about 1 month ago - /u/JagexGoblin - Direct link

Originally posted by CejayForReal

Any plans changing the ignots at the ds2 bosses?

We've got a little update on those in the Gielinor Gazette which should be dropping at the end of this week!

about 1 month ago - /u/JagexGoblin - Direct link

Originally posted by tsukaimeLoL

thats a pretty ludicrous buff to solo wt to just throw in there? that makes solos now what? 35 rewards per hour?

The hope is to bring it more in line with where it was, result of the changes meant that the 'Pyromancer Healing' method that grew in popularity a little more recently was made a good bit worse than it was prior to the change!

about 1 month ago - /u/JagexGoblin - Direct link

Originally posted by Umojan

Gotr changes? we are still waiting

Team are working on changes using the feedback from the beta at the moment, would expect to see them soon but don't have a firm week that I'm able to share at the moment!

about 1 month ago - /u/JagexGoblin - Direct link

Originally posted by iTomWright

Do CAs unlock if you’ve already done time/kills?

All of them should retroactively complete so long as you meet the time requirement in the right group size, it might be the case that you need to do another completion to trigger the CAs completing!

about 1 month ago - /u/JagexGoblin - Direct link

Originally posted by Alarmed-Newt-5681

Are the agility rework changes ever coming out?

Currently working through another blog on Run Energy (presuming that's what you're asking about) for another beta, since our last proposal didn't really hit the mark. Hoping to have that in front of players before the end of October!

about 1 month ago - /u/JagexGoblin - Direct link

Originally posted by DreamyRS

Recently we had the change to Mahogany homes where you can choose "Select last tier" when getting a contract from Amy. This was never added to NPC Contact, however. Is it possible to have this added?

I think this is still due to be done, will chase this up with the team!

about 1 month ago - /u/JagexGoblin - Direct link

Originally posted by WareWolve

Lilly of sands and crystal dust update for goggles at mixology?

Could've sworn Lilies had been plugged in, will raise both of these in tomorrow's feedback meet!

about 1 month ago - /u/JagexGoblin - Direct link

Originally posted by QuestCape

Proposed Hueycoatl combat achievement

Hawk Tuey | Kill Huey while wearing an Eagles cape, Fake beak and the Hawk Eye prayer is active

angry that I laughed at this

about 1 month ago - /u/JagexMaylea - Direct link

Originally posted by OSRS_DTG

Does completing this Halloween event unlock all music tracks? I am currently only missing last year's Christmas track and it won't let me trim my music cape until i unlock it :(

Only the Halloween ones I'm afraid! The Christmas tracks will unlock after completing the Christmas event.

about 1 month ago - /u/JagexGoblin - Direct link

Originally posted by WareWolve

Thank you! Will we find out tomorrow if they will work In the future? It’s ok if they do or don’t, I am just holding off on herblore till then

Something on this scale should be a case more of 'show don't tell'

about 1 month ago - /u/JagexGoblin - Direct link

Originally posted by DreamyRS

Thank you!

Can this be added to Farming contracts aswell?

Will make sure to raise this too, think it's been raised in the past but will bump the team on it!

about 1 month ago - /u/JagexGoblin - Direct link

Originally posted by Organthon

Is the total amount of Combat Achievement not getting to the point where its kinda ridiculous? On release is was only 400, but with adding 10+ tasks for most bosses its getting close to 600.

Its a shame that combat achievements is getting more and more filler tasks when it would be much more interesting with fewer but more challanging tasks

Think there are absolutely people on the team (myself included) who feel like we should be getting more creative with CAs. Some of that 'bloat' comes from the varying difficulties and scaling elements (i.e. if you have times for players of varying ability/gear sets to aspire to, then you might be adding 3 or 4 CAs that are more relevant for different types of players), but think there's for sure an appetite to try and get more exciting with them.

Other side of that coin is in this area of 'if this boss is aimed at people in a really early stage of their journey (and thus is very simple), how much cooking is too much cooking' and trying to strike up the right balance between tasks feeling creative without feeling like nonsense. Think Araxxor did a pretty good job here and it's for sure an area we could stand to step up on.

about 1 month ago - /u/JagexGoblin - Direct link

Originally posted by Runopologist

PvP Arena matchmaking being fixed is so good! Shout out to the team for this even if it’s long overdue.

Appreciate the kind words! Long overdue is an understatement, but hopefully the experience gained with this round of fixing should make future issues significantly easier to troubleshoot and turn around!

about 1 month ago - /u/JagexGoblin - Direct link

Originally posted by Inv0ker_of_kusH420

What about assisting solo wintertodt players by maybe implementing an instanced option?

I've had too many people show up on my empty world hours in to finish my game while I wanted to stay longer and get more points up.

It's absurd that people argue that "well you should wait until it dies down to do it" because am I simply not supposed to do new content when it drops? It's not entirely new content but as a rework it might as well be.

We spoke about this a fair bit with players during the beta and changes. Ultimately boils down to instancing Wintertodt being a significant job that's likely to have knock-ons for other updates that we believe serve a wider portion of the playerbase. Fully appreciate that it's frustrating for now (and it will die down) but the honest answer is just that it's not something we're able to commit to at the moment, though we recognise the interest and would like to do it at some point when time permits!