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Old School RuneScape
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2s | hello and welcome to this week's old |
---|---|
4s | school Q&A I'm your host mod Cabot and |
7s | joining me on the so for this week |
9s | ma - hello and mon tight hey over on the |
13s | PCs we have mod husky and mod West are |
17s | we opposite there there hey guys they're |
20s | gonna be showing us some content in a |
21s | bit and on chat we have the wonderful |
23s | modern Maz hello and well she smoked up |
26s | as well so she'll be able to answer the |
27s | questions along along with us if you |
29s | have any questions throughout the stream |
30s | we'll start well we try to answer those |
32s | at the end so send them to a truce |
35s | capable act we've got the old school |
36s | account at old school runescape at |
41s | almost school RS - to get your questions |
43s | in last week we had a special stream for |
48s | song of the elves which had all of thee |
50s | not all but most of the song of the |
52s | elves team on and they talked about the |
54s | progress they've made so far and |
56s | answered your questions exclamation mark |
58s | elf stream or one word will take you to |
61s | that stream if you're interested and we |
63s | also have a gift to show you of crystal |
66s | armor this has been updated since then |
69s | Maji has been working with your feedback |
71s | and produced this so feast your eyes I |
76s | think this is looking great vast |
78s | improvement from the original I think |
81s | thoughts on this tied I'll really like |
85s | the spikes on their shoulders in there |
86s | the helmet looks really nice as well |
88s | especially since it doesn't really show |
90s | the cloth anymore and it's just full |
91s | crystal I believe it's a slight mash-up |
93s | of thieve popular ones from the survey |
95s | Sheeran and it's I hope that's a good |
97s | compromise people I really like this |
100s | design of course I'm gonna move on to |
103s | the announcements and get those out the |
105s | way there's quite a few so please bear |
107s | with us the first one is I suppose we |
110s | can consider it something of an elephant |
113s | in the world which is the recent let's |
117s | call it a recent controversy if that |
118s | happened especially over the weekend |
120s | because I did want to touch on this so |
124s | for anyone who sort of I think missed |
128s | out is the wrong word that isn't aware |
129s | of what's been going on there have been |
131s | some concerns recently regarding |
132s | accounts |
133s | purity and that was provoked us let's |
137s | say or sparked off by some decisions |
140s | made regarding P mods so to touch on |
143s | that if you remember we did release a |
147s | message to community post a couple |
150s | months back where we explained the |
151s | player support will be posting regular |
153s | blogs touching on the main topics of |
156s | concern which were want to make sure I |
158s | get these right toxicity tools account |
161s | security and there was one other one |
165s | well the first blog they put out was |
167s | mostly about people's ability to contact |
169s | them and get responses and in that they |
172s | also touched on security was sort of |
174s | preview of the forthcoming blog because |
177s | they knew that needed addressing before |
179s | waiting for the next one's come out so I |
182s | think it's meant to be series of for |
184s | blogs they've had the first one yes and |
186s | the next one's due to be up security yes |
188s | so the next one is like my ash has just |
191s | said about security we're hoping that |
193s | will be out next week and will hopefully |
195s | answer a lot of your concerns next on |
201s | the agenda is the merch store so |
202s | alongside the update at 11:00 a.m. UK |
204s | time tomorrow we'll be adding some well |
208s | some new things to the merch store I |
210s | think I have a little slide show to show |
213s | you guys which will feature this is the |
216s | old school map printed on a desk mat |
219s | that's not going out tomorrow but will |
222s | be available for pre-order as of |
224s | tomorrow |
226s | clicker here I won't turn on this too |
230s | much but I believe it's a mash-up of |
231s | both the old school and runescape and |
233s | maps there's some really cool features |
235s | on there yes it was this time to cover |
237s | both versions of the games so for us |
239s | it's got well some of the well it's got |
245s | zaiah it's got some the kingdom of |
247s | currents in its current layout and it's |
250s | got the kingdom of oil and water to the |
251s | south that we've been teasing for quite |
253s | a while now |
254s | also fossil island for us and for our s3 |
258s | it covers the south end of mana force |
260s | and the Lost Grove and Ashdale |
265s | trying to represent you in scape in a |
268s | way that all versions can recognize us |
271s | pretty much their view an escape and |
274s | hopefully you guys don't mind the |
277s | occasional thing in the sea that we |
278s | ain't got like the lost Grove let me go |
283s | having modeled by the lovely evening I |
287s | think I need blood shed okay what's your |
292s | name Joe sorry mother by the lovely |
295s | Maude John so this is what it might look |
297s | like you're in friend of your horror in |
298s | front of your people if you choose John |
300s | Nigel don't worry there's also a mouse |
307s | mat available if you don't want the full |
309s | on desk mat or you want both you can get |
312s | it in smaller size shown there on the |
314s | right there we go ah there's more Chad |
320s | doesn't have a ring on this finger see |
322s | yes |
324s | spotted and also has sheds face yes no |
331s | one's perfect also adding some pins and |
336s | key rings to the angel escapes range on |
337s | the merch store this is a new pin as you |
341s | can see thank you guys wore well |
343s | hopefully you guys will like that |
345s | God love the early o leave pin it again |
348s | no picture of the Nathan do we get to |
353s | model these sorry nothing Cape keyring |
361s | let's keep an even cape these ones I |
368s | thought were very cool ancient staff |
369s | pins in blood barrage and ice parish |
373s | variants I think these are very cool hmm |
377s | had to request early for Dragon |
379s | Warhammer one that'd be nice |
381s | the chain was longer to imitate thrown a |
383s | spell someone oh yeah and there they are |
388s | all together |
390s | I think oh yeah and yeah if you aren't |
397s | aware where the aware of where the much |
399s | thought is that's where it is but |
401s | exclamation mark merch will take you to |
403s | a tweet where we're showing off the |
405s | pictures that we just shown you but also |
406s | a link to the merch store like I say |
409s | these things will be available as of |
410s | tomorrow with the game update at 11:00 |
412s | a.m. so make a note if you're interested |
416s | all right that's gonna be interesting |
418s | since it at 11:00 a.m. game time we |
420s | reboot at 11:30 a.m. British summer time |
423s | oh well I guess it to be around that |
428s | time yes I believe it will be yeah |
434s | they're gonna be an hour separate aren't |
435s | there well game time is separate from |
437s | yeah also it depends by the accounting |
440s | the update us when the countdown starts |
442s | or when the server's reboot right it'll |
444s | be twelve game time in that case yes |
447s | also Thursday is the I think 13th oh did |
454s | you say 14th the head that's a mistake |
456s | okay well you'll be able to bite at some |
460s | point on a day at a time |
464s | yes confirmed at some point in time |
466s | these will be available we're hoping |
467s | tomorrow tomorrow around the time of the |
470s | update yes we've got candy oh well okay |
477s | so I'm gonna move on the summer special |
479s | is now available as well you'll be able |
483s | to buy three months of membership for |
485s | the price of two exclamation mark of |
488s | membership for all of the details so |
491s | it's more with a fourteenth why don't we |
493s | get |
494s | I believe we're updating the bonds |
497s | interface to accommodate that tomorrow |
501s | oh well no we've done that already some |
502s | special has been available on the bonds |
503s | interface since Monday Monday at about |
505s | 11:00 a.m. British summer time which I |
508s | think was 10 a.m. games on lots of |
511s | exclamation mark membership in the chat |
513s | asked Goods |
513s | cool so next port on the agenda is a |
518s | dead man the spring finals rerun is |
520s | happening |
520s | this Friday exclamation mark Deadman |
