about 3 years ago - /u/thearcan - Direct link

Latest update - 07.05.21

  • We believe we have identified one of the core underlying reasons for lack of the damage mitigation in certain circumstances. We are compiling and testing a new build with this fix included, but doing so will take a bit more time and the final roll-out will be dependent on it being successfully tested/confirmed as fixed. We will update you as soon as we have news.
  • While we continue to work on this matter, here are some potential Workarounds which have helped some players who encountered this issue consistently:
    • Un-equip all your armour, then re-equip it again
    • If this doesnt help, un-equip all armour, hard restart the full game (don't just return to lobby) then re-equip the armour.
    • Un-equip all armour, change to a different character and back again, re-equip armour.
    • Using mods such as Life of the Party may help increase survivability as this mod works differently to other defensive mods.
    • Avoid tanking Brood Mothers and Alphas in particular, as they are particularly prone to the below explained one/two hit risk.
  • Explanation:
    • Once the bug occurs, all regular armour mods are much less effective, so most defensive mods are less viable.
    • The matter of instant deaths, even when they appear to be a one-shot kill, looks to be a case of two damage hits being dealt, though they are displayed as one, meaning that the one-shot kill protection mechanics don't trigger (since they detect two damage hits).

Update - 06.05.21

  • We are making progress with our investigation but don't yet have further news to share around this issue at this point in time. We will, however, share updates as soon as we are able to.

Update - 05.05.21

  • We are continuing to investigate this matter - thank you to everyone who has already provided helpful information.

Hello everyone,

I wanted to set up this thread to note that we are aware of the issue whereby damage mitigation isn't acting as expected for some players, resulting in those players dying very quickly or in some cases instantly when hit by an attack. Issues with mod cooldowns or mods not proccing may be related to this.

Thank you to everyone who has so far reported this issue and thank you also to everyone who has shared their findings around it in those threads. We are reading all these threads and have been using your detailed findings to help our own investigation and work towards reproducing this issue consistently.

First up: Our latest patch did not intentionally change any formulas which would have directly caused this. We did not make armour weaker or enemies stronger. If we did, every single player would be feeling the effects of that.

Rather, it looks like there is a bug which may temporarily strip away a mechanic such as armour mitigation (for example) for some players under certain conditions.

Here's what we know so far:

  • We've been tracking a similar issue with damage mitigation since before our last patch released. As we were unable to find a consistent reproduction of it at the time, it was not addressed in the latest patch and our investigation is ongoing. This thread will help us further identify the cause.
  • What makes our investigation a little harder is that, because previously bugged mods such as Emergency Stance and Perseverance were fixed as part of the patch, the difficulty of the game for users who were relying on such mods has increased. Additionally, it's possible that the bugged status of these mods previously obscured this mitigation issue, which is why it may appear more prevalent now.
    • We need to separate out genuine bugs with damage mitigation from reports that the game has become harder overall due to the mod fixes (such feedback is still useful, but it not relevant to this particular investigation).
  • The issue at hand appears to be quite random in nature, affecting random players at seemingly random times.
  • This by no means insinuates that the damage mitigation issue does not exist. We fully acknowledge that there is an issue with damage mitigation for some players at this point in time.
  • To help us better understand it, please copy/paste and fill out the below questions if you have encountered such an issue:
    • Note: If you are also able to share an uploaded video of the issue occurring, this would be very helpful as well.

Report Form:

  • Do you feel like you take excessively more damage since the patch?
    • Answer:
  • If yes, is this feeling…
    • A consistent (e.g. all enemies hit harder all the time))
    • B random (e.g. enemies will suddenly have one attack that hits much harder than anything else they were doing previously)?)
    • C random but consistent once it appears (e.g. all enemies suddenly hit harder when they were not a moment before. This behaviour persists.)?)
  • If it appears to be consistent (A or C~~~~, does taking your armour off and putting it back on again change anything at all? Does logging out and back in change anything?)
    • Answer:
  • Did you change your armour to another item and back again before you noticed the issue? (i.e. you are wearing the same item as before, but you temporarily wore something else~~~~)
    • Answer:
  • Have you noticed this issue occur consistently on a particular set of armour or build?
    • Answer:
  • Does this only occur in Co-op/Solo play? Or Both?
    • Answer:
  • If in Co-op: Are you the host or the client?
    • Answer:
  • Does this only occur in Expeditions or has it happened in Story mode too? Please include the exact location or Expedition where it occurred.
    • Answer:
  • Can this occur right from the start of an Expedition or have you noticed that it occurs only after an area change (e.g. blasting boulders out of the way or a cutscene?)
    • Answer:
  • What World Tier/Challenge Tier does this occur at?
    • Answer:
  • Do you feel like you have in the past week been "one-shot" or instantly died during gameplay even when everything appeared normal just before?
    • NOTE: One shot means from 100% health to 0% health and dead in a single attack.
    • Answer:
  • If yes: Are you sure that you were one-shot or could you have been hit by two hard hitting attacks is very quick succession?
    • Answer:
  • Is there a particular enemy who appears to trigger this issue or deal higher than expected damage?
    • Answer:
  • Which Damage Mitigation mods or Skill Tree nodes do you have active on your build? Please list them all.
    • Answer:
  • Do you feel like adding "permanent" Armour or Resistance helps mitigate this issue (instead of relying on mods that proc Armour or Resistance~~~~?)
    • Answer:
  • Does changing mods or Skill Tree nodes affect the issue you're experiencing at all?
    • Answer:
  • What Type of build overall do you run? Tanky? Glass cannon? Balanced? AP or FP focused?
    • Answer:
  • What class do you play as?
    • Answer:
  • What level is your character?
    • Answer:
  • What platform are you playing on?
    • Answer:

You answers provided here will help showcase a pattern that we hope will enable us to consistently reproduce the issue on our side, which in turn means we can address it.

Helpful links:

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