I am specifically talking about this one with the overall increase of damage because people in 80 man masses were complaining about afking the boss.
Of course the first day of release the boss will be easy with so many people killing it but as the hype is slowly dying out and smaller teams are more common, this actually hurts them more overall, especially considering there is little skill involved in the actual boss mechanics itself and it turned into 'just take unavoidable dmg and try to eat while dpsing' type of bossfight, similar to regular nightmare.
I agree with all the other changes, the food drops were indeed quite overpowered, and who knows, maybe in the future they are planning to make a hard mode nex, similar to phosani nightmare, when it is not just about eat/dmg boss/eat/dmg minion but you actually have to play more carefully and get rewarded for not making a mistake (like phosani).
But right now, Jagex just gave into complaining of players on day 1 and made Nex harder for small groups, which are already suffering from it as the hype is dying off.
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