523s | will link you to the twitch event if you |
525s | are interested in watching we will have |
527s | night inator hosting which is very |
529s | exciting and it's gonna be cast by reg Z |
531s | and ian spam from well this studio right |
534s | here in the house so watch out for that |
537s | exclamation mark Deadman to mark the |
539s | event we shall miss their trips to |
541s | exotic Lester |
543s | it's got good bars we had a couple of |
546s | questions about that which I wanted to |
547s | touch on as well |
548s | Manx asked if we'll be allowing swapping |
550s | in the final Deadman tournament I think |
554s | he's referring to the summer tournament |
556s | so to be perfectly clear on this we're |
560s | okay with swapping in the season same as |
563s | last time but for the tournament itself |
565s | we don't want anybody essentially buying |
567s | advantages so that's that's how it's |
570s | gonna be we won't consider it okay for |
573s | the the tournament itself ie the finals |
575s | but in the season swap away not the wave |
580s | out of your season yes and one other |
587s | thing I wanted to touch on was the three |
589s | hour period for non PvP activity which |
593s | we're going to have before the spring |
595s | final rerun we wanted to explain why |
599s | we've chosen to do this so I've got some |
602s | words here which will hopefully do that |
605s | so the reason the reason for that is we |
608s | weren't able to restore people's |
610s | accounts exactly exactly as they would |
614s | want them basically at the time that |
615s | things stopped working for lack of a |
619s | better phrase last time and the point of |
622s | this rerun is to do the right thing for |
624s | as many players as possible which means |
630s | leveling the playing field essentially |
632s | we want it to be so that no one misses |
634s | out or was set further back than they |
636s | have to be and yes that's that's the |
642s | reason behind it |
643s | we know it's not perfect we know we |
644s | can't we can't fix everything just like |
647s | that but we're hoping hoping this will |
650s | make some amends we're quite limited in |
652s | our ability to roll back to specific |
654s | points partly because the save games are |
657s | not all synchronized across one server |
661s | you there's a lot of safe game servers |
663s | across the planet and when we've needed |
667s | to roll back we've been very limited for |
669s | exactly where we could get you synched |
670s | to so I'm afraid this seems the best |
674s | compromise of all the things available |
675s | to us even if it's not the ideal one for |
677s | anybody sorry and yeah for anyone who |
683s | didn't know we are offering the full |
686s | 32,000 dollars in prize money for this |
688s | rerun as well so it's all to play for |
691s | and yeah final reminder exclamation mark |
695s | Deadman will set the e to event if |
697s | you're interested in watching so I'm |
699s | gonna move on we have two very patient |
702s | mods waiting over there on the PCs to |
704s | show us content that they've been |
705s | working on exclamation mark for Foss fo |
708s | r th OS will link you to the poke log |
712s | that went live last Friday it detailed |
715s | the fourth horse dungeon that mod husky |
717s | has been working very hard on alongside |
719s | mod West who originally pitched it so |
721s | we're gonna go over to those guys who |
723s | are gonna well give you give you the |
725s | rundown on what it looks like and what |
726s | it's all about |
729s | hey guys as you can probably see on the |
733s | game map this is hideous |
735s | it was recently being worked by this |
736s | wonderful man here and right now we have |
740s | the strange room in here called the |
742s | fourth Austrian and part of the original |
743s | Sidious rework was to have a dungeon |
746s | pitched in there but with so much do |
748s | with the rework it wasn't actually done |
750s | with that and that's what I've been |
751s | working on so you'll see these two |
753s | entrances here which you can't see this |
756s | part of the game map we know the ladder |
758s | so that's good and see what's there so |
761s | walking through this is kind of similar |
763s | to the dev blog but we've got this area |
766s | here of red spiders not raised by |
769s | there's temple spiders there a higher |
771s | level version of them well along with |
774s | red spider eggs bones I just get a look |
776s | at this environment here as I walk |
778s | through it we have some flashable webs |
781s | because they're spiders so why wouldn't |
783s | have why wouldn't you have way |
785s | you can slash and then fail to slash |
786s | like three times in frustration a whip |
792s | so I'll just teleport through to save |
794s | going through that we have this |
796s | character here brother a Mary as |
798s | mentioned in the blog so you can talk to |
800s | him |
800s | this is where you'll start the mini |
802s | quest that was pitched in there and |
804s | he'll give you information about things |
805s | in the dungeon essentially if you find |
806s | anything you don't recognize if you use |
808s | it on him he'll give you some |
809s | descriptive information about it we have |
812s | over here the new NPC the undead druid |
814s | which I think was the raid skeletal |
816s | mystic model yeah there's just a sort of |
818s | temporary graphic for that so you've got |
820s | here these these creepy looking |
822s | corrupted druids with a an amazing mass |
827s | very very happy cultists in a strange |
833s | pot teleporting through the rest of the |
839s | dungeon here is that grubby chest |
842s | spruced up a little bit since last time |
844s | the grubby key you'll get from killing |
846s | creatures in the dungeon as a uncommon |
849s | to rare drop in it'll essentially give |
850s | you some loot and some supplies walking |
852s | through more of the these smiley boys |
855s | here and some bookcases I wanted to make |
858s | that the model name but I resisted and |
860s | just kept it sensible you can these |
864s | bookcases are all different unique the |
866s | quite cool might find as useful in the |
867s | quest heading up to this altar of the |
870s | Sun but that's not a Sun water that |
874s | looks more like a moon we have a broken |
877s | Sun altar there's Lord and suggestions |
880s | for the cup that you can explore in here |
882s | to find out what this happened praise |
884s | the Sun here's this NPC old Bertus who |
890s | we're not going to go into much but he |
892s | has some function in this dungeon I look |
894s | forward to everyone finding out tell |
897s | point through here's this scorched |
899s | grotto |
900s | with a number of Red Dragons and baby |
902s | Red Dragons these will be added to the |
904s | corner areas for Red Dragons so you've |
907s | got another option to kill them yeah and |
910s | this has been spruced up a bit since the |
911s | image it's no longer just one big brown |
914s | the image is worth over working progress |
916s | of the dungeons |
917s | we have a never to sort of keep floors |
919s | that's of solid brown color yeah get |
923s | some know this looks vastly different to |
925s | when I was working on the dev stuff mod |
927s | West has been using a lot creativity in |
930s | designing this over the last well I was |
932s | like agility shortcut I passed with 75 |
934s | agility let's move through to the last |
936s | room which is uh here's the crypt of the |
939s | moon was what we called it yeah |
942s | where you can see more of these undead |
943s | druids they're sort of phasing |
945s | transitions of the moon this relief here |
948s | which behind it will have some sort of |
951s | entrance that you'll unlock somehow in |
952s | the dungeon taking you to this bone |
955s | burner room you've got NPC called Odin |
958s | Oreo down the Tanner whoever you want to |
959s | transit the bone burner itself for |
963s | burning the bones as mentioned in the |
964s | blog and then he'll Tan your hides for a |
967s | bit more than or mother price and once |
968s | you've made your way into here pull the |
970s | lever and they'll permanently unlock |
971s | this door yeah okay I unlocked it there |
980s | we go so you'll be able to access this |
982s | there's a lot of exploring the dungeon |
983s | to unlock more content within the |
985s | dungeon which I think adds a lot more |
986s | flavor and depth to it you just might a |
988s | bug I found earlier if you walked the |
990s | all rights because when the door opens |
998s | it removes the blocking on the wall next |
999s | to it nice problem I had with the the |
1001s | doors in his cities itself as well and |
