JagexSarnie

JagexSarnie



Yesterday

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Just wanted to share something I'll be adding into the blog for more transparency:

Let's give you any example of how this would work:

  • Player is slaying Dagganoths in the Catacombs
  • Player's AFK timer hits 10 minutes, Dagganoths are no longer Aggresive
  • Player drinks a Potion of Goading
  • The player's AFK timer is reset and for the next 6 minutes, every few seconds the effect of the potion attempts to find a mob who's SW tile lies within the 8x8 radius of the player and automatically aggros them onto the player.

For unaggressive enemies like Dust Devils the secondary effect of the potion will attract any NPCs within that range towards you.

We expect this potion to be effective against most attackable NPCs, but will be exploring any areas (such as inside Raids, or against certain Bosses), where the effect should be negated.

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Originally posted by TheIsaia

When listening to the SaeBae cast I was wondering where the aggro pot went! good change!

Hope you enjoyed it fam :)

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Originally posted by Requiem_for_you

Aggro pots seems interesting. Can they for example work on Jad healers? but looking forward to them either way

The thoughts atm are just standard enemies, so unsure where Healers fall on that, but one to raise with the team!

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Originally posted by WishIWasFlaccid

Just want to mention that I really like the approach y'all have taken this year with the more frequent communication. In years past, players would get frustrated by lack of updates and questioning what was happening. That's definitely not the case now - thank you and team!

Appreciate the feedback fam! It's definately something we've been trying to do more so, especially in the CM team.

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Originally posted by Dvst_TV

  • "The Reagents Pouch will now function like the Herb Sack and be able to hold up to 30 of each secondary. We will be limiting where you can use this item."

Can we get more info on this? I'd rather have a worse but intuitive item than one that feels arbitrarily limited. Unless this is just another one of those things were someone finds a way to use this in the inferno for more supplies.

Edit: I kept reading and got my answer.

Yeah, we're looking at the biggest offenders I believe and will go that approach by limiting your use of that there, but if that changes, we'll let you know in the follow-up blog.

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Originally posted by harperj

Will the balancing stages/blog be before or after the poll? Can see that having a major impact on how I'd vote on the content

The Herblore Activity has already passed the poll in our original Winter Summit poll. This will be polling the rewards so you'll get a more transparent view after we've polled the rewards and had time to test and the showcase them to you all.


22 Apr

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Live, Laugh, Love

Laugh, Love, Live

Love, Love, Laugh

Same Vibe

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Originally posted by QuasarKid

Wasn’t this supposed to be a group boss? Or am I mixing that up with something else in Varlamore part 2

There's two headline pieces of content with Part Two, this and the Group Boss.

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Originally posted by reGilth

Will all of these uniques be purchasable with points? Really not interested in another RNG grind for skilling stuff right now...

As far as I'm aware, yes.

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Originally posted by GregBuckingham

https://preview.redd.it/h8fzyfoch1wc1.jpeg?width=1290&format=pjpg&auto=webp&s=cfad9793c9b8604c3832c75fb9edbd92e7d7ff03

This is amazing. Please continue to add this feature to every blog!!

Edit: u/JagexSarnie, if you continue to be the one to read these blogs, I’d love to see how quickly you can read all the Jmod names at the end lol

You should check out some of the older ones, defo have done it faster :P

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Originally posted by Soft_Yellow_5231

Essentially, after unlocking this item, the Potions in your Bank will be automatically placed into Potion Storage, which will have a separate interface for you to withdraw them from.

Would this mean we would no longer be able to keep potions in our bank tab layouts for quickly gearing for PvM? If this gets added, it should still be possible to keep potions in your bank conventionally so regearing/potting doesn't slow down. I don't want to have to go to a separate menu to grab my potions.

I think we would probably look to still have Potions stored in the bank if you want them, regardles of the route we take.

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Originally posted by WastingEXP

are the base elements stackable? like we can mill our stuff down then spend the rest of our time making potions or do we have to resupply and re-mill throughout the order list?

I'm pretty sure that the paste itself won't be stackable but the elements will more than likely be an stored bit of data on how many you have.

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Originally posted by witchking782

Could we get chance to save potion ingrident should be skill cape perk (without it stacking with outfit). Most skill cape Perks are out dated.

I think the whole Skill Cape system needs updating across the board, to make them all feel worthwhile.

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Originally posted by Kresbot

Looks good!

The reagents pouch, would it be possible to make potions by using items in it? Its not mentioned but was the main functionality i know alot of people were looking for with this - if this is the case i imagine it would need a rewrite of how potions are made, similar to how (dont shoot me) on rs3 you can left click "make" potions? Alternatively, is it like the herb pouch where you can store multiple types of items? the blog isnt too clear on it

The potion barrel:

this could just be a new button on the Bank interface, instead of a whole new object.

yes please!

Yeah, we're looking to make it so you can use your secondaries from the pouch.

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Originally posted by WallStreetBTW

prepot device sounds awesome. will it be similar to the rune pouch, with swappable presets?

No presets but you can select which ones go in and in what order they trigger.

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Originally posted by NemoNescit

Will the prepot device work with divines? If so, that'd be amazing definitely going to use that a bunch

Edit: Asking since order of drinking potions matters with menaphite remedy

From what I've been told, we don't see why this shouldn't be the case, but happy to hear if people feel strongly against this.

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Originally posted by Soft_Yellow_5231

Ranarr, Cadantine, Avantoe or Snapdragon, you’ll be able to buy an L Potion Pack featuring pots like Prayer Potions and Super Defence Potions.

So if I were to put in 12 Cadantines, I could get 3 Ppot 3 Super Def 3 Super Energy 3 Super Restore? That sounds very overpowered.

This will come mainly down to balancing, but I imagine there will be some level of weighting towards what herbs are being used etc.

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Originally posted by LickMyCave

Question 6 says:

6.How do you about the overall gameplay of the Herblore Activity?

I'm guessing this is supposed to say 'How do you feel'

Thanks, and changed :)

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Originally posted by neoscooby6

Please don't make this like Giant's Foundry! While GF is great content that fixed a lot of issues for smithing, the actual gameplay experience is greatly diminishd by having to watch the UI at the top of the screen the entire minigame.

That entire beautifully designed room is great to be in, but all the player does is watch the top of their screen for the bars to line up. The progress bars should be on the actual machines themselves rather than all crowded at the top.

In PvM we are trained to watch for animations, shadows, color changes, etc. Boss battles would be flavorless if we were just watching their special attack loading at the top of the screen.

I think it will be different to Giant's Foundry in that aspect as the only thing you need to keep an eye on is what potion your making, so hopefully it gives more focus on the game world and less on the UI.