You’re sort of right.
We have 3 scrum teams: The Wardens, The Unknown and The Operators. And also 2 ‘resource’ teams, Grafix (which consists of the 4 artists) and CM and then management above it all. We also get help from the audio team when we need music and sound FX.
We have 1 scrum (Wardens) alongside CM and Grafix who work on the big update of that period, currently that’s SOTE, before it was Kebos.
The Operators handle weekly updates, so that’s QoL and of late lots of PvP updates.
Then the Unknown handle medium sized updates with a current focus on the opening game experience, in an effort to minimise new players dropping out of the game.
People move about scrums as projects change and not all recent updates fit into the system perfectly as this set up has been evolving over the past year.
As for the Hosidius rework and the Forthos dungeon, those I designed myself last year and at the beginning of the year worked on the remapping with help from Mod Maz who fixed what I had broken and Mod Bruno to test it. Then Mod Husky used my design of Forthos with the addition of a boss that he designed and we worked on that for a few sprints together with testing done by Mod Wolf.
I’ve got a design for Arceuus and Lovakengj in the works, but it’s a long way off at this point. I’m also interested in creating a new LMS map at some point in the future :)