almost 3 years ago - /u/thearcan - Direct link

Hello everyone,

Welcome back to another Thursday Dev-News update!

https://preview.redd.it/sg1y1v9icu571.png?width=2058&format=png&auto=webp&s=126e68a946693eddfdbc808e403cee0b2f83c368

Index:

  • Changes to Legendary Drops
  • Signing in Issues
  • Patch News
  • Appreciation Package News
  • List of known Issues

Changes to Legendary Drops:

  • We’re making some changes to the Legendary Drops. These changes are not live today, but are planned to go live as part of our next patch. Here are the changes you can look forward to:
    • Legendary Drop Rates, across the board, will be increased by 100%
    • Legendary Level Brackets will be removed, so that all Legendary items can drop at any level.
      • Previously, some items could only drop from enemies of certain levels or above. For example, the Ugake Cowl could only drop from enemies of level 48 or higher.
    • Legendary Anti-Duplication System will be implemented
      • This system will mean that if a character has an item in their inventory or stash and a duplicate item is rolled, the dropped item will be re-rolled once.
      • Note that this system does not guarantee that every drop will be unique. Rather, it is designed to provide a second roll at avoiding a duplicate.
    • Scripted Boss Loot (Chrysaloid, Yagak) will be able to drop all non-class specific Legendary Helmets
      • This change will improve the variety of items in the Campaign.
      • Previously, these bosses would only drop a selection of Legendaries (the same pool that was available in the Demo as well as the Cannonball Helmet).
  • The Luck system will be improved and players should no longer experience very long droughts without a Legendary item dropped during endgame.
    • The base scaling of Legendaries dropping through higher difficulty levels still applies, so you may will still want to farm as high as possible.

Signing In Issues:

  • Our upcoming patch will include changes and improvements to the backend sign-in system which are aimed at improving sign-in times and mitigating against sign-in issues, especially on Xbox.
    • For background:
      • Currently, when the game signs in, it pulls any data tables related to balancing that have been updated since launch. Downloading a great number of these tables may be a root cause for the sign-in timing out and players ultimately getting stuck.
      • We are now cooking the updated tables directly into our next patch, which should improve sign-in times significantly.

Patch News:

  • Our latest patch is undergoing testing, and we are hoping to release it early next week, though we will still confirm this. Some if its content can be found in the known issues list, but it will include a few other new things as well, including some potentially significant improvements for multiplayer sessions.
  • The above sign in issue combined with the Legendary drop changes is one of the reasons why we needed a bit more time with this patch. We did not want to implement the Legendary drop changes via the backend while at the same time running the risk of negatively impacting sign-in times, so we needed a bit more time to add these changes into the patch.

Appreciation Package News:

  • Suffice to say, this didn’t roll-out quite as planned. We’re sorry that many of you received a weapon you already previously had obtained. This was not our intention.
  • We’re currently refining the appreciation package script and are planning to re-grant the package to players who will have claimed it between its initial release (last Thursday) and when it’s new version will be deployed (likely next week).
    • Any items already obtained through it are not going to be removed from your inventory.

List of known issues:

Note 1: This is not an exhaustive list of things being worked upon. This is also not a list of patch notes for the next patch. Upcoming patches will address issues that may not be listed here.

Note 2: “Investigated” means that we have been able to successfully reproduce an issue on our dev environment and are currently looking at the root causes of said issue. If we have not yet been able to reproduce a specific issue, it may not be listed here, but that doesn’t mean we’re unaware of it.

  • All Items being marked as new when entering a new gameplay session
    • Issue will be resolved in the next patch.
  • Trickster movement impeded when using Cyclone skill and being stunned
    • Issue will be resolved in the next patch.
  • Hells Ranger items not appearing for players on the Epic Store
    • Issue will be resolved in the next patch.
  • Pyromancers Feed the Flames skill may not properly proc Ash effect in multiplayer
    • Issue will be resolved in the next patch.
  • Devastators Gravity Jump can cause a client player to get stuck
    • Issue will be mitigated against in the next patch.
  • Certain Mods not working, in particular when you’re the client during multiplayer sessions
    • This is currently being investigated. As it may be related to specific latency thresholds, this may be part of the above mentioned bigger multiplayer connectivity issues investigation.
  • Scrap Grenade mod stops working after cutscenes
    • Issue currently being investigated
  • Weapon mod 'Ravenous Locust' does not deal damage if used together with the 'Weightlessness' mod
    • Issue will be resolved in the next patch.
  • Players dying while a shield is active
    • Issue currently being investigated. Rather than shields not properly mitigating damage, this issue may be caused by (either) the UI not catching up properly or it may be a case of certain shield mods continuing to proc their shield after death has occurred under certain edge cases.
    • Example: A player continually generates shields and their death prevention mechanics are already on cooldown. They are then hit by enemy damage waves that deplete both shields and health at a greater/faster rate than the shield can regenerate in that window, leading to cases of player HP reaching 0 for a split-second before another chunk of shield is added.
  • Trickster's Hunt the Prey does not turn player towards an enemy’s back if aiming down sights immediately after activation
    • Issue currently being investigated
  • Devastators Statue Set bonus ends after 8 seconds (which is not stated in the description)
    • Issue currently being investigated
  • Technomancer’s Borealis set bonus is not applying properly
    • Issue currently being investigated
  • Devastator's Blood Donation class node may not work without any skill life leech stats boost from other gear or nodes
    • Issue currently being investigated
  • Revive functionality not working as intended during multiplayer sessions with high latency/packet loss
    • Issue currently being investigated
  • Journal entries/pick ups not appearing on secondary characters
    • Issue being reinvestigated
  • “Damage Blocked” Stat on Expeditions results screen occasionally appears inconsistently or abnormally low
    • Issue currently being investigated

