat thing you could look |
1882s | for something useful I mean the cat |
1886s | thing maybe happen wandering around with |
1889s | a pet behind you especially one that's a |
1890s | bit more interactive like an old |
1891s | Tamagotchi might be ahead hundred |
1895s | members those might be of interest to |
1898s | free-to-play but something useful I |
1900s | would look to the agility skill we got |
1902s | any free-to-play or people who only have |
1904s | free-to-play accounts and the chat got |
1906s | any idea interesting any interesting |
1912s | ideas what would be useful they want to |
1914s | know if you were in the chat I wanted |
1916s | you to tell me if there's anything |
1917s | everyone in the set I'm guessing not |
1921s | because nose actually talked to any |
1922s | ideas in there so they were farming yeah |
1927s | got to get them potatoes yeah absolutely |
1932s | dungeoneering free-to-play pvm us an |
1936s | interesting ones got a couple of free |
1937s | play boston and i would be glad to |
1940s | continue that the Giants series yeah |
1941s | partly because we don't do a lot of |
1943s | mid-level stuff of that nature what do |
1946s | you guys think about that what if we did |
1947s | a whole bunch of extra free-to-play |
1949s | bosses and maybe some mid-level paid |
1951s | five bosses as well would that be |
1953s | something that you guys all Goblin King |
1955s | I like that idea |
1955s | I Steinbach I was just thinking that the |
1957s | same way we introduced introduced the |
1959s | most iron boss a nice time one would be |
1961s | cool alright yeah because the Isis |
1964s | dungeon is paid pay isn't it's the wife |
1971s | and bit that's members only |
1972s | that's right that's right about the |
1975s | public haven't been a free-to-play |
1976s | player in probably 15 years it's the |
1978s | part of notes are what you do it is a |
1980s | little level and you're like oh yeah |
1983s | classic because once you go into combat |
1986s | you couldn't run a 4-3 tip for three |
1988s | rounds of combat it's funny about yeah I |
1990s | hear you |
1990s | the worst pickaxe in the world and for |
1992s | some reason blew right takes forever to |
1993s | mine purposefully for this case like |
1995s | come on come on come on like a knight or |
1997s | wonder over to you it's really trying to |
1999s | get them stuck on the rocks that they're |
2000s | not yeah it's almost a really |
2001s | interesting thing free-to-play |
2002s | wilderness boss interesting ass |
2005s | interesting idea I'll move on we've got |
2011s | one from low hend who wants to know if |
2015s | we can give added things to bellona's |
2018s | store from the mining guild like clay |
2020s | packs or the gem sack or something |
2022s | similar they noticed that and identified |
2024s | minerals are not useful after you have |
2027s | 240 of them for the expert mining clubs |
2029s | that makes sense |
2030s | it's a consumable that you get |
2032s | continuously even after you've bought |
2034s | the gloves why not hmm |
2038s | yeah no I mean oh if I see any problem |
2040s | with it I heard that suggestion yeah |
2042s | cool it's d cog has said can we see more |
2050s | unique teleport animations for the diary |
2052s | teleports disappearing into a self event |
2055s | for the Mount Kurama teleport for |
2056s | example hmm the Mauretania desert and rd |
2059s | teleports have unique animations while |
2061s | the others don't I |
2064s | my favorite quality of life all the time |
2067s | is the graphical stuff that we do like I |
2069s | don't I don't even know why but like the |
2071s | Zarek's teleport being up there it was |
2073s | the one that was cool we've got the |
2075s | model for a unique amulet that's cool |
2077s | and they're relatively small ex jobs |
2078s | it's just when we get the time for them |
2080s | but like I like that I don't like it |
2082s | when it's you when it uses a generic |
2083s | Farrell teleport for something like I |
2085s | like the ecto for this one we get |
2086s | crawled into slime mmm it's cool know |
2089s | what ghost first animation job was yes |
2093s | the cow oh yeah the amazing cow a cow |
2097s | teleport yeah that's the one where he'd |
2101s | been trained by the iris three artists |
2102s | on you know how to use the tools and how |