1003s | so doing here as well so you need to add |
1005s | some block in there it's a good thing I |
1007s | rendered that lets okay we'll catch that |
1009s | so part of the quest and show you some |
1012s | cool models |
1020s | these three books move a bit small on |
1023s | the screen down here but uh the off |
1025s | these little books you have to fill as |
1026s | part of the dungeon once you've got back |
1028s | that's right the mini quest dungeon and |
1029s | once you do you'll be able to enter this |
1032s | crypts down here which leads to the boss |
1035s | room and I think the spot area looks |
1038s | amazing I'm going to teleport in and let |
1041s | you have a look and see Sir Agnes in its |
1042s | habitat but no but no boss spoilers no |
1047s | boss spoilers we're not showing you any |
1048s | mechanics I'm invisible to the boss |
1050s | right now so you've got these like egg |
1052s | sacs on the walls which are broken open |
1054s | are still there you've got this lovely |
1057s | patterns on the wall plenty webs the |
1059s | hanging webs which I think we pinched |
1061s | from a theatre of blood yes some classic |
1063s | yeah if you've been to blood you might |
1064s | ever notice the fewer unfortunate heroes |
1066s | trapped in these webs yes so this was |
1071s | the idea for this room as this was a an |
1073s | old like sort of place where the the |
1075s | moon druids that are exploring the story |
1077s | of the dungeon would bury their their |
1079s | places but unfortunately when they left |
1081s | well one that this deserted the spine |
1084s | and decided to make it at home so you've |
1085s | got these nice little empty |
1087s | sarcophaguses start off a guy however |
1090s | that is so yeah little box for |
1096s | retrieving your items if you die in |
1097s | there and that's kind of it I think yes |
1100s | pretty good rundown of it cool I don't |
1102s | want to spoil too much let you leave |
1104s | explore the dungeon at your own pace yes |
1106s | yes I see a lot of questions over the |
1109s | feedback and stuff which we're gonna |
1110s | answer when we get back to the couch |
1111s | because well there were like 700 |
1114s | comments not ready for anything you and |
1115s | I both read all of them |
1119s | yeah cool but that's an overview of the |
1122s | dungeon just to sort of walk through in |
1123s | the purposes of each room not going to |
1125s | story or anything better yeah hopefully |
1127s | you guys have fun with it oh they want |
1129s | to examine the boss examine the boss a |
1131s | little bit yeah getting a really big |
1136s | newspaper guys I'll give another exam |
1145s | test |
1145s | examining an egg sack summer you might |
1147s | get that |
1150s | Oh everyone loves a bit a little cool |
1155s | anyway that's us and they didn't even |
1165s | touch on the mini quest no that's true I |
1168s | think I think they wanted to smoke we |
1170s | wanted to deliberately leave some stuff |
1172s | a surprise |
1174s | so yes alright spoiler free zone yes |
1180s | yeah there's someone someone in the chat |
1183s | they're saying uh well you've spoiled |
1184s | the whole thing |
1185s | no absolutely not there's loads left |
1187s | that you haven't seen and the boss fight |
1190s | itself is not gonna be a straightforward |
1191s | you stand there and hit it until it dies |
1193s | there's a few mechanics in there right |
1194s | there yes yes a lot of fun designing |
1198s | that boss I won't go into how I've done |
1200s | it but essentially the way I look at it |
1201s | is this is a people it's like this |
1204s | Midway bosses yeah okay you've killed |
1207s | them all you've killed KBD and there's |
1209s | quite a big step up to zola yeah things |
1210s | like work out some quests and there's a |
1214s | lot of mechanics I think the biggest |
1215s | thing with the combat system in our game |
1216s | is etc you're switching or prayer |
1218s | switching and suddenly going from having |
1219s | to do none of that to all of that is a |
1221s | big step up so this force requires one |
1224s | of those things yeah it's just get used |
1229s | to it and it's not gonna be terribly |
1230s | punishing either if you mess up the |
1233s | mechanics you'll be a bit more food |
1236s | you'll get less trips the boss fight |
1238s | might take a bit longer but ultimately |
1240s | it's not going to be all like service |
1242s | you don't perfectly ghost in you die |
1244s | it's not going to be that level of |
1245s | punishing because it's the idea is to |
1247s | give people this entry I think all of |
1249s | you saw me walking around that sort of |
1250s | toe tags gear obsidian cake combat |
1252s | bracelet that that's kind of the guy who |
1254s | I was making this for right you know |
1257s | this is the guy who's maybe just got as |
1259s | a Bissel whip 80s combat stats 60 prayer |
1261s | that sort of level and he's like that's |
1263s | the point we're leveling in this game |
1265s | starts to it starts to get quite a bit |
1267s | harder but you know it's the time |
1269s | between levels moving two hours and it |
1271s | just gives them some content so I look |
1273s | out for that thing that's not listed by |
1274s | those KBT more that's nice what West it |
1280s | was in your original hideous rework blog |
1283s | that we |
1284s | first pitch the idea of the dungeon |
1285s | wasn't it with them I suppose just for a |
1287s | bit of context what what made you want |
1289s | to include a dungeon as part of that |
1291s | rework well the ten words there on the |
1295s | on release it didn't have too many |
1296s | dungeons I was really looking to sort of |
1297s | add a few more underground areas to just |
1299s | the area in general and I really want a |
1302s | ver areas as toughly dungeon so I wanted |
1304s | to do sort of sort of incorporate that |
1306s | sort of feel to a dungeon for the grind |
1309s | and and then had the sort of other idea |
1311s | of having this sort of self-sufficient |
1313s | dungeon where you can you can cure you |
1315s | dragons you can turn your hides into |
1317s | letters with the Tana and you can help |
1318s | them and also use your bones on the |
1319s | burner so it's off because that's sort |
1321s | of nice loop inside the dungeon itself |
1323s | it's quite a nice unique full effect and |
1326s | now sort of the original designer came |
1329s | from sure I suppose suppose the part |
1331s | that you could say is a world building |
1333s | like Greece the depth of the area that's |
1340s | cool yeah this is what makes it feel a |
1341s | bit more engraved into the game gives it |
1343s | a purpose so it sort of like ball first |
1346s | and then we sort put the content in |
1347s | afterwards sure it's good to go about it |
1349s | that's cool um have you found well this |
1352s | is your first major project you've had |
1354s | essentially to yourself since west |
1357s | handed it over right husky yeah so after |
1360s | I finished my start training it was what |
1362s | we're gonna we're gonna give mod husky |
1363s | to to show his stuff essentially |
1365s | normally it's like Easter Christmas |
1368s | events that sort of thing but there's |
1370s | the next month Halloween and you know |
1372s | they kind of need to know if I'm good or |
1373s | bad before they decide to keep me or get |
1376s | rid of me so it was a okay well we'll |
1379s | tackle this that was mentioned I think I |
1380s | mentioned GreenFest it was mentioned in |
1382s | your city street what it is and we'll |
1384s | see so obviously I spoke to corner saw |
1386s | the original design so they serve a bone |
1388s | burner a dragon hides grubby key sort of |
1390s | idea and it's dungeon layout and the |
1392s | first thing this is why why why why you |
1395s | know what is the story here why are |
1396s | these people here what has happened |
1398s | because to me that's really important to |
1400s | understanding and playing the content |
1401s | for those that don't know I thought my |
1404s | basically favorite game apart from this |
1405s | is Dungeons & Dragons |
1406s | it's all lore it's all RPGs and I really |
1409s | wanted that sort of classics or a |
1411s | dungeon feel of like this thing existed |
1413s | before you guys got there and it wasn't |
1415s | made for you and I've had to |
1417s | balance that between actually fitting it |
1419s | into the game where people can do it and |
1420s | I wanted to stick true to a lot of what |
1422s | mod West did because to me you know it |
1426s | is essentially the dungeon was their |
1428s | first and I put the content yeah sure |
1430s | thing didn't want to change it too much |
