So entangle will now stop your opponent for 14.4 seconds, no matter what?
So entangle will now stop your opponent for 14.4 seconds, no matter what?
If it lands successfully, yes.
On the Q&A, they said they will look into the impact of effigies. Do you know when we will get the results?
No specific ETA on this, but I've made a note and will make sure it gets looked into.
Priestess Zul-Gwenwynig's model was changed unintentionally at the time other elves were changed. Her model now better represents her old clothing and is more suited to her environment.
How do you unintentionally change a model? woops just designed a new thing and implemented it teehee accident btw
Her model was comprised of several pieces of "elf kit" from other elves automatically. Something that was overlooked when the other models were changed.
this has seriously got major consequences for wildy pures who use g maul will now not want to risk the g maul fighting against other pvp'r so they'll in turn go against the pvm'r who are forced into wildy to get drops such as d pick against there game style they want to play so now less people in wildy especially now entangle + tb wildy now dead content awesome work
The gmaul upgrade is no longer always lost on death. There'll be some meta shifts for sure, but that's normal for any PvP scene. Hopefully the upcoming BH rework will bring more life to PvP too.
So which version of granite maul is in LMS now? The 60% version or the 50%?
50%
- The canoe map menu and interface have been improved.
As always, Jagex putting the most important and game-changing updates at the bottom of the post where no one can see them :(
Edit: To save everyone else time checking (since I know you all use canoes so often), I can't actually find any real difference with it other than the interfaces appear slightly darker. Save your crabs for another day.
Yeh... we literally just removed duplicate "ok" options and increased the click zones.
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Incorrect, I was asked which one i wanted for LMS during the development process.
Hopefully the upcoming BH rework will bring more life to PvP too.
did you reconsider the rune pouch change?
A lot of thought has gone into the Rune pouch and we've settled on an outcome that we think best reflects everyone's interests as much as possible.
So, for broad-stroking purposes, you did the equivalent of a find and replace for elf kits? Doesn't this imply that your numerous statements about it being impossible to revert all the elves were complete lies?
I don't know the technical details of how the models are implemented, but the reason we couldn't revert the new elf models is that they were made in the updated style so they didn't have "original" models that looked like the old elves.
Knee-jerk reaction is to flame Jagex for even more unpolled changes. Having said that, the gmaul needed a nerf. Bulwark too, but going from 18 to 0 is a little overkill. +6 or +8 would have been more appropriate, imo.
I'd be interested to know why you think +6 or +8 would be more appropriate. Why have you picked those numbers?
Unsurprisingly, PvPers are saying the change was too small rather than too large. We went with the smallest change that would still have a significant effect so we could monitor it and adjust further if needed. I think reducing it to +6 or +8 wouldn't make much of an actual difference in terms of how often a freeze catches.
New welcome screen is really terrible and gives me RS3 vibes.
Can you be more specific about what you don't like?
Hey Gambit, is the gmaul always lost on death even if not skulled? The 50% one in pvp not lms.
No, we made it act like a regular +1 weapon.
New welcome screen is terrible and doesn't make me feel like I'm playing Old School Runescape. Please don't. Also new armour does not have the Old School feel.
Can you tell us what the armour would look like if it felt Old School?
All those dragonstone armors suck
I'm sorry to hear you don't like them. Can you specify why and let us know how you would have it look?
please just start over from scratch with the dragonstone armour...
How would you have it look?
🦀🦀🦀Jmods don't reply to dragon stone criticism.🦀🦀🦀
The design was discussed with the community. The three options we've offered were a response to the first one being too detailed - hence the middle and least detailed options. Do you have more specific feedback on it?
Could we put the new g maul in the LMS chests? It's going to go unused otherwise.
The Gmaul in LMS has the 50% special attack cost by default.
I'm not gonna lie, you've surprised me with the reply lol. But imo, this is the best community design I've seen so far.
Yeah, that one caught my eye too. I've shown it to the team and we're going to discuss Dragonstone armour further next week.