Original Post — Direct link
about 5 years ago - /u/JagexHusky - Direct link

This picture is on slayer task which isn't a factor in any raid or in pvp.

The max hit with the staff in pvp is 82 with the new Siren's Tome and current max mage.

The max hit with the staff in current max mage (no tome) is 80.

The max hit with just an occult and the god cloak is 73.

about 5 years ago - /u/JagexHusky - Direct link

Originally posted by i_have_groot

Hi Husky,

Please consider making the damage scale based on magic level rather than being a static base hit. Currently with the staff as it is in the beta it is hilariously strong for low level accounts.

Consider an account with 70 magic low hp and 25 prayer this will be ~39-45combat with the ability to risk only an occult(600k) and double spec upto 73 damage!

A lot of people are comparing the staff in max gear but that is not when it is powerful - right when you can wield it at level 675 mage which is one of the lower brackets for pvp.

How would you feel if we scaled on magic level and added a hp requirement so you couldn't do it at 75 magic and 10hp?

about 5 years ago - /u/JagexHusky - Direct link

Originally posted by lockersniffer

Remember that if you scale it based on magic level, then the max hit will increase with imbued heart/magic potion. Basing it off magic level is a poor idea. The hp requirement would more than fix this. Say 75 hp/mage requirement and 25 prayer to keep the staff is still 58 combat, a common build at 58 combat is granite maul pure (50 att, 70 str, 31 pray, and 63 hp) - which can hit 29-29-29 with gmaul. So while the staff would 1 hit people at that bracket, the gmaul already can do the same.

Plus at 58 combat some people have smite, so you would definitely be risking the staff if you wanted to pk at that bracket with it and only 25 prayer.

If we were to scale on magic level we'd likely cap it at 99 magic