1431s | yeah I think you've really captured that |
1433s | feeling I know a lot of the players did |
1435s | as well when I saw all the comments in |
1437s | the reaction to the blog they said you |
1439s | know this feels really old-school it's |
1440s | all quintessentially what an RPG dungeon |
1442s | should feel like so I think you nailed |
1444s | that yeah it's great you know we're |
1447s | talking earlier about some of the other |
1448s | things |
1449s | players raised in feedback which I know |
1451s | you wanted to explain or have a chance |
1453s | to discuss while we're here yeah so far |
1458s | a couple of them at you the first well |
1460s | the first three are around the boss I |
1462s | suppose we'll go on go on and touch that |
1464s | first sure some players want to know if |
1467s | there's a chance to make the boss non |
1469s | instanced and multi so I will preface |
1475s | this with not my sort of game mode is |
1477s | that I came from an Ironman background |
1478s | would used to instant stuff and people |
1481s | have said oh it's just an instance area |
1482s | my boss it's catering to Ironman I think |
1484s | it's kind of most bosses this way have |
1485s | done that and I wanted to stick to that |
1487s | and give new players an example what to |
1488s | expect however just because and that was |
1491s | potentially where I am balance the |
1493s | mechanics around right I've balanced |
1494s | mechanics around a single player but |
1496s | since people have brought it up I've |
1498s | been thinking why not have both and I'm |
1501s | not promising it I have to look into my |
1503s | design to see how I can scale it up to |
1504s | more people make more of the mechanics |
1506s | and or more players of that sort of |
1507s | thing I would love to have sort of the |
1509s | Kraken and KBB treatment where you you |
1511s | you pay for your instance to go in solo |
1513s | and otherwise you can just go in with |
1515s | your friends and do it and it's like you |
1517s | know this might be designed for a level |
1518s | 100 combat people but you know after me |
1521s | my three friends write you five combat |
1522s | let's give it a shot I'd love that |
1523s | feeling of it and obviously like if |
1526s | you've got a bunch of maxed players |
1527s | they'll just shred it I preface this |
1529s | with this boss so much a max player will |
1531s | shred this boss it's not made for you |
1533s | you'll kill it quickly that's just how |
1535s | it is I'm not gonna balance it around |
1536s | that I want it to be primarily balanced |
1538s | around the new players I think that was |
1540s | something that was tried with the Gortex |
1541s | Guardians and maybe was missed a bit |
1543s | because it has so much HP it has a |
1545s | Slayer alternative that's better golden |
1546s | hour that even when it was looked at for |
1548s | a new player boss people have said why |
1550s | are you doing this one |
1551s | guardians failed because I think I want |
1552s | to design it around that person there is |
1554s | no alternative spare a golden hour |
1556s | there's no you know there's no |
1558s | alternative it's just this is cool boss |
1561s | see ya and I think also max players will |
1564s | shred it people like shredding bosses |
1565s | that's fun as well so I think you hit |
1567s | that for both players cool again not |
1570s | promising I can make it group I want to |
1572s | try I need to tank off that and see how |
1574s | much work that will take for me to |
1575s | rework mechanics well thank you for |
1578s | agreeing to look into that I know it's |
1579s | gonna make a lot Bears happy that you're |
1582s | acknowledging the feedback I'm gonna try |
1583s | yep people are also interested to know |
1588s | about serac misses drop table |
1590s | particularly the potential for uniques |
1593s | so i know in the poll blog we discussed |
1595s | the idea of a giant egg sac which is |
1597s | going to contain lots of red spider eggs |
1600s | how do you feel about other uniques |
1602s | potentially or something different it's |
1604s | something i wait till i come on stream |
1606s | because i really want to start a |
1607s | discussion about it it's really hard to |
1608s | find this unique reward space for this |
1610s | boss that fits I think I have one after |
1613s | if we're looking at some suggestions I |
1614s | would like to pitch a unique which would |
1617s | be a crush weapon that's sort of in |
1620s | between the 60 and 70 bracket so it |
1624s | would be essentially worse than a whip |
1628s | but better than a better than a scimitar |
1630s | but because it's a crush weapon the only |
1633s | thing that I think comes close to leaf |
1634s | blade a battle axe and it's very much |
1635s | like a kiosk laying weapon 5 tech thing |
1637s | it was for tech and I've actually Terran |
1639s | I can the boss's stats are already set |
1641s | so that a for tech crush weapon with |
1644s | about 70 attack bonus and 70 strength |
1646s | which is worse than a whip will still |
1648s | outperform the whip that this boss so |
1650s | it'll be a nice step up for the player |
1651s | to go I had a whip when I started and |
1653s | I've got the money for this boss I |
1655s | really like that self-fulfilling |
1657s | prophecy in boss drops being good for |
1658s | the boss for the people that it's done |
1660s | work after did that with a skeletal |
1662s | research for the Dragon Fire award very |
1666s | sick has done that with the scythe Allen |
1668s | did that with the twisted bow I like |
1669s | this idea of you kill the boss to get |
1671s | something and it won't actually the whip |
1672s | anywhere else it's just because and this |
1675s | is kind of giving away something about |
1676s | the boss it is primarily designed around |
1677s | melee and crush is going to be a |
1680s | specific weakness of it that's a freebie |
1682s | for that for the people but they're |
1683s | going to mechanics |
1684s | because of that it's Hass that will |
1686s | still be better if you've got a house |
1687s | that's a 40 ml weapon bludgeon will |
1688s | still be better but you know you'll have |
1690s | that for that |
1691s | I know rock also proposed something like |
1693s | a spider silk bow string that you can |
1695s | attach to a dartboard that would make it |
1696s | one tick faster |
1697s | another potential idea for a weapon I |
1699s | want to start this discussion to see |
1701s | what we want to do and the poll isn't |
1702s | out yet we can say would you like this |
1704s | unique would you like that unique so |
1707s | yeah I like the idea of the crush weapon |
1709s | maybe the bowstring something as well |
1710s | but we can start that discussion cool I |
1713s | want to sort of emphasize at this point |
1715s | if you have any ideas for uniques ping |
1718s | them over to Ma dusky at jagex husky on |
1720s | Twitter and I'm sure to take them into |
1722s | consideration yes I know what you think |
1724s | of the crash weapon idea yes yes I mean |
1727s | at this point if if people say they hate |
1729s | it I we won't put it up all but if I get |
1731s | a lot of positive feedback saying it's a |
1732s | good idea we'll see how it does if it |
1734s | fails it fails sure cool people also |
1739s | want to know pet pet or now I've seen |
1744s | lot of mixed opinions from people I |
1745s | think the biggest one is it's another |
1747s | spider pet I would like a pet I've |
1749s | already kind of got that it's not a lot |
1751s | of work to make a pet I've already got |
1752s | it in the game just needs to be skilled |
1754s | the model down I would like it there I |
1756s | think the concern is that some of the |
1758s | elves already said they're having two |
1759s | pets right my my stand point is I've |
1762s | never minded pets as a player it's |
1764s | always that nice to have I got lucky |
1766s | put it in you know I showed off my |
1769s | friends |
1770s | I think pet hunters like people said |
1771s | it's not fair to pet hunters but their |
1773s | parent does cuz they like to get that my |
1774s | opinion it's gonna be a fairly low level |
1776s | boss but it's not gonna be a hard pet to |
1778s | get so I think why not go for it I think |
1780s | it's unique enough model from the other |
1782s | spiders that it doesn't it's not just |
1784s | gonna be always just another been in a |
1785s | sort of aversive pet it's if he doesn't |
1786s | like the other spiders no come on I was |
1789s | speaking to G yes was a we were looking |
1792s | at daddy longlegs spider as an |
1795s | inspiration for that for it to be |
1796s | different that little body and long legs |
1797s | sir yep yeah yeah we caught that alright |