2105s | to come with a really cool idea but the |
2108s | RS three artists had not briefed him on |
2110s | how old schools rendering is completely |
2113s | different to RS 3 so he got this great |
2115s | idea for a size 3 animation with a |
2117s | dancing cow walk around you and then was |
2121s | stuck with so how do you make one of |
2122s | those in a game where |
2124s | only things in your tile can render |
2126s | correctly and that's not the ideal way |
2130s | round to go about it using any other |
2132s | cool stuff other plant goes when the cow |
2135s | Keys following yeah that's what you |
2138s | should do because you know regular cow |
2140s | is something all games need yes dude |
2143s | anyway yeah I've got a question what I'm |
2146s | look like the clip yeah somebody got |
2150s | intelligent out there well done and the |
2153s | crap blue community yeah you've been |
2155s | defeated in record time sorry I'm quite |
2160s | having it is quite nice to actually see |
2162s | it solved because even though you know |
2164s | there is this great feeling of watching |
2166s | people get frustrated when they're not |
2168s | getting towards the answer having it |
2171s | solved it's like well it worked that was |
2173s | a thing a year this year yeah I think we |
2179s | need to do a stream on one of these |
2181s | don't go through the how you solve it |
2182s | because they very forced a few things |
2184s | here and there |
2184s | didn't quite solve it also give another |
2186s | couple of weeks link and maybe do |
2188s | something on here well show you the |
2189s | answer how it's supposed to be done as |
2191s | goods the correct the clue community |
2193s | grew massively this time around as well |
2194s | then we set a good precedent and we |
2196s | actually tried to plug where this court |
2198s | tried to plug this up right yeah |
2199s | absolutely it's such a positive place to |
2202s | be I think for the last sort of six |
2204s | weeks or so when they're all working |
2205s | towards something even talking to |
2207s | martyrs like I made loads of new friends |
2208s | now and just that aspect of people |
2210s | coming together to solve something and |
2212s | all working towards that map solution |
2215s | was just great to watch wasn't quite |
2216s | sick but yeah it wasn't quite a bit it |
2218s | wasn't quite a month oh he looks like |
2220s | February next time we'll just have to be |
2225s | a bit will be at Sparta next time I |
2227s | think I think the reason it took so long |
2229s | previously compared to this one is that |
2231s | we kind and you this time you need |
2232s | objects and you go to a location do will |
2234s | be somewhat different this next time |
2235s | well it's the first time we've had them |
2237s | do multiple u-boats in a row yes we also |
2240s | it's the first time that like I believe |
2242s | it's us and that we had it so like we |
2244s | tried to live in brute force you know |
2245s | you can't wear that stuff and only have |
2247s | this stuff and yeah to try and stop it |
2248s | but it's still there wasn't enough so |
2250s | next time we'll have to do something |
2250s | entirely different no objects something |
2252s | completely different that you won't even |
2253s | have any clothes oh okay maybe there |
2257s | will be object |
2257s | I don't know I don't know a few threes |
2259s | gonna be I'll definitely be objects I've |
2263s | got some ideas but I have a couple as |
2265s | well but I doubt a serie up the devious |
2268s | meter yes the next one animal a sticks |
2273s | wants to know if the collection log and |
2275s | boss logs can be accessible via menu |
2278s | rather than an item yes if we've got to |
2283s | find our menu place to put say poll |
2285s | booth button then it could have other |
2289s | things as well |
2290s | I believe the suggestion originally from |
2292s | general tractor when we updated that |
2293s | interface with potentially pop it not |
2297s | the poor one B&O collection of there |
2300s | yeah all we could add it to the account |
2302s | section yeah I think laughs in that |
2304s | account want to be a player profile type |
2307s | thing so you can we collection logs on |
2309s | there you can have your voting's thing |
2310s | on there you have your count stuff on |
