It's being talked about in several posts, but I think that many players are oblivious to it right now because the game is still relatively new and they haven't reached the endgame or late endgame content yet, but the downscaling in this game is poorly designed and creates unnecessary frustration that I worry will turn many people away from the game.
We saw this in Anthem when someone pointed out that the best gun in the game was the level 1 P.O.S. you started the game with... not the max level god-rolled legendary you farmed for hours to get. You could imagine why that's a problem in a game that relies on investing your precious time into grinding endlessly for loot and carefully min-maxing your character.
It was also, for many, yet another kick in the teeth by the developers, in the wake of a failed launch filled with server issues, bugs, and nerfs. Sound familiar?
What worries me is that PCF is working very hard to rectify the big issues of a troubled launch, and I commend them for that. They have a good game on their hands if they can get it working, but if the scaling doesn't get addressed I fear it will catch them off guard when the bulk of the player base realizes that the character they worked so hard to become OP can't complete a CT10 expedition with their perfectly rolled gear. And nobody seems to understand the math behind this, which is also scary because that means someone most likely will figure out an exploit that makes a joke out of the game.
I know I may be overreacting, or projecting my Anthem woes onto this game, but I really do want this game (and the developers) to succeed with Outriders. It's a ton of fun and I'd love to spend lots of hours playing it in the future.
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