1800s | so yeah it has a little body and big |
1802s | legs and I think it's that unique feel |
1803s | yeah definitely sits like a lot of |
1805s | taller than the other spiders spider |
1807s | pets we have thing yes other questions |
1812s | players what oh yes the the burnt the |
1814s | sorry the bone |
1816s | that features in the dungeon some |
1820s | players are concerned about the XP rates |
1821s | for prayer around it do you want to have |
1823s | a chance to talk about that yeah so I |
1826s | really like spreadsheets and I kind of |
1828s | made a spreadsheet for this I don't have |
1830s | the numbers at hand have left them on |
1831s | the desk over there |
1832s | but essentially people are forgetting |
1835s | that Red Dragons are a lot harder than |
1836s | Blue Dragons and defense they've got |
1838s | thirty five more hit points and |
1839s | essentially any main account is never |
1842s | going to do this as their predominant |
1843s | trading method the chaos ultra in the |
1845s | wilderness is essentially a seven times |
1847s | multiplier because it's three and a half |
1848s | times and you get twice as much benefit |
1850s | of your bones same for Ironman they'll |
1853s | just do that the two groups that it was |
1855s | kind of targeted towards as maybe being |
1856s | strong for where ultimate and hard |
1858s | course specifically hard courts going |
1860s | for piety and then any of those accounts |
1861s | going for ninety nine was kind of the |
1863s | thing if you're going for piety you're |
1865s | probably about a rune crossbow and I |
1867s | worked it out to be roughly 18 to 19 k |
1869s | ex perience an hour |
1870s | assuming you're flicking eagle eye zero |
1872s | time picking up bones you're never |
1874s | losing damage and you're one tick using |
1875s | the bones that's a lot of ribs |
1876s | that'll scale up to that experience per |
1878s | hour the same anything with blowpipe is |
1880s | actually doubles it but the maximum gear |
1882s | with like void myth darts I think I used |
1885s | a shooing for alts that would have ax |
1886s | easy access to and a blowpipe flicking |
1889s | rigger it was about 45 Cakes minutes |
1893s | night I think that was even range potted |
1894s | as well so like having that much |
1895s | supplies flicking rigor is a it's a lot |
1897s | of effort and I think even pest control |
1900s | is borderline like 40 K experience an |
1902s | hour for alts that's what they do I'm |
1906s | okay with moving a prayer method that's |
1908s | marginally better away from pest control |
1910s | you know actually training prayer as |
1911s | opposed to just spending points on it it |
1913s | feels a better gameplay thing for |
1915s | hardcore say meth guild Green Dragons |
1916s | it's probably still a thing the |
1918s | intention for this wasn't to make a new |
1919s | meta the intention of this was here's a |
1921s | cool idea let's balance it so it's not |
1923s | ridiculous and so it's a nice feature |
1924s | when you get this is a task or where you |
1926s | just want to do something cuz it's such |
1927s | a waste to leave those bones and those |
1929s | hides on the floor when you're killing |
1930s | those dragons the Simoni people do all |
1931s | right having to go in bank to do it so |
1934s | yeah that's the idea |
1935s | the expense rates are not that bad and |
1937s | even if they even if I'm wrong even if |
1939s | I've counted every tick for every hour |
1941s | that you can do my spreadsheet wrong and |
1942s | it is bad we can nerf it I'm absolutely |
1945s | okay for moving it down to two and a |
1946s | half times if it proves too powerful |
1949s | oh thank you for explaining I know |
1952s | there's one final point that you wanted |
1954s | to touch on so there are some of you |
1957s | even in chat who are actually saying |
1959s | this so I'm gonna give what house key |
1961s | here a chance to respond some people are |
1963s | concerned at this update is to Ironman |
1965s | centric and others are saying I was just |
1968s | another Slayer dungeon would you like a |
1969s | chance to respond to that yeah I think |
1972s | as I touched on earlier the dungeon was |
1973s | designed first |
1974s | we've only got two monsters in it which |
1976s | is the temple spider in the druids plus |
1978s | the boss which is essentially just a |
1979s | boss version of the temple spider and i |
1981s | feel like if it was a slayer dungeon it |
1983s | would have had more creatures and the |
1984s | creatures would have been chosen |
1985s | specifically to be a slayer dungeon |
1987s | monsters of the Slayer level none of |
1989s | these creatures have a Slayer level and |
1990s | it was more of an afterthought to be huh |
1992s | we've got these new creatures in Zeya we |
1995s | have as a Slayer master why not just put |
1997s | them on her Slayer assignment list just |
1998s | to push people towards and discover this |
2000s | piece of content that they might |
2001s | actually enjoy as far as an Ironman |
2004s | thing I think that's mostly come with |
2005s | the red spider egg thing which is just |
2007s | it's mostly it's done through tired of |
2009s | life killing level 42 think creatures |
2011s | the original design had a red spider |
2014s | which I was interested in putting to a |
2015s | boss to see you know learn myself how a |
2017s | boss has done get that practice in I |
2019s | thought it'd be really fun to do and hit |
2021s | that niche of the mid-level player |
2022s | awesome it was a lot of fun actually I |
2024s | got to look at a lot of Boston's whoever |
2026s | coded I've spent hours killing in the |
2027s | game and I think that it was just the |
2029s | what we're doing up spread spider boss |
2031s | this is who I'm doing it for we might as |
2033s | well address the nightmare zone red |
2035s | spider eggs issue and at the same time |
2036s | make it nicer and more enjoyable for |
2038s | iron people to get their red spider eggs |
2040s | because nobody likes going to tower life |
2042s | and doing it and you know it's never |
2045s | because not gonna be better than that |
2046s | just to be an alternative and I think |
2048s | the people think people forget I'm end |
2050s | up need a lot of them I think going to |
2051s | net and herb-lore ID about two K to |
2053s | three case snapdragons that's not a lot |
2056s | of time at our life that's for three to |
2057s | four hours it just would have been nicer |
2059s | to have spent that time doing something |
2060s | else it's not gonna break the herb-lore |
2062s | meta and because you don't have our |
2064s | abundance of snapdragons to use and |
2065s | nobody uses Hera Landers cool well thank |
2068s | you for commenting on that one so like |
2072s | we say exclamation mark for thoughts |
2074s | we'll take you to the poll blog that |
2075s | went out on Friday |
2076s | I think we're expecting to go over |
2078s | feedback this week and possibly post a |
2081s | change list based on our feedback |
2083s | this Friday and we'll be looking to poll |
2085s | I think next week early next week |
2087s | so yeah thank you very much for that mod |
2090s | husky thank you I'm gonna move on to the |
2092s | chaps questions now give mods ashen tied |
2096s | a chance to speak I spoke earlier |
2101s | so our first is from Ray and he wants to |
2104s | know if we could attach a counter to the |
2106s | kingdom of miscellanea which would tell |
2108s | us the last time we collected resources |
2110s | from there how do we feel about this one |
2112s | I think it would be quite nice because |
2115s | then you can see how many days of |
2117s | resources you've got sucked up so if you |
2119s | want to wait a month and then go get |
2121s | resources ooh much you've actually young |
2123s | thing there month then you know exactly |
2125s | how long has been it's think it'd be |
2127s | quite nice |
2128s | am i right in saying that there is |
2130s | actually a cap on how many resources it |
2133s | will collect or how long it will collect |
2134s | them for there's a cap on how many |
2136s | resources it can have and it will tell |
2138s | you you've got there right I think when |
2141s | you interact with the possibly when you |
2145s | interact with the place me you get a |
2147s | favor so if you hit that you'll probably |
2150s | know about it and the way it gives you |
2154s | resources from your favour is when you |
2158s | interact with something on the island |
2160s | bought enough on the island it checks to |
2162s | see how many full days it's been since |
2164s | you last did so and for every full day |
2172s | multiples 24 hours give you some turn |
2177s | some of your favor into resources |