2312s | there as well but maybe repurposing out |
2314s | probably the right way to go make a bit |
2316s | more useful sure and I do like the idea |
2318s | of doing it that I mean while it's |
2320s | called to have the item it makes it |
2321s | slightly less obvious to find the |
2324s | players I think it's a worthy thing to |
2327s | have in the interface absolutely |
2329s | team wants to know our thoughts on |
2331s | buffing the Charis dagger to be best in |
2334s | slot against insect monsters similar |
2337s | sort of Arclight for demons sure be |
2341s | laughs previous suggestions were having |
2343s | the dagger is an attachment to some sort |
2345s | of spear one they even had that weapon |
2347s | well being able to use it on the |
2349s | cardfight queen's flying form which I |
2351s | think have been part of that cuz she's |
2354s | up there but yeah and you can't hit her |
2356s | with a normal spear if you stick this |
2358s | wiggly dagger thing on the end of the |
2359s | spear then you can just about where it's |
2361s | just about rings it's man again I think |
2364s | I think my wife's we put it in game in |
2365s | wagon sin in the mid skills somebody's |
2368s | holding the weapon wit sorry I can |
2370s | actually make the items of people's |
2372s | house oh no the models knows what I mean |
2374s | he sure does like his foreshadowing mmm |
2376s | he does look up volleyball what are you |
2378s | about it didn't I say I'm some some |
2384s | ninja film type things |
2386s | a massive knife on the end of a massive |
2389s | long chain |
2389s | people were using some sort of hidden |
2391s | crap hidden tiger traps and dragon-type |
2393s | for film well in daredevil season one |
2397s | there's a episode in which you reel up |
2398s | against the guy who's got a really big |
2400s | spiky hook thing on the end of a chain |
2402s | which looks quite painful from what |
2404s | happens that episode I don't know the |
2407s | word fail was part of the taste of Hope |
2413s | question oh we did yeah what sort of |
2417s | line is it a long one with also it's |
2419s | just got the little thing on the end of |
2420s | it rather than long shank oh yes it's a |
2423s | stick with a chain in the hook on the |
2426s | end I'd like to go down the whole |
2427s | Morningstar room and have that sort of |
2428s | weapon going on as well I don't like |
2431s | bendy weapons they're not the best |
2434s | animated things in our games have you |
2436s | ever remember they do not remember when |
2438s | we were first introducing the wilderness |
2440s | mace what it calls the gorras the Gora's |
2443s | and the original animation who like it |
2445s | was bendy and everybody hear it yeah |
2449s | that's why we don't do things unchanged |
2450s | usually moving on our next question is |
2457s | from cloud tears I'm gonna start being |
2461s | more selective with the questions I |
2462s | realize we're actually running out of |
2463s | time very quickly this person asks if |
2465s | chatting publicly on agility courses |
2467s | could be made so that you're hearing |
2469s | other players wherever they are on the |
2471s | course rather than having to have them |
2472s | within your sort of vision range just to |
2475s | make the Genesee a bit more social so of |
2478s | course different levels if you climb up |
2479s | with yeah I think levels also just sort |
2483s | of increasing like like I say that the |
2485s | range because current if you can't see |
2486s | them on your screen they won't quote |
2488s | unquote hear you in the public chat well |
2491s | the engine lets us do it for an entire |
2493s | instanced area agility courses are |
2496s | currently not an instanced area and it |
2497s | would be yeah quite a big deal to try |
2501s | and make it turn into one because |
2502s | especially when you walk to the edge of |
2504s | it yeah I'm not optimistic about that |
2506s | one sorry about the floors costs |
2510s | different floors as well well this is |
2512s | the thing like that CPT sensor yes okay |
2516s | even items like do you respawn them when |
2519s | you join the instance so it does the |
2520s | instance even exists if lots of people |
2522s | aren't there because it |
2523s | each instance instantly disappear if |
2525s | nobody's in it there's a lot of tech |
