Mod Acorn isn't on the mod list ;(
Mod Acorn isn't on the mod list ;(
Fixed :)
I can't find it but I know for sure I saw a jmod say this. Maybe it was a tweet or a reddit comment.
It's true. Think about how many people do Slayer compared to regular herb runs. Also bear in mind that 15 herb boxes with 10 herbs in each can be claimed daily from NMZ.
Yeah, the game seriously doesn't need another
Agreed - that's why it was pulled :) here's hoping you like what we offer there instead
Looks good. I'm not sure how I feel about the new gate and wall design; I kinda like the walls being solid crystal, but I wouldn't mind the buildings in the city using the wood and crystal design. Also, I'd like to see all the stuff in the other feedback section (Crystal Sword, Crystal Staff, Crystal Quiver, Crystal Tree) offered in the next Dev Blog.
The only thing I'd want to see before polling is the estimated Crystal Shards per hour. They are used pretty heavily with the Armor and Tools and while we are given the values needed to make and recharge, we don't have the context of how easy they are to obtain. If it is planned to AFK 100 per hour, that is a major difference from AFKing 20 per hour. Or perhaps it will only be 10 per hour AFK but like 50 per hour with Zalcano. But when you say the Armor needs 300 Shards and the Tools need 120 Shards, it does little good if all we are told is "you get them in Prif".
That's fair - I've seen a lot of people saying similar things about the Crystal wall and interior style. It's been passed onto the Art Team for consideration
Jagex moderators in 2007 said they wouldn’t add prif because the ability to do it justice and follow through on the vision was not there.
I hope this is not rushed, I hope this is cohesive and well designed.
I assure a lot have work has gone into this from the project team spearheaded by Mod Ed
Thank you Jagex this will be my fav update ever! Just wanted to say thank you for adding this to the game cause I’ve been waiting for a long ass time and I just can’t wait!! Also, as gentle tractor already mentioned, keep the outer walls the same as before if possible, I really liked them!
We're glad to see you're excited for this - we are too!
I am so in favor of the crystal quiver. Hopefully that kind of item passes in a later poll.
Fingers crossed
0 complaints about this. Ready to say yes to every thing
Crystal armour is sweet as the ranged defence bonus is higher than torag but less than the melees, the tools seem dope and locked behind enough difficulty/cost that it's fair but does add another buff to what is a long fishing/mining/wc grind.
The idea of the boss is awesome I love Skilling bosses.
The walls with wood is better imo the contrast of the two is cool the all crystal was a little hard on my eyes.
No herb patch>>>>
This seems to add a lot of things that dont change the game majorly but cool stuff to be excited about forsure as it is useful and cool
Happy to hear this :)
What was the thought process behind adding a chest to the Gauntlet? Seems unnecessary, and this is coming from a UIM (btw)
Based on the feedback I've seen, I don't think other UIMs agree with you. It seems that most UIMs didn't want to risk their inventory to take on the Gauntlet and we don't want to exclude them from the content.
I love the content ideas. But I have to say. The rewards seem kinda shit. The tools are decent but the crystal armor will be worthless.
What would you like the the Crystal armour stats/set effect to be to avoid this?