2179s | multiplied by your favor at the time |
2181s | decrease your favorite it'll give you |
2184s | some resources exchanged your favor now |
2187s | it's a bit lower decrease your favor |
2188s | again repeat that once reach full day |
2191s | it's been and thus over time it kind of |
2194s | tails off because your favors going down |
2196s | and you're getting a lower multiplier |
2198s | turning your favor into resources and |
2201s | thus it abates your resource points |
2205s | tells you you've got the gap and then |
2209s | you visit some Grimm and it turns the |
2212s | points into actual items and dumps them |
2215s | on you |
2216s | which is why I've advised people when |
2218s | they ask that some it's beneficial to go |
2221s | there regularly and get your favor up so |
2224s | that's rather than having it decay over |
2227s | time and in some decreasing multiply |
2231s | makes not anyone asked but it's come up |
2234s | occasionally okay so I suppose we would |
2237s | consider adding something that lets you |
2238s | know but I don't see a problem with it |
2241s | it's not a secret especially she |
2244s | probably knew already cool cool money |
2248s | some I put is sometimes a pain but it's |
2251s | got an interface already so that's easy |
2252s | that's true furious wants to know if we |
2258s | would consider allowing players to |
2259s | combine ancient shards with some ranged |
2262s | weapon to create arranged demon Bane |
2264s | weapon possibly something that's lesser |
2267s | used like circle or the bone crossbow |
2270s | someone just really wants to get their |
2272s | sickles there you should panic by them |
2278s | anyway |
2279s | always worth their just plan about them |
2282s | how do you feel about arranged demon |
2284s | Bane weapon as opposed to arc lights I |
2286s | don't I don't like it personally I think |
2288s | blowpipe is already pretty strong |
2290s | against most demons anyway so is it |
2291s | better than a blowpipe and we've already |
2293s | kind of got a range scape thing going on |
2295s | anyway Arclight is one of those few |
2297s | times where you're like okay we should |
2299s | actually use you know melee for this |
2300s | boss I think even twisted bow is |
2302s | actually better at krill anyway if you |
2304s | you're up there and you can do the |
2306s | method to kite it properly then and I |
2307s | feel a but I like that that's unique to |
2309s | melee at least like I don't want to add |
2312s | any more to range because it's worse |
2314s | than blowpipe nobody uses him it's |
2315s | better than blowpipe we've just power |
2316s | creep range they didn't up the holy |
2318s | water which kind of is a ranged thing |
2320s | but a very very different one and it |
2323s | could if it were made not so horrible to |
2327s | get it could also be made to roll off a |
2331s | different kind of defense from the usual |
2333s | kind of ranging merging the problem of |
2336s | that as well we've not got a dark light |
2339s | crossbow because you actually had the |
2340s | crystals to a dark like to make the arc |
2342s | light yeah you have that sort of middle |
2343s | ground that's true we'd need to give |
2346s | another item as well and it's |
2348s | just across patrols which does seem a |
2349s | bit inconsistent why not allow it to be |
2352s | used on the staff of lights and making |
2354s | it corrupted stuff of lights and majors |
2355s | a bit more powerful to demons okay we're |
2358s | giving mage more options like I said I |
2359s | just don't think ranges the power creeps |
2361s | specifically okay yeah you know that |
2363s | sought both no bow sword thing from the |
2366s | devious minds quest yes yes |
2368s | [Laughter] |
2372s | Linus wants to know if the gauntlet pet |
2375s | will have a transmog option to allow it |
2378s | to turn into the other crystal creatures |
2379s | from well the gauntlet for anyone who |
2383s | hasn't seen them exclamation mark elf |
2386s | stream will link you to the stream where |
2388s | we showed off a few of those I can't |
2392s | speak on the behalf of the artists and |
2394s | the devs but I love the idea so I will |
2399s | pose it to them I suppose to be like |
2402s | some idea it's sort of cool usually we |
2405s | had transmog sort of like after the you |
2407s | know give it a time for them to get the |
2408s | pet first and have it you know walking |
2410s | around a bit you know before we like |
2411s | sort of mix up the the differences you |
2413s | can change do a bit like with the young |
2415s | thing we did was suck when the nibbler |
2417s | and Corp yep so potentially but I don't |
2420s | know that they do that would be like |
2422s | having like even more people said |
2424s | earlier they didn't want more spider |
2425s | pets that would be another spider pet |
2427s | and also I don't think all of them would |
2429s | really work in a one by one |
2430s | some of them like wolves and you have |
2432s | thorns they might look a bit okay if |
2438s | anything like I did hear that there was |
2439s | potentially we might want to gauntlet |
2441s | hard mode at some point later on that |
2443s | might be a cool way to add the |
2444s | transmodulator as a like leave a |
2447s | challenge mode rates that might be an |
2449s | idea I don't know if the heart boat |
2450s | gamma is coming out I just heard that it |
2452s | could be an idea for future sure it |
2455s | would be nice the next reward so they're |
2458s | just giving out for free yeah fair |
2460s | enough |
2465s | Punisher wants to know if soul Wars can |
2468s | make a comeback this has been asked that |
2472s | I how many times since and the a not |
2475s | changed Emily West could tell us more |
2480s | about the process for trying to get a |
2481s | model back that was used in runescape |
2483s | back in those days and how it doesn't |
2485s | work for animations so oh yeah because |
2487s | um one I think was after the 2008 update |
2490s | when they did though the whole HD update |
2492s | they sort of merge all their frames |
2493s | together so current we have our frames |
2495s | stored in separate files so every frame |
2497s | is a its own file but they they changed |
2500s | it so they will just collapse into a |
2501s | single file and also think that doesn't |
2503s | work with our current animations |
2504s | we do with models because all the models |
2506s | are they're just a lot larger and a lot |
2508s | more detailed so with model the color |
2510s | space is a bit more definition as well |
2512s | but essentially we just look small and |
2514s | make the model smaller that's why I did |
2515s | for the PvP armors and then we just fix |
2517s | all the colors up and make sure it works |
2519s | with the car animations usually the |
2521s | labels work quite nicely so it still |
2523s | works with the skeletons if you already |
2525s | have them if you don't have that base |
2526s | it's just not going to work so it would |
2528s | be a large job to adapt okay I record |
2533s | talked somebody about a week to get |
2536s | there and exchange and that doesn't |
2537s | actually have a huge number of models |
2539s | another animated either so that's a |
2543s | scared of it |
2543s | when we did the Corp we actually did |
2546s | bring about the models from back then I |
2549s | think the artist was on it from several |
2551s | weeks despite there being only like nine |
2553s | models total like the Beast cutlip Roger |
2557s | anims Lee create those animations not in |
2560s | very high frame rate but I look over the |
2563s | way the court moves by like I did a |
2565s | recreated the the animation for it for |
2567s | the pet because it didn't really look |
2568s | very good on the pet when I do maybe a |
2570s | lot smaller mm-hmm I mean we cut out a |
2572s | well it plays whenever we could add a |
2573s | smoother animation for the the Corp but |
2576s | I mean it's not ready come up saying I |
2578s | already suggested it well sometimes that |
2580s | stop-motion animation look has its |
2582s | appeal yeah I mean it's it's very very |
2587s | stop-motion because there's movie watch |
2589s | I know Empire Strikes Back you get |
2590s | battle yeah possibly yeah very classic |
2595s | what if we were to make our own soul |
2598s | wars with bespoke models and maybe the |
2603s | slightly tweaked system sees a thing |
2604s | when we brought out the Rev caves you |
2608s | know a lot of the behavior was the same |
2610s | the way the things were programmed I |
2612s | understand the developer actually |
2614s | adapted the original code from 2008 ish |
2617s | and much of the dungeon layout you're |
2621s | take going mad with agility shortcuts |