2526s | problems okay all right I'm probably not |
2528s | going to be able to get that one done a |
2529s | rice and net it asks if we can have |
2533s | different colored Mac escapes for each |
2536s | Ironman mode so then we have an image |
2540s | for this which we're going to be showing |
2542s | there it is |
2543s | looks so good it's an Ironman |
2545s | suggestions so there's gonna be floods |
2547s | of nose in the chat but I actually think |
2548s | these look very cool she wants our |
2550s | sorting out the pole system it looks |
2553s | very cool what do we think about how |
2555s | many maxed ultimate Iron Men are there |
2558s | enough to warrant how cool that in game |
2562s | that is one of those you know what |
2566s | happens if you do and you lose it |
2568s | yes you would well we already do that |
2571s | with the with the stuff so it's not |
2575s | unreasonable I think they're really cool |
2576s | I think they look great particularly the |
2578s | hardcore one I think probably my |
2580s | favorite verse 17 much the ultimate |
2585s | 17:17 people that have a really cool kit |
2587s | then yeah that makes it extra |
2589s | prestigious but it's fair enough for ya |
2592s | you want strawpoll it yeah if we can do |
2595s | a strawpoll mod Bruno it's not a lot to |
2600s | object to yeah I mean people there's a |
2604s | lot of max caps and we even ourselves |
2606s | sometimes complain there's a lot of them |
2607s | buy especially when it's locked and |
2608s | anyway you'd have taken away from you if |
2610s | you were on that kind of account it |
2611s | would automatically be removed it |
2613s | wouldn't appear in your other things as |
2614s | well I wouldn't appear in your player on |
2616s | houses you can't get this as a regular |
2617s | player we'd probably take it make it |
2619s | take up the slot or the max cap and |
2620s | stuff so it wouldn't be intrusive to |
2622s | regular players we can make that the |
2623s | case it looks cool cool sounds like we |
2628s | very cool we generally like it like a |
2630s | max alone scape yeah yeah I really like |
2635s | the ultimate IMM one a lot enough to |
2639s | play altameyer man max would you lock it |
2642s | in our reel it takes us like what seven |
2644s | thousand hours I think |
2645s | dude what altima tie a mentor in her |
2649s | blow the painful experience right so |
2653s | while that straw polls going I'm gonna |
2654s | move on to the next question |
2655s | from |
2656s | safety first hold my beer I think good |
2659s | name they ask are you guys going to |
2662s | address the issues with the bottomless |
2663s | compost bucket firstly you get two |
2666s | charges per bucket if you add bucket of |
2668s | compost individually but if you try to |
2671s | take it from the compost bin |
2672s | you only get one charge secondly when |
2675s | using the bottomless compost bucket |
2677s | while the Attis plant is growing it |
2679s | seems to produce fewer herbs than a |
2680s | normal run would with ultra compost I |
2683s | thought you already fixed that first one |
2685s | longer yes the first one I'm pretty sure |
2687s | he did but maybe not not going in the |
2690s | chair yeah please |
2693s | okay what in terms of the other thing |
2696s | you should certainly shouldn't be |
2698s | getting less herbs okay |
2700s | they're completely two separate systems |
2701s | mod Rock and I went looking for that bug |
2703s | a long time a while back and we couldn't |
2706s | find it I couldn't find it in the code I |
2709s | put in some debug and still couldn't |
2710s | find it he tried it with in-game and |
2713s | while he thought he'd found it by |
2714s | setting his variables the right thing |
2715s | turned out that was not the right thing |
2717s | so and so I think you've looked at the |
2720s | code soon I'm afraid I got left on that |
2723s | one so far we've had a we've had a few |
2725s | quite a few apart from that one it's |
2727s | just if we can't like consistently |
2731s | replicate it we can't find the issue |
2735s | we've come Scout cold so I got some |
2737s | extra data players whatever about it |
2738s | like to confirm use the bucket on the |
2741s | thing did you could you please inspect |
2744s | it see whether it thinks it got |
2745s | composted because if it hadn't been that |
