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over 5 years ago - /u/Mod_West - Direct link

Damn, suppose we can’t update Morytania any more. What a shame, I had designs for Slepe way before swamp man became a thing.

EDIT: I've not missed the point here, I'm exaggerating for effect. Where is the line drawn? Whenever we pitch Morytania content in the future it'll be torn apart to see in what ways it benefits specific limited accounts. Even before that, we find ourselves asking "How will this impact X player?" while designing content, whether we want it to or not. Regardless, we'll be accused of catering either way.

For instance, when we first pitched the Hosidius dungeon design back in October, it came to my attention that it would be the first tanner on Zeah and the first one underground, this hadn't occurred to me prior to making that decision. Now it haunts me whenever I sit down to design a new area.

over 5 years ago - /u/Mod_West - Direct link

Originally posted by [deleted]

[deleted]

I do understand, he doesn’t want his progression made easier and any update to Morytania runs the risk of making it easier. I’ve ran into this problem before where I’ve worked on a design and it’s made Zeah only ironmens game mode easier or a new dungeon that makes caveman mode easier. So many different restricted accounts exist they’re almost certainly having an impact on the way we design future content whether we want it to or not.

The consensus is that we don’t cater purposefully to Ironman accounts but we get accused of it all the time when just making generic content. It’s kind of irritating, that’s my point.

I was exaggerating initially, we won’t stop updating areas because of singular accounts, even if they’re incredibly popular.

over 5 years ago - /u/Mod_West - Direct link

Originally posted by clry

Settled elaborates more on his point of view in his comment here. There's plenty of other clothing shops without a spinning wheel, to say it's thematic would mean you need to add one up varock, gnome stronghold etc too...

In this instance, I agree it would be going out of our way to cater to Settled. But what if in the future we want to add a spinning wheel to Morytania for a different reason? Suddenly we can’t because we’d be accused of doing it for Settled.

over 5 years ago - /u/Mod_West - Direct link

Originally posted by DenslatX

Add it in port phatysmatys as a reward for doing ghosts ahoy, it gets added and settled can’t use it! Problem solved

I suppose locking content behind that quest would certainly make things smoother, but in other cases it may seem like a forced requirement rather than a logical one.

over 5 years ago - /u/Mod_West - Direct link

Originally posted by BasicFail

You are right, Jagex can no longer add a spinning wheel to Morytania. But you guys can still add a "wheel-that-spins".

🤔 Now that’s thinking outside the box!

over 5 years ago - /u/Mod_West - Direct link

Originally posted by [deleted]

Low IQ comment

🐟

over 5 years ago - /u/Mod_West - Direct link

Originally posted by Aeglafaris

Time for everyone to stop making fun and interesting content because it annoys the jmods.

That’s not what I’m saying and you know it. I too thoroughly enjoy his videos, after all. What I’m saying is we shouldn’t be blocked from updating the game because a singular player wishes to restrict himself. Nor should we go out of the way to cater for them specifically.

over 5 years ago - /u/Mod_West - Direct link

Originally posted by SwDolphinFlip

...lol you can't be serious, Mod West. Adding new content (I mean after all, there's a whole city in Morytania that is still inaccessible) is not the same as updating specific things into existing areas.

You’re not seeing the larger picture here, it’s not just adding a spinning wheel. What if we added a monster that drops an RCB to Morytania? It’s not completely out of the question but would be seen by some as catering to specific builds.

The point I’m making is that new content can have an unforeseen impact on an area locked account. How are we to prove it wasn’t on purpose?

A great example was the deranged archaeologist on fossil island; on release he dropped amulets of glory which made obtaining one way easier for Ironmen which saw pushback from the players so we changed the drop to crystal keys instead. Players don’t want us to cater to specific builds while also catering to them simultaneously.

I think it’s a valid concern but I suppose it’s the nature of the beast. I was just opening up a dialogue on the matter and it’s nice to hear a wide range of player opinions as they may shape the way I go about my work in the future :)

over 5 years ago - /u/Mod_West - Direct link

Originally posted by ziploque

This reads super passive aggresive.

It wasn’t, you just read it that way. Text is best read emotionless, otherwise you could completely change the entire message of the text.