2625s | but players were pretty darn scathing |
2627s | about it and saw us not what they |
2631s | remembered it looked cheap because we |
2633s | hadn't recreated it pixel by pixel we'd |
2637s | genuinely done a cheaper version with |
2639s | repaid with different models ourselves |
2643s | and players were pretty vocal that this |
2646s | was not good enough |
2648s | so no while for many people the |
2652s | cosmetics don't matter too much and they |
2654s | just want the gameplay there's a lot of |
2656s | people feel differently about that kind |
2658s | of thing and I do not think that's a |
2660s | good direction to go anymore didn't help |
2663s | that it came with the major arena to |
2665s | update with its I think bright blue |
2667s | painted demons which that really was a |
2671s | sort of a never mind cosmetics let's |
2674s | give them the game play and see if |
2675s | that's the priority it turns out it's |
2678s | not enough for the priority yeah that's |
2681s | fair I also have some not-so-good |
2682s | memories from soul wars which maybe if |
2684s | you forget such as being stuck at the |
2686s | spawn while people right lost my player |
2691s | it was quite while ago but it was just a |
2693s | swarm of people just sort of stood still |
2695s | I'm sure they were really playing the |
2697s | game for the game rather than just for |
2699s | the rewards themselves okay well |
2702s | otherwise it'd be XP waste sure okay |
2707s | Jordan wants us to allow them to fill |
2711s | the herp sack with grimy herbs rather |
2714s | than just clean herbs |
2715s | you'll get muddy it is grimy herbes you |
2718s | can't put clean herbs and oh sorry the |
2719s | other way around |
2721s | put that down wrong yes but when they |
2725s | become filthy |
2727s | Zach yeah suppose it words though when |
2730s | they're filthy so if I recall |
2739s | correctly the way it stores the data for |
2741s | the quantity inside it would ya like |
2746s | math says so it would need that but a |
2750s | lot more memory capacity allocating for |
2752s | it if all the hopes could be in a |
2753s | different form and well that's not |
2756s | impossible it's a slightly bigger job |
2759s | than just switching it around so I don't |
2763s | think this is something about to offer |
2764s | sorry I suppose he's asking him because |
2766s | he's accidentally cleaned it and then he |
2768s | can't put it in right the you know it's |
2770s | just be a bit more careful we would just |
2772s | give you a way to make it grimy again xp |
2779s | for the cleaning process that could be a |
2780s | new power trainer get one Guam and a |
2783s | muddy puddle use it on your grubby chest |
2786s | yes yes yeah yeah altameyer in my |
2793s | herb-lore training method just with a |
2796s | single herb so Vernon wants an update on |
2802s | Last Man Standing |
2804s | so a couple weeks ago mod Rock explained |
2807s | all the things you'd like to do for Last |
2808s | Man Standing since then we've made it so |
2810s | you can start casual games with four |
2812s | players yeah we pulled that on post 67 a |
2815s | while back but some yeah we've got that |
2817s | one out before the rest of the rework |
2819s | comes Matt might be well placed to tell |
2821s | us more about the progress so that the |
2822s | last person standing when you game |
2824s | indeed I am actively working on Last Man |
2826s | Standing with mod Rock and we are |
2829s | working through all of the wonderful |
2831s | suggestions he's come up with and |
2832s | discussed with you he's going to be |
2834s | putting a blog out shortly regarding |
2836s | rewards and your thoughts would be very |
2838s | very much appreciated on that so wait |
2841s | for that to come and give us your ideas |
2844s | thank you very much yes I hope send your |
2849s | ideas to at Jagex Rock ro q for anyone |
2852s | who hasn't seen that written down or |
2855s | James Marrs and this question is from |
2859s | glasses and there |
2861s | is can we rebuild the missing statues |
2864s | left after garden of tranquility using |
2866s | marble bricks this should give a little |
2869s | bit of construction experience as well |
2870s | what do you think |
2872s | then someone on I like that yeah I want |
2876s | to rebuild a bus they will rebuild them |
2877s | to something else like Oh Queen Anna |
2880s | Maria we have a lower constructional |
2883s | crafting level they're sort of a little |
2884s | bit out of shape or deformed but if you |
2887s | ever if you have ninety-nine then you |
2888s | can rebuild them as they were I'm just |
2890s | imagining it was account of where this |
2891s | what quest that was but you make like a |
2893s | statue in you it goes like a donkey head |
2894s | or sewing on your camels head on an |
2896s | actress laments but you won't have |
2898s | worked with them as in the sculpture to |
2900s | build you get a choice of whether you |
2903s | want the samurai axe head a camels head |
2905s | his head or something else I I do not |
2908s | quite know why the developer went this |
2910s | effort that's pretty cool yeah so just |
2913s | imagine making rebuilding these statues |
2915s | but it just has a camels head on it |
2916s | because that's all the player knows how |
2917s | to do deep in sand alright it's a dual |
2922s | one with quite fitting do you know doo |
2924s | doo doo really yeah yeah judo could have |
2928s | a start and you do it earlier it's heavy |
2930s | probably easy to sculpt you bald right |
2933s | it's quite easy to make the statues as |
2935s | well because you just take the plate and |
2937s | turn it great it's done I think maybe |
2942s | something a bit weird about a city |
2945s | commemorated celebrating the murder |
2949s | please seem to seem to like inci in the |
2952s | spirit of Modern Art maybe something |
2953s | abstract potentially maybe it maybe it's |
2956s | a whole like plotline that we never knew |
2958s | about that the white knights realized |
2959s | that there were a bunch of black knights |
2961s | and falador so they committed a genocide |
2962s | to purge the city and a little mask was |
2966s | an inside job I realized were actually |
2971s | running out of time quite quickly so I'm |
2973s | gonna move on with some chat questions |
2974s | that mod Maz has kindly gathered for us |
2978s | the first few are around the fourth |
2981s | dungeon so I'll direct these to West and |
2983s | husky the first is will the Dragons be |
2986s | multi combat red dragon area no no the |
2991s | only multi combat area in the dungeon |
2993s | currently |
2994s | is the temple spider room the first one |
2996s | that you get into okay |
2998s | so yeah if anyone does get them as a |
3000s | slayer test they're not a lot they can |
3002s | be bashed it is a is a thing sure along |
3007s | similar lines I know some players were |
3008s | interested to know if they'll be able to |
3010s | set up their cannons there I was |
3015s | thinking about this a lot good and you |
3016s | forwarded the tweet to me I don't want |
3018s | to add it they've added to the dungeon |
3020s | SP to the whole dungeon right I don't |
3022s | want to add it to the scorch grotto |
3023s | whether our dragons are because that |
3024s | would severely impact the experience |
3027s | rates for prayer that I've courted and |
3028s | worked out right and I don't really want |
3030s | to give them an option for that also |
3034s | that that area hasn't really been done |
3036s | to prevent potentially other people's |
3039s | cannons hitting other people's dragons |
3040s | and that could get quite annoying so no |
3044s | not currently |
3045s | I imagine that is oh the next one is the |
3053s | catacombs shortcut shortcut taken away |
3058s | no question mark I can go show that if |
3060s | okay because that's something I did |
3062s | forget to show off and it looks really |
3063s | cool yeah please do get is that okay for |
3066s | us to fight back to that screen yeah so |
3071s | before we show it it's still it's still |
3073s | there obviously we didn't even review |
3075s | access to the air catacombs but it's |
3077s | either inside the dungeon itself now and |
3079s | it's sort of more part of the |
3080s | environment and so it sort of feels more |
3081s | you know more pop the world essentially |
3084s | okay |
3085s | that's nice it's cool when you get the |
3087s | opportunity to make something feel a bit |
3088s | more natural you know and it feels um if |
3091s | sort of feels like the dark or is what |
3093s | it sort of leaking out of the sort of |
3095s | pocket dimension it sort of in so it |
3097s | gives it a bit of Mattox as well very |
3099s | cool and there is also a slight |