2747s | would tell us so that the bucket didn't |
2749s | compost it and that's why you're not |
2750s | getting what you should be but they've |
2753s | confirmed for me that no it really did |
2754s | compost it with Ultra compost as well so |
2758s | that means it must be something like the |
2760s | patch but I still can't find it though x |
2763s | is just well difficult and like take the |
2768s | cydia strange being too good I couldn't |
2772s | find out other devs when looking forward |
2774s | and couldn't find it eventually given |
2775s | was rewriting all of cooking and spent |
2779s | long enough on that code they actually |
2780s | did work out what was going on there but |
2782s | you know I could have looked it for a |
2784s | year not found it |
2788s | on the subject of farming our next |
2791s | player towel cat I think is one of the |
2793s | editors for the Oscar wiki wants to know |
2796s | if we can get the disease and yield |
2797s | rates of each farmable herb and how they |
2799s | scale with level is that complicated |
2804s | question I'll use it I'll use the stat |
2806s | random well they're awful weird rates |
2809s | don't understand what they're trying to |
2812s | do right the numbers they've chosen |
2814s | originally but yeah so it wouldn't be |
2817s | easy to present that info doesn't even |
2820s | have a random calculator that we have |
2824s | play look familiar with there being a |
2826s | chance at wonder the chance of 99 into a |
2828s | place in between yeah because we've told |
2830s | them that kind of thing in off times we |
2832s | could give them eternal rest I guess but |
2834s | it's a lot of lots of it so thing |
2839s | doesn't translate into a number of herbs |
2841s | I though from it you could calculate |
2843s | what youth was what your statistically |
2846s | likely to get is a distribution but we |
2848s | should be able to export them with quite |
2851s | a bit of trawling the chance level one |
2854s | the chance at level 99 and let them |
2856s | interpolate for themselves they're good |
2858s | at that |
2858s | hmm okay so that's something we might be |
2860s | able to sort out for you guys yeah |
2862s | direct but the reflux cells our next |
2868s | question is from that one guy and he |
2871s | asks if we'll ever bring back fan |
2873s | favorite mini games such as Sol Wars and |
2875s | stealing creation with revamped rewards |
2877s | and a second part of the question is how |
2879s | do you think the community would respond |
2881s | and how it might affect old school we |
2883s | had exactly that conversation a few days |
2886s | ago didn't we so we constantly look at |
2889s | new updates that we could do in the |
2890s | future and we try and assess them and |
2892s | see what's worthwhile doing we looked at |
2894s | stealing creation didn't we yep and the |
2901s | I think the biggest issue that came to |
2903s | us from that and again jumping if I get |
2905s | this wrong sleek new to the bacon very |
2907s | winning was that we have to do stealing |
2911s | creations significantly differently |
2912s | because what happened last time was it |
2915s | turned into a almost like |
2918s | you have to do it in the most efficient |
2920s | way possible to get the best benefit |
2923s | from it and almost manipulate the game |
2924s | to get to get the rewards you want from |
2926s | it which some people do enjoy absolutely |
2930s | as some cohort players do really enjoy |
2931s | that but it turned it off for the rest |
2933s | of the players larger group of players |
2935s | who wanted to play it for the farm and |
2937s | found out they no longer became fun and |
2939s | of course I mean the big biggest issue |
2941s | with it is that you could pickpocket one |
2943s | Brom potatoes from people watching this |
2960s | who knows we might accidentally spawn a |
2964s | twisted bug yeah the issue is that if |
2967s | the rewards the clay tools aren't good |
2971s | enough you probably won't play it if |
2974s | good enough to warrant playing then |
2977s | you'll probably try and play it in a |
2978s | most efficient way and we're playing a |
2979s | mini game for fun mmm just kind of |
2983s | defeating a point of the update so we'd |
2985s | have to change the rewards and the |