Recent Informative Dev Reddit Comments & Threads:

Other Helpful links:

External link →
almost 3 years ago - /u/thearcan - Direct link

Originally posted by -Certified-

Legendary changes seem great, should help lots of players hunting for elusive drops.

Hopefully the sign in issues gets sorted for the Xbox guys and some bug fixes.

Good stuff overall, please don't break anything else.

@thearcan if you see this. How does the dupe protection/re roll work if you have 1 of everything for instance?

please don't break anything else.

Word.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by ANTDrakko

Thanks for the reminder, will take a look!

almost 3 years ago - /u/thearcan - Direct link

Originally posted by bigpatsfan74

Really looking forward to the increased drop rates. Great move! Do have a question regarding appreciation package though. You state they are fixing it for those who got duplicates. What about for those who never got it at all? I checked my account again today on all characters and never got any of it.

Could you perhaps contact customer support so that they can check your account for you? If you mention that Toby from Reddit sent you, I'll be able to link up with them to look into this overall.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by quetiapinenapper

I’m cautiously optimistic here for once. Redistributing the appreciation package is cool - although I don’t see why we didn’t get to choose from a vendor one time window or something.

And I’m slightly concerned that +100% of nothing or of cannonball is still going to be nothing or cannonball since that kind of greatly depends on what the actual chance was to begin with. But hey. I’ll reinstall to give it a go on drop. Kudos.

Although I don’t see why we didn’t get to choose from a vendor one time window or something.

To implement this would have been akin to implementing a new feature in the game due to the code work involved. The way we've done it at the moment is that the appreciation package is handled backend server side, allowing our coders to focus on fixes and improvements.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by bodybagsfor8bucks

Is it safe to assume that the second rollout of the appreciation package will use the same mechanics as the one time re-roll protection or other?

Yep, same mechanics but better "rules" looking out for duplicates.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by gamesage53

Based on what it says a legendary will drop. If you already have one, that drop is rerolled one time. So if it rereolls into a duplicate then you get that duplicate. It won't continue to reroll until you get something new.

This is correct.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by ckserious

Makes sense, just trying to set expectations and if it's not answered by our CM this is a sensible assumption of how it will work.

What /u/gamesage53 said is correct.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by gotchubro

The only problem with the anti-duplicate system is that if you got a shit roll for an item you actually want, you have a much smaller chance of getting another version of that item with a better roll until you get everything in the game first. Got a Deathwish but don't like the roll? Now if you find another one it'll be rerolled for something else.

But, I guess this pleases the whining collectors who just want 1 of everything.

An alternative would be to dismantle the Deathshield (if you're not using it) - that way it won't be re-rolled if it drops again.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by OldEngineer4406

I know I won't get any answers from the devs, but what about stadia? We don't still crossplay. Why have you developed the game for stadia If you don't treated the system Like the others?

I'm really sorry that you've gone some time without proper news, but I can assure you that Stadia is also being worked upon and you have not been forgotten.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by bodybagsfor8bucks

I'm hoping that this upcoming patch also reduces the game's chance at crashing at seemingly random moments.

It happened to me yesterday that the game crashed as I tried to pick up a journal that my friend couldn't see. He was the host and we were both playing on new characters we just made. If the next patch is fixing the issue where your second characters can't see the journals, then maybe I won't crash the next time I pick up a journal 🤞

Every patch continues to add a significant number of crash fixes, though we don't spell out where and which ones they are exactly.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by aqua19858

This patch is wonderful, looking forward to it! Here's one more thing that's been an issue for a while but I don't see on your known issue list:
The Devastator perk "Blood Donation" doesn't actually do anything. It claims to heal you based on your bleed damage but in fact heals you for 0 per bleed tick. This is easily testable by removing all skill leech and taking the perk, then applying bleed and seeing the +++ for healing but no actual healing occurs.

I just checked our database and we have this bug logged:

- Devastator's Blood Donation class node may not work without any skill life leech stats boost from other gear or nodes

I've added it to the list of known issues as being investigated.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by IanAsher

Will vendor weapons still be in the loot pool?

I believe we're [EDIT: WILL BE] specifically exempting the legendary vendor weapons from being able to be dropped as part of the appreciation pack.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Elbowofdeath

Then that didn't work because I received the bulwark, which is a vendor item.

Then that didn't work because I received the bulwark, which is a vendor item.