3102s | reference to something as well which you |
3104s | might be able to tell when there when |
3106s | you when you see it maybe see if we can |
3111s | transition over to mod husky who's come |
3114s | back to the PC |
3117s | oh cool back so as I mentioned this was |
3129s | the entrance on the east side there is |
3131s | another entrance on the west side so |
3133s | this location here is currently where |
3135s | the entrance to the catacombs is now |
3137s | what I've done is we've decided to move |
3139s | it to in here down this ladder you'll |
3145s | see this this strange hole here so the |
3147s | catacombs entrance currently works that |
3149s | you can only unlock it from the other |
3150s | side you can't get to it currently so |
3152s | again you do this and you can't get it |
3154s | but if I cheat and open it you have this |
3161s | sort of nice corrupted hole within it |
3167s | which leads to the giant sand crabs so |
3170s | this is that entrance there so arguably |
3175s | it's a bit faster for those people who |
3177s | want to get to dust devils than it |
3179s | currently is oh I need to fix that and |
3181s | remove that from the map but yes that's |
3183s | the current entrance there that's been |
3184s | moved yeah I think that looks quite cool |
3191s | yeah I think West got the inspiration |
3195s | from our stranger things so I've added |
3197s | the appropriate examine text for their |
3201s | passage to another realm I've seen |
3203s | stranger things |
3204s | very nice yeah thank you very much thank |
3210s | you for showing us your corrupted hole |
3211s | thank you think course what better way |
3226s | there's always a wizard is enough |
3231s | that's no canon four minutes so we could |
3235s | try carry office or knock top noon was |
3245s | asking about the barbed assault Cape |
3247s | update I think that came out to cut the |
3249s | weeks ago sorry I was right I'll squeeze |
3259s | in a couple more questions then we also |
3260s | have something to show off to close with |
3263s | I believe if we still okay with that |
3264s | would ask my Oh awesome |
3269s | so another player from the chatters |
3273s | asked can we not open seed packs while |
3275s | moving similar sorry can we open seed |
3278s | packs while moving similar to birds |
3280s | nests didn't know that's a problem |
3283s | I only notice that the other week |
3285s | in-game okay I I'm actually looking to |
3289s | see why it does it imagine it's possible |
3292s | okay some actions you can do can't do so |
3296s | like her boxes for example you have to |
3298s | be still for sometimes if something's |
3300s | gonna open a menu like chat box menu or |
3303s | something we won't want you wandering |
3304s | around with that open because other |
3306s | scripts get stalled behind it while you |
3307s | move over boundaries right but that |
3310s | tends not to be a big issue and I think |
3314s | you might be because I Ryan it's trying |
3316s | to find the agile packing your inventory |
3318s | yeah it's probably stopping everything |
3320s | else from happening so it's canceling |
3322s | your walking and then it's trying to |
3324s | find the pack so I can decrease the |
3326s | variable that's not on the pack and |
3328s | that's why it's happening okay okay so |
3333s | is that something we wouldn't be able to |
3334s | change without you know okay no you |
3338s | can't do that can we make a fire giant |
3346s | boss like oh boy for hill giants right |
3349s | giant boss so initially the giant bosses |
3351s | were sort of designed as a things four |
3353s | of them designed by mod Kiera I believe |
3356s | yes and he did have some ideas down four |
3360s | five five two and one and |
3362s | believe in ice join as well and it makes |
3365s | sense to sort of continue the line down |
3366s | there in the future at some point mm-hmm |
3368s | and I believe you had some thoughts |
3370s | about it ice one yeah |
3373s | there was a moment in my training where |
3375s | unfortunately Myers had other |
3376s | responsibilities and I can continue so |
3378s | she's like oh go go think about the ice |
3380s | boss and I thought some cool mechanics |
3382s | involving sliding floors and pillars |
3383s | that your trap you against and a |
3385s | predominant using fire spells to maybe |
3388s | real light brassieres that would stop |
3389s | this passive cold or a damage in the |
3391s | room but like I had some cool ideas that |
3394s | I was exploring whether creating and |
3396s | then also had to go back to my training |
3398s | and it just never got picked up on again |
3400s | cuz it wasn't actually sand project but |
3402s | I'd love to do the whole sliding floors |
3403s | I'd really like the puzzles from Pokemon |
3405s | and stuff yet that you know get to like |
3407s | the the gym leader that the ice Gimli |
3409s | during this second generation games sure |
3411s | but if the white lands in rs300 yeah |
3414s | they did that yes I like that mechanic |
3418s | doing that while doing a butterfly your |
3420s | boss as well would be quite quite |
3421s | interesting yeah I pledge to make a |
3423s | option in the clan battlefield where you |
3425s | could paint down ice floor as a |
3427s | rectangle of arbitrary dimensions and |
3430s | just have dynamics kiddy anywhere in |
3433s | your clan battlefield it's one of the |
3435s | least used features out there partly cuz |
3436s | it stopped behind clan Citadel's but |
3438s | also nobody really needed a clan back |
3441s | foot over there but I was quickly so I |
3442s | was able to have a dynamic slippery |
3445s | floor anywhere long time ago I saw |
3449s | someone saying another instance boss and |
3451s | it probably would be considering you |
3452s | need to get a key yourself to enter it |
3454s | so that would make sense actually maybe |
3461s | it's like I mean this is possible to |
3463s | have like two halves of a key but like |
3465s | she would've around we have to find a |
3466s | friend to open the door together with I |
3468s | did guys love that disregarding the |
3476s | design I just said I did see something |
3479s | you know a repository of ideas for like |
3480s | a fire and ice |
3482s | combo for the giant bosses to do the |
3484s | last two together and you could almost |
3485s | do that with like half of like fire half |
3487s | the key in and ice half the key that |
3488s | have to go together so that could be |
3489s | quite cool for that and then you get the |
3491s | wet hand yeah just water in your hand |
3493s | that somehow opens the door |
3495s | having friends the highest requirement |
3497s | of all fuel to make a second account |
3502s | right so you've decided max please write |
3504s | [Laughter] |
3509s | myself nice kita get rid of that burn |
3514s | okay on that note I'm gonna summarize |
3516s | the announcements then wrap things up so |
3519s | exclamation mark Elstree will take you |
3521s | to the stream we did last week which was |
3523s | around some of the elves we had the |
3524s | whole team well as many of the team that |
3526s | could make it on to talk about the |
3527s | development of the quest and its |
3530s | surrounding content exclamation mark |
3533s | Murch will link you to the tweet with |
3536s | the the merge that we showed off today |
3537s | we're adding a desk mat which this is |
3541s | one year which mod tide is going to |
3542s | model for us or let me get a right way |
3545s | up we've got a mouse map with the same |
3549s | map print on it and so I'm at new pens |
3552s | and Kiro estimation mark membership will |
3560s | bring you to the summer special deal |
3562s | where you can get three months of |
3564s | membership through now and estimation |
3567s | mark Deadman will mark the twitch event |
3569s | for you we re running these spring |
3571s | finals this Friday so don't miss out on |
3574s | that I'm gonna thank everybody for |
3577s | joining me on the show for this week |
3578s | so thank you mod Westmont tide ash mod |
3582s | husky and mod Mars on chat and |
3586s | apparently blog John over there now we |
3587s | know John something I'd like to leave |
3590s | you guys with a little community |
3592s | spotlight piece we saw this and thought |
3595s | it was awesome so anyone who happens to |
3597s | like minecraft will be very interested |
3600s | in this old-school themed server that |
3602s | one of the beds made we're gonna leave |
3606s | you with that and hope you enjoy it have |
3607s | a wonderful week and we'll see you in |
3610s | the next one bye bye |
3613s | [Music] |
3620s | [Music] |
3637s | [Music] |
3678s | [Music] |
3736s | [Applause] |
3742s | [Music] |
3793s | [Music] |