Also, I've seen it said a lot that a disproportionate amount of new content is purple, especially content designed by the mod who designed warding, so it's throwing people off a bit.
Also, I've seen it said a lot that a disproportionate amount of new content is purple, especially content designed by the mod who designed warding, so it's throwing people off a bit.
Confirmation bias. Every time a new purple item is added “EVERYTHING IS ALWAYS PURPLE!!1!” and then when an item or area is literally any other colour... silence...
It’s getting kinda old tbh but I imagine it’ll never go away as players never forget anything.
Is it even possible to sound like more of an asshole?
I’m sorry you feel that way.
I mean zeah had a purple city, raids 2 was heavily purple, konar and that race is blue-purple. Its not just bias, its a colour palette and people notice similiarities. You can't just say people have a bias. Especially when the skill being proposed has a colour scheme that exists in the game with thieving. Don't go immediately rejecting feedback as ill-informed.
When you list a bunch of purple areas and then claim blue is also purple, than yes, it may seem skewed towards purple. Alternatively, here’s a list of non purple areas: Shayzien, piscarilius, Hosidius, lovakengj, the farming guild, fossil island, raids 1 (minus Vasa’s room), slepe, Weiss, Corsair cove etc. It’s also only the throne room in ToB that had elements of purple due to it being symbolically related to royalty.
I’m saying it is confirmation bias - whenever a new thing is released and it’s purple, it confirms the idea that everything new is purple while ignoring all other examples when it isn’t the case. I’m not rejecting the feedback, I’m pointing out that it’s an incorrect observation. I see all the art that goes into the game, not just the parts that I interact with and I’d say it’s fairly well balanced throughout the colour spectrum.
Your 2nd last point is a peculiar one - the only part of thieving that is purple is the cape, that doesn’t mean it can only be used by thieving, otherwise the cooking cape needs to explain itself!
Sorry if I’m coming off as rude, that isn’t my intention. I just like to engage the community in discussions from time to time and some say I type too casually which can sometimes come across as flippant. If I’ve offended you in any way, I apologise.
its not just about purple/blue but a lot of places in zeah have really tacky bright colors that aren't in anyway natural or tonal, like the shayzien tents. places that used those types of colors properly are port phasmatys or barrows. whereas in zeah it's not even thematic, they're just splattered everywhere and the landscape changes so quickly that it's offputting
Aren’t they red and black? Similar colour scheme to the tents of the imperial guard in burthorpe but with more red. I don’t personally see many issues with Shayzien, but it’s mentioned quite often so I’ll probably work on a rework of it, much how I did with Hosidius.
We have been more vibrant lately with some of the assets although I’m personally trying to tone my work down to be more desaturated and less intense. We have limitations though, as our colour space is quite restricted :(
Thanks for your feedback though :) it all helps!
I think that a lot of players oversimplify and say stupid things without really putting much thought into them. Personally, I don't care which color schemes artists use when creating content in OSRS, purple is aesthetically pleasing so it should be used. That being said, it seems like there is a lot more purple coming into the game relative to what was coming into the game on RS2. It seemed like the art team from the original development of RS2 tended to use more neutral colors or neutral tones when they chose to use colors (thinking soul wars capes and stealing creation armours) This might be confirmation bias from me reading about purple everywhere on the subreddit, but I don't really recall much purple coming into the game relative to the amount of updates. I don't think using more purple (relatively) is a bad thing, but I think that's why the players perceive a lot more purple coming into the game than there actually is. You may have more insight than me into this, as I was fairly young back in 2007 playing RuneScape regularly and I may just not have been mentally aware of all of the purple things that may have been coming into the game, but I don't recall very many.
I also think it's important for artists to be able to design content in their own style, and just because the art team may have been more inclined to use duller colors back in the actual 2007~ era shouldn't restrict the OSRS art team from using whatever they please. Another consideration might be the fact that the RS2 team just wasn't developing content that should be purple, and the OSRS team is.
I don't think it's a big deal, and I don't care a whole lot, but I do think we already have 2 purple skill capes and a lot of other skill capes only have 1 color, so it would be nice to have a different colored skillcape to go with different outfits that may match warding thematically. This obviously hasn't been a factor, and arguably shouldn't be a factor, when you consider how many tan or green capes we have. Since warding is an artisanal skill, I like the idea of shades of brown with a more magical trim than Crafting/Construction, but brown is also already filled as a niche and doesn't necessarily go with outfits that don't already have a cape.
Thanks for your insight! That certainly seems like a fair evaluation of the situation - back in the day there weren’t nearly as many purple assets and even fewer purple environments. Perhaps that’s why we gravitate towards the colour as it’s instantly unique due to its underuse in game.
The main reason I chose purple for Warding was because it’s a colour used often in magic (ancient magiks, various spells, enchanted robes etc) and is also the only colour currently not used on the skills tab.