In the new script, not the current iteration.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by vapoorer

This is all Great. You guys are really starting to come around with these weekly patch's and communication every week. This is what i remember PCF as. Awesome! Really Happy to see all this. Thank You!

But i did not see you list about the Devastor Bug i posted here about the Bleed. Can you please atleast tell me if you are aware of my post and this issue?

https://www.reddit.com/r/outriders/comments/nzmle6/devastator_is_broken_pt2_bleed_and_other_buffs/

Please let me know on this.

I replied in this thread just a little while ago.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by deathf4n

/u/thearcan I know I will probably get mass downvoted and receive death threats in my inbox, again, but a word on the cheating/cheaters situation?

I don't particularly enjoy finding myself in an obviously rigged room, and up until this point I've been particularly salty about me farming items in a legit way, while a cheater can just mod their drop chance.

What's the deal with it? Wasn't supposed to be there a system to punish this behavior? Because after 300h to find all my dev sets and another 100h w/o a single acari armor drop I am starting to feel like I am the stupid one for not cheating my way through the game.

The situation regarding cheaters and modded lobbies isn't something we're ignoring, but we're prioritizing issue resolutions that will help the widest possible population to begin with (e.g. bug fixes, multiplayer improvements etc.).

almost 3 years ago - /u/thearcan - Direct link

Originally posted by moonviperomega

Really appreciate the dedication and all this information Toby. Have an awesome day. 🛸

Thank you, you too! :)

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Jaywalking_Games

Still no mention of the game breaking Hunt the Prey bug that has been in the game for 43+ days. I've made countless videos, posted on Twitter and reddit, and even had a meme trend in this reddit yesterday, and still no mention of the bug even existing by PCF or the CM.

My love for the game is dwindling into intense frustration.

U/thearcan Could you please acknowledge this issue????

Which Hunt The Prey bug are you referring to?

I listed the below in the Known Issues thread a few weeks back.

  • Trickster's Hunt the Prey does not turn player towards an enemy’s back if aiming down sights immediately after activation
    • Issue currently being investigated
almost 3 years ago - /u/thearcan - Direct link

Originally posted by 69xGrindfestx420

u/thearcan while you are working on the appreciation package….. there’s quite literally zero reason a player should receive one of the 5 weapons Tiago sells…. I got a juggler which in the grand scheme of things that are in my control is one of the few guns I can choose to buy with my pod resources, and shouldn’t be a freebie!

Yep, the new script is planned to exclude those weapons.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Jaywalking_Games

Thank you for the response.

I'm on PS5. The bug showed up after the patch around May 1st. With this bug, you'll activate the Hunt the Prey Skill, but it gets stuck in activation. You don't actually teleport - you'll see the Skill icon is small and moving like it's trying to activate. Nothing happens, except that you can't shoot, melee, or use any other skill while another skill is "activating." So you can move around, but you can't defend yourself. Can't unequip it, because it shows "Skill is Activating" on the skill screen.

So it effectively wipes you. Happens most often when Crawlers are on the field, but I've had it happen with Behemoths and Brood Mothers, too. I've had it happen literally dozens of times when I was on the final stage of an Expedition.

I was "hipfiring" it when it would happen. A fellow Outrider on Xbox reminded me yesterday that I can aim Hunt the Prey. So I tried that against Crawlers all day yesterday. It worked. And at one point, it denied me the teleport, but saved my life, because based on the way it stuttered, I think the skill would have locked up had I not been in targeting mode.

It'll get me by until it's root caused and patched. I've seen several mentions of this same bug in this subreddit over the last few weeks so it may be rare, but it's not an isolated incident.

Thanks for taking time to respond. If there is anything I can do to help, please don't hesitate to let me know.

Cheers.

Thanks for the detailed information, thats very helpful!

If it happens again, it would be really helpful if you could save a PS5 recording of it and the previous 5 minutes of gameplay, and then share that here in this thread. That way the team will also be able to see exactly what it looks like and if there are any further steps they can do to reproduce it on their side.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by bigpatsfan74

I did that the week it was released(ticket #00092494) and they told me to keep an eye on twitter for updates but I can try again. Thanks for your response.

I checked in with them - according to our logs, you received a level 30 Bolt and Thunder on June 10th as well as 535 Titanium Resources.

The legendary is currently equipped in your side arm slot?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Knightsof21

Is there anything you can tell me about getting my gear back? I had gotten it wiped but it never got restored

Please also contact our customer support team about this: sqex.to/support

almost 3 years ago - /u/thearcan - Direct link

Originally posted by bigpatsfan74

Thank you for taking the time to check! I while need to recheck my characters as I'm not sure which one it is on, even though I've had several Bolt and Thunder. Strange I can not find the emote. Again thanks for checking. Really cool of you taking the time to do it

No problem!

almost 3 years ago - /u/thearcan - Direct link

Originally posted by jaymdee

/u/thearcan

I’m not the OP but I did record a couple minutes of gameplay demonstrating this issue. It actually happens twice in this one clip:

link

Thank you for the video, I've passed this on to the team!