In the HUD settings there is option to clamp HUD display to 16:9 aspect ratio. Unless you consider turning your head to look at HUD elements and exercise I would turn that on.
In the HUD settings there is option to clamp HUD display to 16:9 aspect ratio. Unless you consider turning your head to look at HUD elements and exercise I would turn that on.
any chance you guys for the setting "Hud scale value" to unlink the cross hair from this?
Because changing this scale also effect the reticle size.
I play on ultrawide and wanted to increase the size of my Hud skills and health bar. But when i did it also increase my reticle alot too. Especially for shotguns.
Would be nice if you could unsync the reticle so its not effected with Hud scale value. If possible ofc.
Sounds like a good idea so I'll make a note. We'll see what can be done later on but I can't promise it right now.
Hey, thanks for being here. Love the demo. Any chance you guys could "unlock" the aspect ratio in cutscenes for ultrawide monitors? The way it is now you get a black letterbox on the left and right, sometimes top and bottom too. Basically looking through a window frame. I understand if it's too much work though for a small part of the player base.
Unlocking view for the camera isn't that much work. The problem is that dialogues were not prepared for such high FOV and when we tested it there was a lot issues outside of normal camera view.
Unfortunately this will most likely won't change.