2987s | gameplay massively then does it not |
2989s | become stealing Croatians anymore and |
2990s | it's something else |
2991s | doesn't have the nostalgic factor and |
2993s | won't be as impactful yeah I wonder I |
2996s | wonder how many of the requests of these |
2998s | a really popular one that comes up a lot |
2999s | I wonder how many people are suggesting |
3001s | it because they remember the nostalgia |
3003s | and the feeling of playing stealing |
3004s | creation back in the day but not |
3006s | necessarily realizing that the player |
3008s | base has changed since then they have |
3010s | less time to play and they're doing |
3011s | other things so it is more about |
3013s | efficiency than it was and less having |
3014s | fun playing minigames and that that |
3016s | might change how players actually |
3018s | interact with the content now so it's |
3020s | hard to know that kind of thing and he |
3021s | definitely has to be considered when |
3023s | we're looking at designs for this sort |
3024s | of thing I didn't come here for the feel |
3027s | if I came with a question well we're |
3031s | hardly gonna tell the place you think |
3032s | you want that minigame but you don't |
3034s | however we genuinely would have trouble |
3037s | getting the assets recreated for it soul |
3039s | Wars is a bigger problem for that it had |
3041s | so many more elaborate models and |
3043s | animations but stealing creation had |
3045s | quite a few and its |
3048s | we found before that if we give players |
3050s | back some contents and say we've given |
3052s | you back what you had in the free EOC |
3054s | days I don't look like it did they do |
3057s | not like it I mean they knew we've tried |
3061s | this and the feedback was overwhelmingly |
3063s | negative and we've done that kind of |
3064s | thing so it does seem expected that we |
3067s | try and get the look right and that is a |
3068s | problem because recreating the Corp took |
3073s | several weeks which consists of two NPCs |
3078s | a couple of projectiles and we didn't |
3081s | actually recreate the cave accurately we |
3083s | just used an existing cave mod cave wall |
3085s | model and copied the shape credit the |
3088s | mod reach for that he'd come hop in the |
3090s | shape precisely right up to the western |
3094s | wall which was a great big line because |
3095s | that's the edge of the map square but |
3098s | apart from that I do not think we could |
3101s | make a soul Wars that looks that you |
3104s | feel with soul wars and even if we could |
3107s | do it receiving creation give or taking |
3109s | a bit where it had familiars back in the |
3110s | day the reward design can be awkward |
3115s | because I've had a lot of people clear |
3117s | when they say we want the minigame they |
3118s | also say at the time they don't want |
3120s | those rewards we're happy to give them |
3122s | different rewards with like some peel |
3126s | it's like you might have got for another |
3127s | mini game we haven't got I don't know |
3129s | but it'll thinking about I would rather |
3135s | do musics idea in the chat there which |
3137s | is a stray dog quest free to play by |
3140s | Frank me Vicky's members have cats yeah |
3143s | so they can have the dog dogs got |
3146s | different dogs different stray dogs then |
3148s | Garen saving all the stray dogs and feel |
3150s | very little fuzzy inside if anything |
3151s | feed Blakely have the cats and members |
3153s | we have the dogs because dogs are we're |
3154s | better than cats I think I grew me you |
3157s | know when you're shooing away the stray |
3159s | dog what is the sound that you actually |
3162s | make how would you go about you know the |
3165s | yeah that the sound got imagined sir the |
3169s | boss like it's very yeah alright let me |
3172s | sorry about that no it's fine don't |
3175s | worry you might want to harm again |
3177s | looking after White Wolf so the results |
3179s | of the straw poll that we held our in we |
3181s | you guys if the special Ironman Mack |
3183s | escapes that we showed earlier should be |
3185s | added to game or police if you guys |
3188s | liked the idea and 84% of you said yes |
3191s | which is Mike amazing see you know the |
3195s | new cosmetic that takes away nothing |
3197s | from anybody |
