Original Post — Direct link
8 days ago - - Direct link
The Rift is calling! Plus: Mobile and Official Client fixes, Curse of Arrav changes, and Wilderness QoL!

Originally posted by NoCurrencies

The GOTR changes will be great not just for masses but also for solos! I went ahead and updated my solo guide yesterday so all the changes coming today are reflected. Solos should be significantly more forgiving and consistent now, and consequently even better XP/hr and points/hr than before!

Edit: more changes to make based on this post which I'll add today

Edit 2: guide is fully up-to-date now

Would love to see more people get into solos and small-team GOTR, a lot of fun and a little more decision-making involved!

Originally posted by Beezusthegoat

🦀GOTR is ready🦀

🦀I have been putting off Runecraft for 84 years 🦀

Originally posted by NoCurrencies

Now, you'll be prevented from receiving back-to-back Weak-tier altar rolls in the first two rounds, meaning you'll be guaranteed at least two Medium-tier altars at the start of the game.

Does this mean that the first two rounds you'll never see an air altar? Or in the first round you'll never see air and in the second you'll never see mind/body?

It means that you'll be guaranteed at least a Medium-tier altar in the first wave, and in the second wave. So it could be either permutation of what you've said - you could still see air in the first round if the catalytic is at least Medium-tier, and you could still see Mind/body in the second round if the Elemental is at least Water or better.

Originally posted by Hunajamurune

Ctrl walk animation running the last tile and veng/olm burn overhead text simply not showing been bugged for 4 weeks now. When will they be fixed?

Should be fixed with the next Engine release, which is scheduled for next week.

Originally posted by xsevenmillionx

Nice! Will we ever get aerial fishing and forestry fixed?

There are some Forestry tweaks scheduled for Poll 83, which should make its way to you all in December. Aerial Fishing doesn't have anything in the works, but don't think it's unreasonable to suggest that the time-to-complete there is pretty rough for something that's relatively intensive, so would be more than happy to raise suggestions for it!

Originally posted by Minotaur830

Anyone know if there's a way to make rune pouches left click fill but also empty on mobile without having to enable tap to drop each time? It's the 1 thing stopping me from doing gotr on mobile, was hoping to see a change today but doesn't look like it.

Will share this with the team working on mobile to see whether or not it's easily doable client-side, appreciate that it's a bit of a nuissance at the moment when compared to playing on PC!

Originally posted by flickmybeaner

Can please get the Nex bank fixed so that we can light fires there once again? A bug was introduced about a month ago along with Varlamore that won't allow it anymore. Thanks!

We're still figuring out a neat fix for this. Effectively, you didn't used to be able to light fires there because the area counted as a bank. Then the Chugging Barrel wasn't useable there, so we made it count as a bank, which meant you couldn't light fires there. We're hoping to work on a solution that allows it to count as a bank and not a bank so that both firelighting and chugging are permitted activities, which is all anybody really wants!

Originally posted by saul1417

Not making menu entry swapper bugs a priority for this weeks update is ridiculous, it was one of the most wanted features on mobile and basically can’t be used how it is now

Checked in with the Mobile team on this one and was told they're actively working to fix as many MES issues as possible, but a lot of the fixes needed are far from straightforward and require significant refactoring. Fixes are coming and are the highest priority for Mobile, they're just complex and may take some time. Apologies that I don't have anything more specific for you!

Originally posted by Far-Internal-5726

Hi u/JagexGoblin boss! Are we able to use the blighted items in clan wars as well? Does that count as ferox?

I might be wrong but isn't this already the case?

Originally posted by Ok_Dig8960

Does this actually also mean it’s easier to solo GOTR? 

I don't know that it's strictly 'easier' so much as it's a little less reliant on some RNG helping you out in the early waves. Significantly more consistent, which could be absolutely be argued as easier!

Originally posted by Bill_Wanna_Kill

Any news on when (and/or if) the run energy changes will happen?

Looking more like a 'when' than an 'if', but we're still talking through feedback and data from the most recent beta because we feel we have a little more fine-tuning we'd like to do. Unfortunately I don't have a firm date on the 'when' yet!

Originally posted by BlackenedGem

Loving the GoTR updates, this will be so much nicer without actually changing the reward rates at all!

Also /u/JagexGoblin I'd like to plug this again: Is the team aware that the droprate of mossy keys is bugged and exploitable for a 3x drop rate? It's been known publicly since the 20th of October but was likely always in the game.

Was not aware of this, but the team is aware now!