Original Post — Direct link
over 4 years ago - /u/JagexAcorn - Direct link

Thanks for the copy on Reddit! Was training someone on the news module and how it works pushing blogs to the website.

over 4 years ago - /u/JagexAcorn - Direct link

Originally posted by Sorry_OW

What's the minimum kill count? Will my single kills still show up?

The minimum kill counts are as follows:
CoX CM, Bryophyta , Hespori, Obor, Skotizo , Corrupted Gauntlet and Jad are 10.
Mimic and Zuk are 2.
All other bosses are 50.

over 4 years ago - /u/JagexHusky - Direct link

Originally posted by bulletbrainsurgery

Chance is equal to (partysize - 5)%

Does this mean you can't receive uniques in a scale lower than 6?

Every kill will roll on both drop-tables once by default

There is an X% chance to roll on both drop-tables a second time.

X = (partysize - 5)

So if you have 10 people in the party there is a 5% chance to get two attempts at both drop-tables.

X cannot be lower than 0 or higher than 75

over 4 years ago - /u/JagexHusky - Direct link

Originally posted by darksoulsfinalboss

What does this mean for solo or duo? For us simpletons

For party sizes of 1,2,3,4 or 5 there is a single roll at drop-table 1 and a single roll at drop-table 2. For every person after 5 there is a 1% chance to get a second attempt at a successfuly unique so:

1 person: 0%

...

5 people: 0%

6 people: 1%

7 people: 2%

...

80 people: 75%

over 4 years ago - /u/JagexAcorn - Direct link

Originally posted by samwise800

Is this a temporary or permanent workaround? I understand it's needed to get the hiscores in a usable state but in the future when it's more stable I'd like to see it go back to not having a minimum kc

This is not a permanent solution and we'd hope once we have a stable hiscores we can look into removing some of these thresholds in the future.

over 4 years ago - /u/JagexAcorn - Direct link

Originally posted by Shadiochao

Are the thresholds there for ironman highscores? They've been working fine this whole time so I don't think they need them

The thresholds also apply to the ironman/hcim boss hiscores.

over 4 years ago - /u/JagexHusky - Direct link

Originally posted by gorre_rex

Does this mean a solo player has the potential to obtain two uniques in one kill? Or one person in any party size can obtain both unique loots if you roll a drop on both tables? Or is it a roll where if you don’t roll on one table, you roll on the next - meaning one unique for a solo player.

A solo player will always get 1 roll at a 1/120 for the Inquisitor's pieces/staff and also 1 roll at a 1/600 for one of the orbs

over 4 years ago - /u/JagexHusky - Direct link

Originally posted by LuitenantDan

In theory, does the pet chance change mean that everyone involved in a kill could get the pet drop on the same kill?

Everyone could always get a pet drop in the same kill. We just made it so that rate is the same for everyone (except the MVP, it's slightly more common for them)

over 4 years ago - /u/JagexHusky - Direct link

Originally posted by VenusHPS

Why buff the drop rates when they were fine? Now the boss will be way less gp/hr and even more dead content. Stop fixing something that isn't broken. This boss was never meant to be Zulrah. Sigh

This boss is still going to be nowhere near Zulrah in terms of consistent money for the drop-tables.

We made the regular drops just be slightly higher in value, theoretically it should be enough to mean that you break even so that it's only your time that's lost going for a unique.

And realistically the drop-rates were not fine. Very few people were killing the boss which kept the unique prices high but if the price of a unique is only high because no one wants to touch the content then realistically there is something wrong with the content.

We've been monitoring player feedback for a while now and the biggest consensus was that the average time to just get something to break even was too high even if the gp/hr for the boss as a whole was really good (9m/hr ish).

The problem we had is that we polled too many uniques at once and they all passed, so we made the decision to split the drop tables completely make it so that the Inuiqistor's Armour/Mace/Staff are going to net you a reasonable amount of profit every now and then and occasionally it'll be a big payoff with one of the orbs.

Anyway, as we have for the last couple of months we will continue to monitor the impact of our changes and will further changes should they be necessary. Hopefully this explains our reasons for changing it well enough

over 4 years ago - /u/JagexHusky - Direct link

Originally posted by VenusHPS

But this won't fix the issue, and make more people kill the boss (maybe for this first week it will) - The main problem was that a lot of the items are too niche. It was balanced perfectly before, because of the supply and demand, this meant the prices were stable. Now there will be a lot more supply and way less demand which will result in a huge crash possibly killing the nightmare content even more. The reason why Nightmare isn't as a huge success as raids is because it's not best money making - The boss can still be fun, like corp. I am sorry that it didn't turn out to be as hyped as you guys wanted it to be... edit: prices have almost dropped 50% on certain items already, lmao.

Crashing is always going to happen if we change the rates. They'll normalize eventually.

We can't really change the uniques to make them less niche at this point unless we poll them in the future, the community voted on them afterall.

And you're wrong about the boss being less gp/hr than raids. This boss was around 9m-10m/hr if you did it long enough to hit the drops which held the majority of the value in the drop-table.

The reason people didn't do the boss is because they felt like they had no chance to get anything. Now there's a more realisitic chance to get something, yes we made them more common, yes the value of these items will crash but I stand by my original point that if the armour is worth hundreds of millions only because no one wants to do the content then it's bad content. Niche armour only marginally better than bandos for one style (with huge negative defenses) probably isn't worth 20-30x the price.

Ultimately we are going to wait for the data to tell us if this change helped the boss in the long run. Naturally it's going to have a lot more attention in the short-term but we'll see where that normalises