3198s | well I'll move on to the next question |
3208s | then I appreciate we're running short on |
3210s | time |
3212s | so I've got a couple questions here with |
3215s | pre-written |
3216s | answers I just want to get out quickly I |
3218s | say pre-written from other mods that I |
3221s | wanted scripted in the chat there we go |
3224s | so one of the questions was from crazy |
3227s | Shane and he asked a few players who |
3230s | want to know about this they said can we |
3232s | get more player mods and an application |
3234s | system would be nice so Steve W mod |
3237s | Steve W one of the player support |
3239s | managers wrote an answer to this I just |
3241s | want to get it out there he says I agree |
3243s | that we could do with more P mods in |
3245s | old-school particularly to help us |
3246s | tackle some of the disruptive behavior |
3248s | such as scamming games of chance fake |
3250s | giveaways doubling and fishing too often |
3252s | plagued high-traffic areas such as the |
3254s | ground exchange we currently have 1641 |
3257s | player mods and 32% of them which is 514 |
3261s | are in old school we're actively |
3264s | recruiting right now and carrying out |
3266s | all our checks about sorry and our about |
3268s | 100 old school specific new P mods will |
3271s | be joining next week and all of our |
3273s | immediate recruitment over the coming |
3274s | weeks will also be for all school only |
3276s | until we get to around 900 or so in |
3279s | total in terms of an application system |
3282s | we have looked at that in the past and |
3283s | didn't find it very effective in a |
3286s | like-for-like comparison we actually |
3287s | found more people who were suitable to |
3289s | be a p-mod just by random selection than |
3291s | if taken from a recruitment thread that |
3293s | we ran on our forums as a trial I guess |
3296s | it's something about a type of person |
3297s | who applies for it isn't necessarily |
3299s | what we're looking for as well who asks |
3302s | the VP's not the sort of person who |
3303s | ought to be P mod in general I think we |
3307s | tried the application process for at jag |
3308s | exposes to it |
3314s | what Modric said on stream it seemed a |
3318s | remarkably dick move the W goes on to |
3322s | say if anyone wants to maximize their |
3324s | chances of being selected for invitation |
3327s | to be a team on J's Ronan always gonna |
3332s | respond instead he says make sure you |
3335s | have your Authenticator enabled as |
3337s | that's one of the requirements or |
3338s | something that we look for otherwise you |
3340s | won't even make it to manual review and |
3342s | that's something to bear in mind so |
3344s | that's that since he didn't mention his |
3347s | reason for it I think it's because they |
3349s | don't want to give player mod mutes to |
3352s | people who then might lose their |
3353s | accounts and yeah then half of the hi |
3355s | Jackie go around muting which might |
3359s | relate to other topics on this stream of |
3361s | course but that's why he he's doing it's |
3363s | not just to plug the Authenticator that |
3378s | you can't be talking all the females we |
3381s | have in chat crash people would |
3389s | understand it when they do get a new P |
3391s | mode they don't just give them the mute |
3393s | and send them out running I believe |
3395s | there's a sort of probation it's a |
3397s | Muslim yeah yeah so that might be why |
3401s | they don't just appoint 20,000 all at |
3402s | once and let them go wild yeah although |
3406s | P mods gone wild on the on the intrinsic |
3407s | it might be a different thing altogether |
3410s | there is just a comment on that there is |
3413s | a quite a thorough process before I |
3414s | understand I used to handle the P mode |
3416s | stuff myself but now it's mod Mouse in |
3418s | support if they are proper now the spam |
3422s | there I think that's on you more than me |
3427s | but yes so they there is a thorough |
3431s | process mod Mouse vets the marseilles |
3434s | applications the people that are being |
3435s | considered to invitation and then like I |
3438s | said there's sort of probation period |
3439s | before they're allowed some use anybody |
3441s | so we archive quite thorough making sure |
3442s | no one does go on a sort of rampage |
