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  • This is a set based around Melee.
  • Melee scales exclusively with Anomaly Power.
  • Devastator skill tree nodes that buff Melee are located in the AP/Defense path.
  • Patch changed the set attributes from Anomaly Power to Firepower.

Like… what? Is this a joke? The set was in an awkward position pre-patch but now it is probably the most counter-intuitive and confusing set ever. 🤨

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22 days ago - /u/thearcan - Direct link

You are correct that melee scales with AP.

However, the set scales with Armor and damage taken.

The reason Concussioner didn't work as an AP set was because Earthen Shell denied the set bonus from storing damage, so it didn't really work at all given Earthen Shell's constant uptime. On top of this, non of the apex Pax nodes worked well with Concussioner, which was a design oversight.

We tried to make the set work with AP but there was always a problem where players had to choose between committing to AP and Melee OR Armor Nodes, so you were always forced to created an unoptimal build.

We made the decision to make it FP because it was a low cost solution that allowed us to resolve the Earthen Shell + set bonus problem and finally make an Apex Pax node work well with the set (OverForce). This change will players focus more on Armor than trying to invest into double Melee damage nodes with some AP.

You're correct that you will no longer bank AP in order to boost your Melee, but building into Armor and the improved Mighty Tank will fill that AP void to an extent. You will no longer be contradicting your build as you try to make and play it.

While this may be an imperfect solution, it was the best we could do. In an ideal world the Concussioner set bonus would likely be overhauled, perhaps in the direction of the Melee scales with Firepower.

22 days ago - /u/thearcan - Direct link

Originally posted by EttRedditTroll

So… why wasn’t the set bonus reworked instead? It clearly shows an inherent design flaw with the set as you say, and making it an FP set honestly solves nothing but rather pushes the set further into being the one “useless” Devastator set - especially since you guys also buffed the non-Seismic Commander sets a fair bit which furthers the divide.

What if the set gave neither AP nor FP but Armour instead? Would that be possible?

(Edit: Why not simply include damage taken to Shields in the stored damage-calculation? That would’ve fixed the core issue of Earthen Shell.)

Also, melee being tied to AP in general is a gripe I have with the game: it gives AP builds (which let’s be frank here, are already way stronger than FP for most classes but especially Devastator as Earthen Shell and the like are unmatched by anything FP offers) an additional goodie over FP builds for no real reason.

Perhaps melee should be reworked to scale differently, possibly with either AP or FP depending on which is higher. Or perhaps a 50-50 split scaling.

Why wasn’t the set bonus reworked instead?

Time and Resources are not an unlimited commodity. Reworks require a significant investment of both and we need to carefully consider where we spend them to effect the biggest bang for buck and time.