about 2 years ago - - Direct link
Postie Pete is back with August's Gielinor Gazette!
about 2 years ago - /u/JagexSarnie - Direct link

Originally posted by harperj

Your link to today's update needs updating /u/JagexSarnie :)

Thanks, and changed :)

about 2 years ago - /u/JagexLight - Direct link

Originally posted by Previous-Answer3284

The Mobile UI Blog has been updated to address your feedback.

Has it though or is this just reminding us about the original update?

I've still seen a lot of interest in a legacy UI, and people have been calling out the response that completely missed the point of a legacy UI. You say you need the UI redesigned for new features and can't work said features into the old UI, but again that completely misses the point that people are explicitly asking for an option that doesn't need all that. Ground tile markers and loot indicators surveyed higher than completely re-workong the UI after all; a lot of people are incredibly pleased with the current work that's been done to the UI and really aren't asking for much else.

And I have two questions I haven't been able to find an answer for yet.

1 - Are things like the logout button and chat also going to be movable, customizable, or minimizable? The logout button and chat button might "look neater" at the top left, but they still take up more room than the current buttons and in a more central location on screen.

2 - Are square buttons really nessesary? "Because when rounded stones are stacked together, it can create holes between them that can be disorienting to play with" doesn't make much sense considering we currently have rounded buttons and the game seems just fine. Could we at least get an option for more "original" stones, they look far more inspired and fitting than the current WiP.

Ground item markers will hopefully be coming soon but the UI changes are needed for the devs to be able to continue working on new client features. We have a dedicated mobile team and they are being limited by the current UI because it doesn’t have space for all the new features. There is a decent amount of interest in the legacy UI but a toggle between the two won’t be possible I’m afraid.

Mobile can only use one client so a toggle means we would have to fit all of the new features into legacy mode somehow (which we hopefully explained we are struggling to do - hence the need for a new UI).

It’s also really expensive for us to be up keeping two separate UIs as the time spent on work essentially doubles moving forwards. :(

1- I think some elements of the UI will be minimizable but I am not so sure on the moveable element of it. Work is being done at the moment to proceed with the changes and will know more about this when work has begun.

2- The square buttons are necessary as you can see in the WIP pics they will have to stack together in two columns and it’s really disorienting if they would be rounded.

Although changes from the original blog might seem to be minimal there are a bunch of new things that the original UI blog didn’t cover… namely a hotkey widget, single tap mode is back and more chat changes.

These changes were made from carefully updating the design and were done to address specific pieces of feedback that we saw from people. We can’t address every bit of feedback that we get but we do our best!

Specifically with regards to the legacy toggle we tried to address it here:

Can these changes be toggled back to the existing mobile UI?

We’re adding new mobile client features on a regular basis, and having to modify them for previous versions of the UI would be time-consuming and costly – so the answer is no. However, our goal is to ensure that certain elements of the new UI are customisable, to put control back in your hands and give our players the best experience possible.