3444s | muting spree and that's |
3445s | although mod Steve W Samsa didn't cover |
3449s | it it's probably why he's not just going |
3452s | with a session of let's have lots of |
3453s | them that will help because he knows |
3455s | what happens if you get lots of them |
3457s | they go out of control everyone is a P |
3459s | mode but no one whose beacon that we |
3461s | know toxicity like full top-level IQ |
3464s | that is so I'm gonna move on to the next |
3468s | question which also has an answer from |
3471s | one of our artists I wanted to get this |
3472s | in before the end of the stream just a |
3474s | random uno asks what are the challenges |
3476s | when it comes to good name right it's a |
3480s | good name we haven't said anything no |
3482s | they asked what are the challenges when |
3484s | it comes to creating art assets for old |
3486s | school presumably you can't follow |
3488s | conventional standards for modern games |
3490s | while fitting the old school aesthetic |
3492s | so this is an answer from mod Rai and |
3495s | I'm gonna try and go through it is quite |
3497s | a paragraph that he's written but I'm |
3499s | gonna try and squeeze in he says the |
3501s | challenge in creating old school assets |
3503s | mainly comes down to the limitations we |
3504s | face with our tools alongside the unique |
3506s | way the game is rendered but on the flip |
3508s | side |
3509s | these actually help to influence and |
3510s | reinforce our core art style by |
3512s | providing hard lines that we can't cross |
3514s | with our designs I could easily write a |
3516s | whole essay on this but one example of a |
3518s | challenge we face on basically every |
3520s | asset is working around the very low |
3521s | resolution vertex grid we have relative |
3524s | to modern games which can be seen when |
3526s | bits of geometry seemingly snap about |
3528s | during animations this gives all |
3530s | movement or not oh sorry this gives all |
3532s | movement in old school a very distinct |
3534s | look that no other game replicates as |
3535s | far as I'm aware we mainly take this |
3537s | into account when designing worn items |
3539s | and NPCs so the details and silhouettes |
3541s | aren't lost if some close proximity |
3543s | vertices move to different positions |
3545s | this is less of an issue on props and |
3547s | environment models because of their |
3548s | static nature but it's still enforces |
3550s | limits for example the level of detail |
3552s | and smoothness of curve services they |
3553s | can't be created so there you go anyone |
3556s | who sort of knows more about art and |
3558s | game design sorry game graphics than I |
3560s | do was well before the understand that |
3562s | better that was a really good answer |
3567s | guys that was a good question you missed |
3570s | it go back and have another listen I got |
3573s | distracted by the turtles I kind of |
3574s | quite entertaining exhibition what |
3577s | people just |
3579s | relaxing like a screensaver I'm aware |
3583s | we've hit six o'clock just before we |
3585s | wrap things up we have an announcement |
3587s | to make we've actually been nominated |
3588s | for an award don't want to give more |
3590s | details on that mod sweet exclamation |
3592s | mark BAFTA in the chat very exciting |
3595s | we've been nominated for the EE mobile |
3597s | game of the Year at the BAFTA Game |
3600s | Awards you can vote by following that |
3603s | link there we're up against some pretty |
3606s | tough competitors but yeah I think |
3610s | remember a shout yeah a so the release |
3613s | is strong hmm I think I'm right in |
3616s | saying if you vote it gives you a chance |
3618s | to win win yeah win tickets there was |
3623s | himself well everybody is eligible voter |
3627s | yeah that you have to be a UK resident |
3629s | or at least I know UK phone number yeah |
3632s | right yeah so I guess that just about |
3637s | wraps things up so we didn't have time |
3639s | to get round to your chat questions I'll |
3640s | make a note of them and include them |
3641s | next time thank everyone in the chat for |
3645s | watching and and listening and thank you |
3648s | to everyone on the couch with me this |
3649s | week and we'll catch you in the next one |
3653s | bye bye bye bye |
3660s | [Music] |