After extensive testing a passionate group of us have found that both Barrel Roll (armor mod) and Charged Gunshot (techno class node) are broken. They fall under the same category it would seem - one shot augmentation.
I recorded an extensive video which shows the damage differences here: https://youtu.be/3V3h77uZCGs
The damage breakdown from the output of each test is below:
Type | Damage Shown Live (above head) | Damage At After Action Summary (and true damage) |
---|---|---|
Charged Gunshot only | 199,727 | 49,932 |
No Charged Gunshot/Barrel Roll | 49,932 | 49,932 |
Barrel Roll Only | 64,871 | 49,932 |
Charged Gunshot and Barrel Roll | 259,483 | 49,932 |
What's happening here is the seemingly correct damage is being shown live above the head of the enemy, but the actual damage is registering as if the one-shot mod/class node was not being used at all. This is evident in the after action summary as well as the image I have used for this post. You can see the literal kill signal in the crosshairs and the damage done is greater than Yagak's health, but he still has about a third of his actual health left.
It'd be great to have this quickly resolved as we have been recommending this playstyle, especially barrel roll, as underrated, yet in reality it's not working at all.
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